#include "layout.h"
#include "LColor.h"
#include "insets/inset.h"
-#include "WordLangTuple.h"
class Buffer;
class BufferParams;
class Spacing;
class UpdatableInset;
class VSpace;
+class WordLangTuple;
/**
paragraphs */
void decDepth(BufferView *);
- /** Get the depth at current cursor position
- */
+ /// get the depth at current cursor position
int getDepth() const;
/** set font over selection and make a total rebreak of those
///
void insertInset(BufferView *, Inset * inset);
- /** Completes the insertion with a full rebreak. */
+ /// Completes the insertion with a full rebreak
void fullRebreak(BufferView *);
///
///
void status(BufferView *, text_status) const;
+ ///
+ Inset::RESULT dispatch(FuncRequest const & cmd);
+
private:
/** wether the screen needs a refresh,
starting with refresh_y
to the beginning of this word.
With SelectSelectedWord can this be highlighted really
*/
- WordLangTuple selectNextWordToSpellcheck(BufferView *, float & value) const;
+ WordLangTuple const selectNextWordToSpellcheck(BufferView *, float & value) const;
///
void selectSelectedWord(BufferView *);
/// returns true if par was empty and was removed
///
void checkParagraph(BufferView *, Paragraph * par, lyx::pos_type pos);
///
- void toggleAppendix(BufferView *);
- ///
int workWidth(BufferView *) const;
///
int workWidth(BufferView *, Inset * inset) const;
public:
/** Updates all counters starting BEHIND the row. Changed paragraphs
* with a dynamic left margin will be rebroken. */
- void updateCounters(BufferView *, Row * row) const;
+ void updateCounters(BufferView *) const;
private:
///
void setCounter(Buffer const *, Paragraph * par) const;
+ ///
+ Inset::RESULT lfunAppendix(FuncRequest const & cmd);
/*
* some low level functions