class InsetMathRef;
+class HtmlStream;
class NormalStream;
class OctaveStream;
class MapleStream;
class InsetMath : public Inset {
public:
+ ///
+ InsetMath(Buffer * buf = 0) : Inset(buf) {}
/// identification as math inset
InsetMath * asInsetMath() { return this; }
+ /// identification as math inset
+ InsetMath const * asInsetMath() const { return this; }
/// this is overridden in math text insets (i.e. mbox)
bool inMathed() const { return true; }
+ /// this is overridden by specific insets
+ virtual mode_type currentMode() const { return MATH_MODE; }
+
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
virtual void maxima(MaximaStream &) const;
/// write content as something readable by Mathematica
virtual void mathematica(MathematicaStream &) const;
- /// write content as something resembling MathML
+ /// write content as MathML
virtual void mathmlize(MathStream &) const;
+ /// write content as HTML, best we can.
+ /// the idea for this, and some of the details, come from
+ /// eLyXer, written by Alex Fernandez. no code is borrowed. rather,
+ /// we try to mimic how eLyXer outputs some math.
+ virtual void htmlize(HtmlStream &) const;
/// write content as something readable by Octave
virtual void octave(OctaveStream &) const;
/// superscript kerning
virtual int kerning(BufferView const *) const { return 0; }
+ ///
+ bool isInToc() const { return true; }
+ ///
+ InsetCode lyxCode() const { return MATH_CODE; }
};
///