#include "MathStream.h"
#include "TextPainter.h"
#include "LaTeXFeatures.h"
-#include "Color.h"
#include "Cursor.h"
#include "frontends/Painter.h"
pi.pain.line(xx + dim0.wid,
y + dim.des - 2,
xx + dim0.wid + 5,
- y - dim.asc + 2, Color::math);
+ y - dim.asc + 2, Color_math);
}
if (kind_ == FRAC || kind_ == OVER)
pi.pain.line(x + 1, y - 5,
- x + dim.wid - 2, y - 5, Color::math);
+ x + dim.wid - 2, y - 5, Color_math);
drawMarkers(pi, x, y);
}