extern FD_form_character * fd_form_character;
extern FD_form_credits * fd_form_credits;
extern FD_form_figure * fd_form_figure;
-extern FD_form_preamble * fd_form_preamble;
extern FD_form_sendto * fd_form_sendto;
extern FD_form_spell_check * fd_form_spell_check;
extern FD_form_spell_options * fd_form_spell_options;
if (fd_form_figure->form_figure->visible) {
fl_redraw_form(fd_form_figure->form_figure);
}
- if (fd_form_preamble->form_preamble->visible) {
- fl_redraw_form(fd_form_preamble->form_preamble);
- }
if (fd_form_sendto->form_sendto->visible) {
fl_redraw_form(fd_form_sendto->form_sendto);
}
if (fd_form_character->form_character->visible) {
fl_hide_form(fd_form_character->form_character);
}
- if (fd_form_preamble->form_preamble->visible) {
- fl_hide_form(fd_form_preamble->form_preamble);
- }
if (fd_form_figure->form_figure->visible) {
fl_hide_form(fd_form_figure->form_figure);
}
// Again the Signal/Slot mechanism is tailor made for this task.
void updateAllVisibleBufferRelatedDialogs(bool)
{
- if (fd_form_preamble->form_preamble->visible) {
- UpdateLayoutPreamble(current_view);
- }
if (current_view->buffer() && current_view->buffer()->isReadonly()) {
// a little crude perhaps but it works. ARRae
if (fd_form_character->form_character->visible) {