#include "InsetMathNest.h"
-#include <string>
-
namespace lyx {
class InsetMathEnv : public InsetMathNest {
public:
///
- InsetMathEnv(docstring const & name_);
+ InsetMathEnv(Buffer * buf, docstring const & name_);
///
- void draw(PainterInfo &, int x, int y) const;
+ void draw(PainterInfo &, int x, int y) const override;
///
- void write(WriteStream & os) const;
+ void write(TeXMathStream & os) const override;
/// write normalized content
- void normalize(NormalStream & ns) const;
+ void normalize(NormalStream & ns) const override;
///
- void metrics(MetricsInfo & mi, Dimension & dim) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const override;
///
- void infoize(odocstream & os) const;
+ void infoize(odocstream & os) const override;
///
- InsetCode lyxCode() const { return MATH_ENV_CODE; }
+ InsetCode lyxCode() const override { return MATH_ENV_CODE; }
private:
- virtual Inset * clone() const;
+ Inset * clone() const override;
/// name of that environment
docstring name_;
};