/* Form definition file generated with fdesign. */
#include FORMS_H_LOCATION
-#include <stdlib.h>
+#include <cstdlib>
#include "layout_forms.h"
FD_form_document *create_form_form_document(void)
FL_OBJECT *obj;
FD_form_character *fdui = (FD_form_character *) fl_calloc(1, sizeof(FD_form_character));
- fdui->form_character = fl_bgn_form(FL_NO_BOX, 300, 375);
- obj = fl_add_box(FL_UP_BOX, 0, 0, 300, 375, "");
+ fdui->form_character = fl_bgn_form(FL_NO_BOX, 300, 415);
+ obj = fl_add_box(FL_UP_BOX, 0, 0, 300, 415, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 280, 280, 45, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 325, 280, 45, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 220, 280, 45, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 265, 280, 45, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 195, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 240, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
fdui->choice_family = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 15, 191, 30, idex(_("Family:|#F")));fl_set_button_shortcut(obj, scex(_("Family:|#F")), 1);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 230, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
+ fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 275, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 290, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
+ fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 335, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 330, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
+ fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 375, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, CharacterApplyCB, 0);
- fdui->button_close = obj = fl_add_button(FL_RETURN_BUTTON, 175, 330, 80, 30, _("Close"));
+ fdui->button_close = obj = fl_add_button(FL_RETURN_BUTTON, 175, 375, 80, 30, _("Close"));
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, CharacterCloseCB, 0);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 175, 260, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
+ fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 215, 255, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 210, 210, 20, _("These are never toggled"));
+ obj = fl_add_text(FL_NORMAL_TEXT, 20, 255, 210, 20, _("These are never toggled"));
fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
fl_set_object_lstyle(obj, FL_BOLD_STYLE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 270, 215, 20, _("These are always toggled"));
+ obj = fl_add_text(FL_NORMAL_TEXT, 20, 315, 215, 20, _("These are always toggled"));
fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
fl_set_object_lstyle(obj, FL_BOLD_STYLE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
+ fdui->choice_language = obj = fl_add_choice(FL_DROPLIST_CHOICE, 95, 175, 190, 30, _("Language:"));
+ fl_set_object_boxtype(obj, FL_FRAME_BOX);
+ fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
+ fl_set_object_resize(obj, FL_RESIZE_X);
fl_end_form();
//fdui->form_character->fdui = fdui;
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, ParagraphExtraCancelCB, 0);
+ // xgettext:no-c-format
fdui->input_pextra_widthp = obj = fl_add_input(FL_INT_INPUT, 240, 70, 90, 30, idex(_("or %|#o")));fl_set_button_shortcut(obj, scex(_("or %|#o")), 1);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_callback(obj, CheckPExtraOptCB, 0);