fdui->form_character = fl_bgn_form(FL_NO_BOX, 300, 415);
obj = fl_add_box(FL_UP_BOX, 0, 0, 300, 415, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_SouthEast);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 325, 280, 45, "");
- fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
- fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 265, 280, 45, "");
- fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
- fl_set_object_resize(obj, FL_RESIZE_X);
obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 10, 280, 240, "");
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
fdui->check_toggle_all = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 30, 215, 255, 25, idex(_("Toggle on all these|#T")));fl_set_button_shortcut(obj, scex(_("Toggle on all these|#T")), 1);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 255, 210, 20, _("These are never toggled"));
- fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
- fl_set_object_lstyle(obj, FL_BOLD_STYLE);
- fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
- fl_set_object_resize(obj, FL_RESIZE_X);
- obj = fl_add_text(FL_NORMAL_TEXT, 20, 315, 215, 20, _("These are always toggled"));
- fl_set_object_lalign(obj, FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
- fl_set_object_lstyle(obj, FL_BOLD_STYLE);
- fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
- fl_set_object_resize(obj, FL_RESIZE_X);
fdui->choice_language = obj = fl_add_choice(FL_DROPLIST_CHOICE, 95, 175, 190, 30, _("Language:"));
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_set_object_resize(obj, FL_RESIZE_X);
+ obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 10, 265, 280, 45, _("These are never toggled"));
+ fl_set_object_lstyle(obj, FL_BOLD_STYLE);
+ fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
+ obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 10, 325, 280, 45, _("These are always toggled"));
+ fl_set_object_lstyle(obj, FL_BOLD_STYLE);
+ fl_set_object_gravity(obj, FL_NorthWest, FL_NorthEast);
fl_end_form();
fdui->form_character->fdui = fdui;