+/**
+ * \file updatableinset.C
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
+ *
+ * \author Alejandro Aguilar Sierra
+ * \author Jürgen Vigna
+ * \author Lars Gullik Bjønnes
+ * \author Matthias Ettrich
+ *
+ * Full author contact details are available in file CREDITS
+ */
+
+#include <config.h>
#include "updatableinset.h"
#include "BufferView.h"
// some stuff for inset locking
UpdatableInset::UpdatableInset()
- : Inset(), cursor_visible_(false), block_drawing_(false)
+ : Inset(), block_drawing_(false)
{}
-UpdatableInset::UpdatableInset(UpdatableInset const & in, bool same_id)
- : Inset(in, same_id), cursor_visible_(false), block_drawing_(false)
+UpdatableInset::UpdatableInset(UpdatableInset const & in)
+ : Inset(in), block_drawing_(false)
{}
void UpdatableInset::insetUnlock(BufferView *)
{
- lyxerr[Debug::INFO] << "Inset Unlock" << endl;
+ lyxerr[Debug::INFO] << "Inset Unlock" << std::endl;
}
}
-void UpdatableInset::toggleInsetCursor(BufferView *)
-{}
-
-
-void UpdatableInset::showInsetCursor(BufferView *, bool)
-{}
-
-
-void UpdatableInset::hideInsetCursor(BufferView *)
-{}
-
-
void UpdatableInset::fitInsetCursor(BufferView *) const
{}
-void UpdatableInset::edit(BufferView *, int, int, mouse_button::state)
-{}
-
-
-void UpdatableInset::edit(BufferView *, bool)
-{}
-
-
-void UpdatableInset::draw(BufferView *, LyXFont const &,
- int /* baseline */, float & x,
- bool/*cleared*/) const
+void UpdatableInset::draw(PainterInfo &, int, int) const
{
- x += float(scx);
// ATTENTION: don't do the following here!!!
- // top_x = int(x);
- // top_baseline = baseline;
+ // top_x = x;
+ // top_baseline = y;
}
if ((tmp_top_x + scx + width(bv, font)) < (workW / 2)) {
scx += (workW / 2) - (tmp_top_x + scx + width(bv, font));
}
-
- // bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
void UpdatableInset::scroll(BufferView * bv, int offset) const
scx += offset;
}
}
-// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
int const xx = strToInt(ev.argument);
scroll(ev.view(), xx);
}
- ev.view()->updateInset(this, false);
+ ev.view()->updateInset(this);
return DISPATCHED;
}
int UpdatableInset::getMaxWidth(BufferView * bv, UpdatableInset const *) const
{
int w;
+
if (owner()) {
- w = static_cast<UpdatableInset*>
- (owner())->getMaxWidth(bv, this);
+ w = static_cast<UpdatableInset *>(owner())->getMaxWidth(bv, this);
} else {
- w = bv->text->workWidth(bv, const_cast<UpdatableInset *>(this));
+ w = bv->text->workWidth(this);
}
if (w < 0) {
return -1;
}
// check for margins left/right and extra right margin "const 5"
- if ((w - ((2 * TEXT_TO_INSET_OFFSET) + 5)) >= 0)
- w -= (2 * TEXT_TO_INSET_OFFSET) + 5;
- if (topx_set && owner()) {
- w -= top_x;
- w += owner()->x();
- } else if (owner()) {
- // this is needed as otherwise we might have a too large inset if
- // its top_x afterwards changes to LeftMargin so we try to put at
- // least the default margin as top_x
+ if ((w - (2 * TEXT_TO_INSET_OFFSET + 5)) >= 0)
+ w -= 2 * TEXT_TO_INSET_OFFSET + 5;
+
+ // Deep magic. I don't understand this either.
+ if (owner() && owner()->owner()) {
+ // add the right paper margin
w -= 20;
}
+
+ // FIXME: why ?
if (w < 10) {
w = 10;
}
return false;
}
-
+
bool UpdatableInset::searchForward(BufferView * bv, string const &,
bool, bool)
{