* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
- * \author André Pönitz
+ * \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef MATH_INSET_H
#define MATH_INSET_H
-#include "MathData.h"
-
-#include "insets/InsetBase.h"
+#include "insets/Inset.h"
namespace lyx {
hullXXAlignAt,
hullFlAlign,
hullMultline,
- hullGather
+ hullGather,
+ hullRegexp,
+ hullUnknown
};
HullType hullType(docstring const & name);
math editor only, it isn't a general LyX inset. It's used to represent all
the math objects.
-Math insets do not know there parents, a cursor position or things
-like that. The are dumb object that are contained in other math insets
+Math insets do not know their parents, a cursor position or things
+like that. They are dumb objects that are contained in other math insets
(InsetMathNests, in fact) thus forming a tree. The root of this tree is
always a InsetMathHull, which provides an interface to the Outer World by
inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
class InsetMathBrace;
class InsetMathChar;
class InsetMathDelim;
+class InsetMathFracBase;
class InsetMathFrac;
class InsetMathFont;
class InsetMathGrid;
class InsetMathHull;
class InsetMathMatrix;
class InsetMathNest;
-class InsetMathParbox;
class InsetMathScript;
class InsetMathString;
class InsetMathSpace;
+class InsetMathSpecialChar;
class InsetMathSymbol;
class InsetMathUnknown;
class InsetMathRef;
+class HtmlStream;
class NormalStream;
class OctaveStream;
class MapleStream;
class MathematicaStream;
class MathStream;
class WriteStream;
-class InfoStream;
+class MathData;
class MathMacroTemplate;
class MathMacro;
-class MathPosFinder;
class Cursor;
class TextPainter;
class TextMetricsInfo;
class ReplaceData;
+/// Type of unique identifiers for math insets (used in TexRow)
+typedef void const * uid_type;
+
-class InsetMath : public InsetBase {
+class InsetMath : public Inset {
public:
+ ///
+ InsetMath(Buffer * buf = 0) : Inset(buf) {}
/// identification as math inset
InsetMath * asInsetMath() { return this; }
+ /// identification as math inset
+ InsetMath const * asInsetMath() const { return this; }
/// this is overridden in math text insets (i.e. mbox)
bool inMathed() const { return true; }
+ ///
+ virtual docstring name() const;
+
+ /// this is overridden by specific insets
+ virtual mode_type currentMode() const { return MATH_MODE; }
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual InsetMathAMSArray const * asAMSArrayInset() const { return 0; }
virtual InsetMathArray * asArrayInset() { return 0; }
virtual InsetMathArray const * asArrayInset() const { return 0; }
+ virtual InsetMathBrace * asBraceInset() { return 0; }
virtual InsetMathBrace const * asBraceInset() const { return 0; }
virtual InsetMathChar const * asCharInset() const { return 0; }
virtual InsetMathDelim * asDelimInset() { return 0; }
virtual InsetMathDelim const * asDelimInset() const { return 0; }
+ virtual InsetMathFracBase * asFracBaseInset() { return 0; }
+ virtual InsetMathFracBase const * asFracBaseInset() const { return 0; }
virtual InsetMathFrac * asFracInset() { return 0; }
virtual InsetMathFrac const * asFracInset() const { return 0; }
virtual InsetMathFont * asFontInset() { return 0; }
virtual InsetMathMatrix const * asMatrixInset() const { return 0; }
virtual InsetMathNest * asNestInset() { return 0; }
virtual InsetMathNest const * asNestInset() const { return 0; }
- virtual InsetMathParbox * asParboxInset() { return 0; }
virtual InsetMathScript * asScriptInset() { return 0; }
virtual InsetMathScript const * asScriptInset() const { return 0; }
virtual InsetMathSpace * asSpaceInset() { return 0; }
virtual InsetMathUnknown * asUnknownInset() { return 0; }
virtual InsetMathUnknown const * asUnknownInset() const { return 0; }
virtual InsetMathRef * asRefInset() { return 0; }
+ virtual InsetMathSpecialChar const * asSpecialCharInset() const { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
- /// is the a relational operator (used for splitting equations)
- virtual bool isRelOp() const { return false; }
+ /// identifies a binary operators (used for spacing)
+ virtual bool isMathBin() const { return false; }
+ /// identifies relational operators (used for spacing and splitting equations)
+ virtual bool isMathRel() const { return false; }
+ /// identifies punctuation (used for spacing)
+ virtual bool isMathPunct() const { return false; }
/// will this get written as a single block in {..}
virtual bool extraBraces() const { return false; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
- /// char char code if possible
- virtual void handleFont(docstring const &) {}
/// replace things by other things
virtual void replace(ReplaceData &) {}
/// do we contain a given subsequence?
/// access to the lock (only nest array have one)
virtual void lock(bool) {}
- /// write LaTeX and Lyx code
+ // Indicate that we do not want to hide the normal version of
+ // write(). This is to shut off a clang warning.
+ using Inset::write;
+ /// write LaTeX and LyX code
virtual void write(WriteStream & os) const;
/// write normalized content
virtual void normalize(NormalStream &) const;
virtual void maxima(MaximaStream &) const;
/// write content as something readable by Mathematica
virtual void mathematica(MathematicaStream &) const;
- /// write content as something resembling MathML
+ /// write content as MathML
virtual void mathmlize(MathStream &) const;
+ /// write content as HTML, best we can.
+ /// the idea for this, and some of the details, come from
+ /// eLyXer, written by Alex Fernandez. no code is borrowed. rather,
+ /// we try to mimic how eLyXer outputs some math.
+ virtual void htmlize(HtmlStream &) const;
/// write content as something readable by Octave
virtual void octave(OctaveStream &) const;
/// plain text output in ucs4 encoding
- int plaintext(Buffer const &, odocstream &,
- OutputParams const &) const;
+ int plaintext(odocstringstream &, OutputParams const &, size_t) const;
/// dump content to stderr for debugging
virtual void dump() const;
virtual HullType getType() const;
/// change type
virtual void mutate(HullType /*newtype*/) {}
- /// usually the latex name
- virtual docstring name() const;
/// math stuff usually isn't allowed in text mode
virtual bool allowedIn(mode_type mode) const { return mode == MATH_MODE; }
/// superscript kerning
- virtual int kerning() const { return 0; }
+ virtual int kerning(BufferView const *) const { return 0; }
+ ///
+ bool isInToc() const { return true; }
+ ///
+ InsetCode lyxCode() const { return MATH_CODE; }
+ ///
+ uid_type id() const { return this; }
};
///