}
-void InsetMathNest::draw(PainterInfo & pi, int x, int y) const
+void InsetMathNest::draw(PainterInfo &, int, int) const
{
#if 0
if (lock_)
pi.pain.fillRectangle(x, y - ascent(), width(), height(),
Color_mathlockbg);
#endif
- setPosCache(pi, x, y);
}