]> git.lyx.org Git - lyx.git/blobdiff - src/layout_forms.C
Baruch's graphic-inset patch.
[lyx.git] / src / layout_forms.C
index 06e24ee216ca683015b7d3e53851196e326f273d..7f88ea6f9d4234ef8d888ba32073c1b3623f0227 100644 (file)
@@ -138,10 +138,9 @@ FD_form_document *create_form_form_document(void)
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
     fl_set_object_resize(obj, FL_RESIZE_NONE);
-  fdui->choice_language = obj = fl_add_choice(FL_NORMAL_CHOICE, 120, 190, 190, 30, _("Language:"));
-    fl_set_object_boxtype(obj, FL_FRAME_BOX);
-    fl_set_object_color(obj, FL_COL1, FL_COL1);
+  fdui->choice_language = obj = fl_add_box(FL_FRAME_BOX, 120, 190, 190, 30, _("Language:"));
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+    fl_set_object_lalign(obj, FL_ALIGN_LEFT);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
     fl_set_object_resize(obj, FL_RESIZE_NONE);
   fdui->input_default_skip = obj = fl_add_input(FL_NORMAL_INPUT, 220, 310, 90, 30, "");
@@ -197,20 +196,16 @@ FD_form_character *create_form_form_character(void)
   FL_OBJECT *obj;
   FD_form_character *fdui = (FD_form_character *) fl_calloc(1, sizeof(FD_form_character));
 
-  fdui->form_character = fl_bgn_form(FL_NO_BOX, 295, 385);
-  obj = fl_add_box(FL_UP_BOX, 0, 0, 295, 385, "");
+  fdui->form_character = fl_bgn_form(FL_NO_BOX, 300, 415);
+  obj = fl_add_box(FL_UP_BOX, 0, 0, 300, 415, "");
     fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast);
-  fdui->choice_language = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 155, 190, 30, idex(_("Language|#L")));fl_set_button_shortcut(obj, scex(_("Language|#L")), 1);
-    fl_set_object_boxtype(obj, FL_FRAME_BOX);
-    fl_set_object_lsize(obj, FL_NORMAL_SIZE);
-    fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
-  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 295, 280, 45, "");
+  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 325, 280, 45, "");
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 235, 280, 45, "");
+  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 265, 280, 45, "");
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 210, "");
+  obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 240, "");
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
   fdui->choice_family = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 15, 191, 30, idex(_("Family:|#F")));fl_set_button_shortcut(obj, scex(_("Family:|#F")), 1);
@@ -218,53 +213,57 @@ FD_form_character *create_form_form_character(void)
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->choice_series = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 50, 191, 30, idex(_("Series:|#S")));fl_set_button_shortcut(obj, scex(_("Series:|#S")), 1);
+  fdui->choice_series = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 55, 191, 30, idex(_("Series:|#S")));fl_set_button_shortcut(obj, scex(_("Series:|#S")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->choice_shape = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 85, 191, 30, idex(_("Shape:|#H")));fl_set_button_shortcut(obj, scex(_("Shape:|#H")), 1);
+  fdui->choice_shape = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 95, 191, 30, idex(_("Shape:|#H")));fl_set_button_shortcut(obj, scex(_("Shape:|#H")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 245, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
+  fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 275, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 305, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
+  fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 335, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 345, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
+  fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 375, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, CharacterApplyCB, 0);
-  fdui->button_close = obj = fl_add_button(FL_RETURN_BUTTON, 175, 345, 80, 30, _("Close"));
+  fdui->button_close = obj = fl_add_button(FL_RETURN_BUTTON, 175, 375, 80, 30, _("Close"));
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
     fl_set_object_callback(obj, CharacterCloseCB, 0);
-  fdui->choice_color = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 120, 191, 30, idex(_("Color:|#C")));fl_set_button_shortcut(obj, scex(_("Color:|#C")), 1);
+  fdui->choice_color = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 135, 191, 30, idex(_("Color:|#C")));fl_set_button_shortcut(obj, scex(_("Color:|#C")), 1);
     fl_set_object_boxtype(obj, FL_FRAME_BOX);
     fl_set_object_lsize(obj, FL_NORMAL_SIZE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 190, 260, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
-    fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+  fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 215, 255, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  obj = fl_add_text(FL_NORMAL_TEXT, 20, 225, 210, 20, _("These are never toggled"));
+  obj = fl_add_text(FL_NORMAL_TEXT, 20, 255, 210, 20, _("These are never toggled"));
     fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
     fl_set_object_lstyle(obj, FL_BOLD_STYLE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
-  obj = fl_add_text(FL_NORMAL_TEXT, 20, 285, 215, 20, _("These are always toggled"));
+  obj = fl_add_text(FL_NORMAL_TEXT, 20, 315, 215, 20, _("These are always toggled"));
     fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
     fl_set_object_lstyle(obj, FL_BOLD_STYLE);
     fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
     fl_set_object_resize(obj, FL_RESIZE_X);
+  fdui->choice_language = obj = fl_add_choice(FL_DROPLIST_CHOICE, 95, 175, 190, 30, _("Language:"));
+    fl_set_object_boxtype(obj, FL_FRAME_BOX);
+    fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+    fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
+    fl_set_object_resize(obj, FL_RESIZE_X);
   fl_end_form();
 
   //fdui->form_character->fdui = fdui;