otherwise 0 */
// Now they work only for updatable insets. [Alejandro 080596]
//int LockInset(UpdatableInset * inset);
-void ToggleLockedInsetCursor(long x, long y, int asc, int desc);
+void ToggleLockedInsetCursor(int x, int y, int asc, int desc);
//void FitLockedInsetCursor(long x, long y, int asc, int desc);
//int UnlockInset(UpdatableInset * inset);
//void LockedInsetStoreUndo(Undo::undo_kind kind);