#include "InsetMath.h"
+#include "Font.h"
namespace lyx {
class InsetMathChar : public InsetMath {
public:
///
- explicit InsetMathChar(char c);
+ explicit InsetMathChar(char_type c);
///
- void metrics(MetricsInfo & mi, Dimension & dim) const;
+ bool metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
///
void drawT(TextPainter &, int x, int y) const;
///
- int width() const { return width_; }
+ int kerning() const { return kerning_; }
///
void write(WriteStream & os) const;
///
void octave(OctaveStream & os) const;
///
- void mathmlize(MathMLStream & ms) const;
+ void mathmlize(MathStream & ms) const;
/// identifies Charinsets
InsetMathChar const * asCharInset() const { return this; }
///
- char getChar() const { return char_; }
+ char_type getChar() const { return char_; }
///
bool isRelOp() const;
private:
- virtual std::auto_ptr<InsetBase> doClone() const;
+ virtual std::auto_ptr<Inset> doClone() const;
/// the character
- char char_;
- /// cached width
- mutable int width_;
+ char_type char_;
+ /// cached kerning for superscript
+ mutable int kerning_;
+ ///
+ mutable Font font_cache_;
};
} // namespace lyx