#include "InsetMath.h"
-#include "Font.h"
-
namespace lyx {
/// The base character inset.
///
explicit InsetMathChar(char_type c);
///
- void metrics(MetricsInfo & mi, Dimension & dim) const;
+ void setBuffer(Buffer &) {}
///
- Dimension const dimension(BufferView const &) const { return dim_; }
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
///
void drawT(TextPainter &, int x, int y) const;
///
- int kerning() const { return kerning_; }
+ int kerning(BufferView const *) const { return kerning_; }
///
void write(WriteStream & os) const;
char_type char_;
/// cached kerning for superscript
mutable int kerning_;
- /// FIXME: move this out to BufferView
- mutable Dimension dim_;
};
} // namespace lyx