// some stuff for inset locking
UpdatableInset::UpdatableInset()
- : Inset(), cursor_visible_(false), block_drawing_(false)
+ : Inset(), block_drawing_(false)
{}
UpdatableInset::UpdatableInset(UpdatableInset const & in, bool same_id)
- : Inset(in, same_id), cursor_visible_(false), block_drawing_(false)
+ : Inset(in, same_id), block_drawing_(false)
{}
}
-void UpdatableInset::toggleInsetCursor(BufferView *)
-{}
-
-
-void UpdatableInset::showInsetCursor(BufferView *, bool)
-{}
-
-
-void UpdatableInset::hideInsetCursor(BufferView *)
-{}
-
-
void UpdatableInset::fitInsetCursor(BufferView *) const
{}
-void UpdatableInset::edit(BufferView *, int, int, mouse_button::state)
-{}
-
-
-void UpdatableInset::edit(BufferView *, bool)
-{}
-
-
void UpdatableInset::draw(BufferView *, LyXFont const &,
int /* baseline */, float & x) const
{