// Worst case: We get bad spacing, or bad italics.
void InsetMathChar::mathmlize(MathStream & ms) const
{
+ std::string entity;
switch (char_) {
- case '<': ms << "<mo><</mo>"; return;
- case '>': ms << "<mo>></mo>"; return;
- case '&': ms << "<mo>&</mo>"; return;
+ case '<': entity = "<"; break;
+ case '>': entity = ">"; break;
+ case '&': entity = "&"; break;
+ case ' ':
+ if (!ms.inText())
+ break;
+ entity = " ";
+ break;
default: break;
}
+ if (ms.inText()) {
+ if (entity.empty())
+ ms.os().put(char_);
+ else
+ ms << from_ascii(entity);
+ return;
+ }
+
+ if (!entity.empty()) {
+ ms << "<mo>" << from_ascii(entity) << "</mo>";
+ return;
+ }
+
char const * type =
- (isalpha(char_) || Encodings::isMathAlpha(char_))
+ (isalpha(char_) || Encodings::isMathAlpha(char_))
? "mi" : "mo";
// we don't use MTag and ETag because we do not want the spacing
- ms << "<" << type << ">" << char_ << "</" << type << ">";
+ ms << "<" << type << ">" << char_type(char_) << "</" << type << ">";
+}
+
+
+void InsetMathChar::htmlize(HtmlStream & ms) const
+{
+ std::string entity;
+ switch (char_) {
+ case '<': entity = "<"; break;
+ case '>': entity = ">"; break;
+ case '&': entity = "&"; break;
+ default: break;
+ }
+
+ bool have_entity = !entity.empty();
+
+ if (ms.inText()) {
+ if (have_entity)
+ ms << from_ascii(entity);
+ else
+ ms.os().put(char_);
+ return;
+ }
+
+ if (have_entity) {
+ ms << ' ' << from_ascii(entity) << ' ';
+ return;
+ }
+
+ if (isalpha(char_) || Encodings::isMathAlpha(char_))
+ // we don't use MTag and ETag because we do not want the spacing
+ ms << MTag("i") << char_type(char_) << ETag("i");
+ else
+ // an operator, so give some space
+ ms << " " << char_type(char_) << " ";
}