During the lock, all button and keyboard events will be modified
and send to the inset through the following inset-features. Note that
- Inset::InsetUnlock will be called from inside UnlockInset. It is meant
+ Inset::insetUnlock will be called from inside UnlockInset. It is meant
to contain the code for restoring the menus and things like this.
- virtual void InsetButtonPress(int x, int y, int button);
- virtual void InsetButtonRelease(int x, int y, int button);
- virtual void InsetKeyPress(XKeyEvent *ev);
- virtual void InsetMotionNotify(int x, int y, int state);
- virtual void InsetUnlock();
+ virtual void insetButtonPress(int x, int y, int button);
+ virtual void insetButtonRelease(int x, int y, int button);
+ virtual void insetKeyPress(XKeyEvent *ev);
+ virtual void insetMotionNotify(int x, int y, int state);
+ virtual void insetUnlock();
If a inset wishes any redraw and/or update it just has to call
UpdateInset(this).
lyxerr[Debug::INFO] << "Running QuitLyX." << endl;
if (lyxrc.use_gui) {
- if (!bufferlist.QwriteAll())
+ if (!bufferlist.qwriteAll())
return;
lastfiles->writeFile(lyxrc.lastfiles);