* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
- * Full author contact details are available in file CREDITS
+ * Full author contact details are available in file CREDITS.
*/
#ifndef UPDATABLEINSET_H
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
- * Inset::insetUnlock will be called from inside UnlockInset. It is meant
+ * InsetOld::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
-class UpdatableInset : public Inset {
+class UpdatableInset : public InsetOld {
public:
///
UpdatableInset();
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
- virtual bool checkInsertChar(LyXFont &);
+ virtual bool checkInsertChar(LyXFont &) { return true; }
///
virtual EDITABLE editable() const;
///
virtual void draw(PainterInfo & pi, int x, int y) const;
///
- virtual bool insertInset(BufferView *, Inset *) { return false; }
+ virtual bool insertInset(BufferView *, InsetOld *) { return false; }
///
- virtual UpdatableInset * getLockingInset() const {
- return const_cast<UpdatableInset *>(this);
- }
+ virtual UpdatableInset * getLockingInset() const
+ { return const_cast<UpdatableInset *>(this); }
///
- virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
+ virtual UpdatableInset * getFirstLockingInsetOfType(InsetOld::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual int insetInInsetY() const { return 0; }
///
- virtual bool updateInsetInInset(BufferView *, Inset *)
- { return false; }
- ///
virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
{ return false; }
///
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(FuncRequest const & cmd);
- ///
- int scroll(bool recursive = true) const {
- // We need this method to not clobber the real method in Inset
- return Inset::scroll(recursive);
- }
+ // We need this method to not clobber the real method in Inset
+ int scroll(bool recursive = true) const
+ { return InsetOld::scroll(recursive); }
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
- virtual void nodraw(bool b) const {
- block_drawing_ = b;
- }
- ///
- virtual bool nodraw() const {
- return block_drawing_;
- }
- ///
// needed for spellchecking text
///
virtual bool allowSpellcheck() const { return false; }
void scroll(BufferView *, float sx) const;
/// scrolls offset pixels
void scroll(BufferView *, int offset) const;
-
-private:
- ///
- mutable bool block_drawing_;
};
-inline
-bool UpdatableInset::checkInsertChar(LyXFont &)
-{
- return true;
-}
-
#endif