#ifndef MATH_NESTINSET_H
#define MATH_NESTINSET_H
-#include "InsetMathDim.h"
+#include "InsetMath.h"
namespace lyx {
single symbol.
*/
-class InsetMathNest : public InsetMathDim {
+class InsetMathNest : public InsetMath {
public:
/// nestinsets have a fixed size to start with
explicit InsetMathNest(idx_type ncells);
+ ///
+ virtual ~InsetMathNest() { destroyed(); }
/// the size is usually some sort of convex hull of the cells
/// hides inset::metrics() intentionally!
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
///
- void edit(LCursor & cur, bool left);
+ void edit(Cursor & cur, bool left);
///
- InsetBase * editXY(LCursor & cur, int x, int y);
+ Inset * editXY(Cursor & cur, int x, int y);
/// order of movement through the cells when pressing the left key
- bool idxLeft(LCursor &) const;
+ bool idxLeft(Cursor &) const;
/// order of movement through the cells when pressing the right key
- bool idxRight(LCursor &) const;
+ bool idxRight(Cursor &) const;
/// move one physical cell up
- bool idxNext(LCursor &) const;
+ bool idxNext(Cursor &) const;
/// move one physical cell down
- bool idxPrev(LCursor &) const;
+ bool idxPrev(Cursor &) const;
/// target pos when we enter the inset from the left by pressing "Right"
- bool idxFirst(LCursor &) const;
+ bool idxFirst(Cursor &) const;
/// target pos when we enter the inset from the right by pressing "Left"
- bool idxLast(LCursor &) const;
+ bool idxLast(Cursor &) const;
/// number of cells currently governed by us
idx_type nargs() const;
/// access to the lock
void lock(bool);
/// get notification when the cursor leaves this inset
- bool notifyCursorLeaves(LCursor & cur);
+ bool notifyCursorLeaves(Cursor & cur);
- /// direct access to the cell
- MathArray & cell(idx_type);
- /// direct access to the cell
- MathArray const & cell(idx_type) const;
+ /// direct access to the cell.
+ /// inlined because shows in profile.
+ //@{
+ MathData & cell(idx_type i) { return cells_[i]; }
+ MathData const & cell(idx_type i) const { return cells_[i]; }
+ //@}
/// can we move into this cell (see macroarg.h)
bool isActive() const;
/// replace in all cells
void replace(ReplaceData &);
/// do we contain a given pattern?
- bool contains(MathArray const &) const;
+ bool contains(MathData const &) const;
/// glue everything to a single cell
- MathArray glue() const;
+ MathData glue() const;
/// debug helper
void dump() const;
int latex(Buffer const &, odocstream & os,
OutputParams const & runparams) const;
+ /// This signal is emitted when the inset is destroyed.
+ boost::signal<void()> * destroyedSignal() { return &destroyed; }
+
protected:
///
- virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+ InsetMathNest(InsetMathNest const & inset);
+ ///
+ InsetMathNest & operator=(InsetMathNest const &);
+
+ ///
+ virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
/// do we want to handle this event?
- bool getStatus(LCursor & cur, FuncRequest const & cmd,
+ bool getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
///
- void handleFont(LCursor & cur,
+ void handleFont(Cursor & cur,
docstring const & arg, docstring const & font);
- void handleFont(LCursor & cur,
+ void handleFont(Cursor & cur,
docstring const & arg, char const * const font);
///
- void handleFont2(LCursor & cur, docstring const & arg);
+ void handleFont2(Cursor & cur, docstring const & arg);
/// interpret \p c and insert the result at the current position of
/// of \p cur. Return whether the cursor should stay in the formula.
- bool interpretChar(LCursor & cur, char_type c);
+ bool interpretChar(Cursor & cur, char_type c);
///
- bool script(LCursor & cur, bool,
+ bool script(Cursor & cur, bool,
docstring const & save_selection = docstring());
public:
/// interpret \p str and insert the result at the current position of
/// \p cur if it is something known. Return whether \p cur was
/// inserted.
- bool interpretString(LCursor & cur, docstring const & str);
+ bool interpretString(Cursor & cur, docstring const & str);
private:
/// lfun handler
- void lfunMousePress(LCursor &, FuncRequest &);
+ void lfunMousePress(Cursor &, FuncRequest &);
///
- void lfunMouseRelease(LCursor &, FuncRequest &);
+ void lfunMouseRelease(Cursor &, FuncRequest &);
///
- void lfunMouseMotion(LCursor &, FuncRequest &);
+ void lfunMouseMotion(Cursor &, FuncRequest &);
protected:
/// we store the cells in a vector
- typedef std::vector<MathArray> cells_type;
+ typedef std::vector<MathData> cells_type;
/// thusly:
cells_type cells_;
/// if the inset is locked, it can't be entered with the cursor
bool lock_;
+
+private:
+ /// This signal is emitted when the inset is destroyed.
+ boost::signal<void()> destroyed;
};