* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
- * \author André Pönitz
+ * \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#include "MathData.h"
-#include "insets/insetbase.h"
+#include "insets/Inset.h"
namespace lyx {
hullXXAlignAt,
hullFlAlign,
hullMultline,
- hullGather
+ hullGather,
+ hullRegexp
};
HullType hullType(docstring const & name);
class InsetMathHull;
class InsetMathMatrix;
class InsetMathNest;
-class InsetMathParbox;
class InsetMathScript;
class InsetMathString;
class InsetMathSpace;
+class InsetMathSpecialChar;
class InsetMathSymbol;
class InsetMathUnknown;
-class RefInset;
+class InsetMathRef;
+class HtmlStream;
class NormalStream;
class OctaveStream;
class MapleStream;
class MathMacroTemplate;
class MathMacro;
class MathPosFinder;
-class LCursor;
+class Cursor;
class TextPainter;
class TextMetricsInfo;
class ReplaceData;
-class InsetMath : public InsetBase {
+class InsetMath : public Inset {
public:
+ ///
+ InsetMath(Buffer * buf = 0) : Inset(buf) {}
/// identification as math inset
InsetMath * asInsetMath() { return this; }
+ /// identification as math inset
+ InsetMath const * asInsetMath() const { return this; }
/// this is overridden in math text insets (i.e. mbox)
bool inMathed() const { return true; }
+ /// this is overridden by specific insets
+ virtual mode_type currentMode() const { return MATH_MODE; }
+
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
virtual void drawT(TextPainter &, int x, int y) const;
/// return cell given its number
- virtual MathArray & cell(idx_type);
+ virtual MathData & cell(idx_type);
/// return cell given its number
- virtual MathArray const & cell(idx_type) const;
+ virtual MathData const & cell(idx_type) const;
/// identifies certain types of insets
virtual InsetMathAMSArray * asAMSArrayInset() { return 0; }
virtual InsetMathMatrix const * asMatrixInset() const { return 0; }
virtual InsetMathNest * asNestInset() { return 0; }
virtual InsetMathNest const * asNestInset() const { return 0; }
- virtual InsetMathParbox * asParboxInset() { return 0; }
virtual InsetMathScript * asScriptInset() { return 0; }
virtual InsetMathScript const * asScriptInset() const { return 0; }
virtual InsetMathSpace * asSpaceInset() { return 0; }
virtual InsetMathSymbol const * asSymbolInset() const { return 0; }
virtual InsetMathUnknown * asUnknownInset() { return 0; }
virtual InsetMathUnknown const * asUnknownInset() const { return 0; }
- virtual RefInset * asRefInset() { return 0; }
+ virtual InsetMathRef * asRefInset() { return 0; }
+ virtual InsetMathSpecialChar const * asSpecialCharInset() const { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
/// replace things by other things
virtual void replace(ReplaceData &) {}
/// do we contain a given subsequence?
- virtual bool contains(MathArray const &) const { return false; }
+ virtual bool contains(MathData const &) const { return false; }
/// access to the lock (only nest array have one)
virtual bool lock() const { return false; }
/// access to the lock (only nest array have one)
virtual void maxima(MaximaStream &) const;
/// write content as something readable by Mathematica
virtual void mathematica(MathematicaStream &) const;
- /// write content as something resembling MathML
+ /// write content as MathML
virtual void mathmlize(MathStream &) const;
+ /// write content as HTML, best we can.
+ /// the idea for this, and some of the details, come from
+ /// eLyXer, written by Alex Fernandez. no code is borrowed. rather,
+ /// we try to mimic how eLyXer outputs some math.
+ virtual void htmlize(HtmlStream &) const;
/// write content as something readable by Octave
virtual void octave(OctaveStream &) const;
/// plain text output in ucs4 encoding
- int plaintext(Buffer const &, odocstream &,
- OutputParams const &) const;
+ int plaintext(odocstream &, OutputParams const &) const;
/// dump content to stderr for debugging
virtual void dump() const;
virtual HullType getType() const;
/// change type
virtual void mutate(HullType /*newtype*/) {}
- /// usually the latex name
- virtual docstring name() const;
/// math stuff usually isn't allowed in text mode
virtual bool allowedIn(mode_type mode) const { return mode == MATH_MODE; }
/// superscript kerning
- virtual int kerning() const { return 0; }
+ virtual int kerning(BufferView const *) const { return 0; }
+ ///
+ bool isInToc() const { return true; }
+ ///
+ InsetCode lyxCode() const { return MATH_CODE; }
};
///