/// An updatable inset could handle lyx editing commands
virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
/// scrolls to absolute position in bufferview-workwidth * sx units
- void scroll(BufferView &, float sx) const;
+ void scroll(BufferView &, double sx) const;
/// scrolls offset pixels
void scroll(BufferView &, int offset) const;
};