UpdatableInset();
///
UpdatableInset(UpdatableInset const & in);
- ///
- //UpdatableInset(UpdatableInset const & in, bool same_id);
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
///
virtual void insetUnlock(BufferView *);
///
- virtual void draw(BufferView *, LyXFont const &,
- int baseline, float & x) const;
+ virtual void draw(PainterInfo & pi, int x, int y) const;
///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///