fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
fl_set_object_resize(obj, FL_RESIZE_NONE);
- fdui->choice_language = obj = fl_add_choice(FL_NORMAL_CHOICE, 120, 190, 190, 30, _("Language:"));
- fl_set_object_boxtype(obj, FL_FRAME_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fdui->choice_language = obj = fl_add_box(FL_FRAME_BOX, 120, 190, 190, 30, _("Language:"));
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ fl_set_object_lalign(obj, FL_ALIGN_LEFT);
fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fdui->input_default_skip = obj = fl_add_input(FL_NORMAL_INPUT, 220, 310, 90, 30, "");
FL_OBJECT *obj;
FD_form_character *fdui = (FD_form_character *) fl_calloc(1, sizeof(FD_form_character));
- fdui->form_character = fl_bgn_form(FL_NO_BOX, 295, 385);
- obj = fl_add_box(FL_UP_BOX, 0, 0, 295, 385, "");
+ fdui->form_character = fl_bgn_form(FL_NO_BOX, 300, 415);
+ obj = fl_add_box(FL_UP_BOX, 0, 0, 300, 415, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast);
- fdui->choice_language = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 155, 190, 30, idex(_("Language|#L")));fl_set_button_shortcut(obj, scex(_("Language|#L")), 1);
- fl_set_object_boxtype(obj, FL_FRAME_BOX);
- fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 295, 280, 45, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 325, 280, 45, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 235, 280, 45, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 265, 280, 45, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 210, "");
+ obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 240, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
fdui->choice_family = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 15, 191, 30, idex(_("Family:|#F")));fl_set_button_shortcut(obj, scex(_("Family:|#F")), 1);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_series = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 50, 191, 30, idex(_("Series:|#S")));fl_set_button_shortcut(obj, scex(_("Series:|#S")), 1);
+ fdui->choice_series = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 55, 191, 30, idex(_("Series:|#S")));fl_set_button_shortcut(obj, scex(_("Series:|#S")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_shape = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 85, 191, 30, idex(_("Shape:|#H")));fl_set_button_shortcut(obj, scex(_("Shape:|#H")), 1);
+ fdui->choice_shape = obj = fl_add_choice(FL_NORMAL_CHOICE, 94, 95, 191, 30, idex(_("Shape:|#H")));fl_set_button_shortcut(obj, scex(_("Shape:|#H")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 245, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
+ fdui->choice_size = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 275, 191, 30, idex(_("Size:|#Z")));fl_set_button_shortcut(obj, scex(_("Size:|#Z")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 305, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
+ fdui->choice_bar = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 335, 190, 30, idex(_("Misc:|#M")));fl_set_button_shortcut(obj, scex(_("Misc:|#M")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 345, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
+ fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 60, 375, 80, 30, idex(_("Apply|#A")));fl_set_button_shortcut(obj, scex(_("Apply|#A")), 1);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, CharacterApplyCB, 0);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, CharacterCloseCB, 0);
- fdui->choice_color = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 120, 191, 30, idex(_("Color:|#C")));fl_set_button_shortcut(obj, scex(_("Color:|#C")), 1);
+ fdui->choice_color = obj = fl_add_choice(FL_NORMAL_CHOICE, 95, 135, 191, 30, idex(_("Color:|#C")));fl_set_button_shortcut(obj, scex(_("Color:|#C")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 190, 260, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
- fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 215, 255, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 225, 210, 20, _("These are never toggled"));
+ obj = fl_add_text(FL_NORMAL_TEXT, 20, 255, 210, 20, _("These are never toggled"));
fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
fl_set_object_lstyle(obj, FL_BOLD_STYLE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 285, 215, 20, _("These are always toggled"));
+ obj = fl_add_text(FL_NORMAL_TEXT, 20, 315, 215, 20, _("These are always toggled"));
fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
fl_set_object_lstyle(obj, FL_BOLD_STYLE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- fdui->choice_language = obj = fl_add_box(FL_FRAME_BOX, 95, 175, 190, 30, _("Language:"));
+ fdui->choice_language = obj = fl_add_choice(FL_DROPLIST_CHOICE, 95, 175, 190, 30, _("Language:"));
+ fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fl_set_object_lalign(obj, FL_ALIGN_LEFT);
- fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
- fl_set_object_resize(obj, FL_RESIZE_NONE);
+ fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
+ fl_set_object_resize(obj, FL_RESIZE_X);
fl_end_form();
//fdui->form_character->fdui = fdui;