#include "InsetMath.h"
-#include "Font.h"
-
namespace lyx {
/// The base character inset.
///
explicit InsetMathChar(char_type c);
///
- bool metrics(MetricsInfo & mi, Dimension & dim) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
///
void drawT(TextPainter &, int x, int y) const;
///
- int kerning() const { return kerning_; }
+ int kerning(BufferView const *) const { return kerning_; }
///
void write(WriteStream & os) const;
bool isRelOp() const;
private:
- virtual std::auto_ptr<Inset> doClone() const;
+ virtual Inset * clone() const;
/// the character
char_type char_;
/// cached kerning for superscript
mutable int kerning_;
- ///
- mutable Font font_cache_;
};
} // namespace lyx