///
InsetMathFracBase();
///
- bool idxUpDown(LCursor &, bool up) const;
+ bool idxUpDown(Cursor &, bool up) const;
///
- bool idxLeft(LCursor &) const;
+ bool idxLeft(Cursor &) const;
///
- bool idxRight(LCursor &) const;
+ bool idxRight(Cursor &) const;
};