#include "gettext.h"
#include "lyxfont.h"
#include "lyxlex.h"
+#include "commandtags.h"
-class Painter;
class BufferView;
class Buffer;
+class Painter;
+class LyXText;
struct LaTeXFeatures;
-
/// Insets
class Inset {
public:
///
TOC_CODE, // do these insets really need a code? (ale)
///
- LOF_CODE,
+ LOF_CODE, // 2
///
LOT_CODE,
///
LOA_CODE,
///
- QUOTE_CODE,
+ QUOTE_CODE, // 5
///
MARK_CODE,
///
///
HTMLURL_CODE,
///
- SEPARATOR_CODE,
+ SEPARATOR_CODE, // 10
///
ENDING_CODE,
///
///
ACCENT_CODE,
///
- MATH_CODE,
+ MATH_CODE, // 15
///
INDEX_CODE,
///
///
PARENT_CODE,
///
- BIBTEX_CODE,
+ BIBTEX_CODE, // 20
///
TEXT_CODE,
///
///
MARGIN_CODE,
///
+ FLOAT_CODE, // 25
+ ///
+ MINIPAGE_CODE,
+ ///
SPECIALCHAR_CODE,
///
TABULAR_CODE,
///
- EXTERNAL_CODE
+ EXTERNAL_CODE,
+ ///
+ THEOREM_CODE, // 30
+ ///
+ CAPTION_CODE,
+ ///
+ MATHMACRO_CODE,
+ ///
+ ERROR_CODE,
+ ///
+ CITE_CODE
};
+ ///
+ enum {
+ ///
+ TEXT_TO_INSET_OFFSET = 2
+ };
+
+ ///
enum EDITABLE {
- NOT_EDITABLE = 0,
- IS_EDITABLE,
- HIGHLY_EDITABLE
+ ///
+ NOT_EDITABLE = 0,
+ ///
+ IS_EDITABLE,
+ ///
+ HIGHLY_EDITABLE
};
///
- Inset() { owner_ = 0; top_x = top_baseline = 0; }
+ Inset() { owner_ = 0; top_x = top_baseline = 0; scx = 0; }
///
virtual ~Inset() {}
///
- virtual int ascent(Painter &, LyXFont const &) const = 0;
+ virtual int ascent(BufferView *, LyXFont const &) const = 0;
///
- virtual int descent(Painter &, LyXFont const &) const = 0;
+ virtual int descent(BufferView *, LyXFont const &) const = 0;
///
- virtual int width(Painter &, LyXFont const &) const = 0;
+ virtual int width(BufferView *, LyXFont const &) const = 0;
///
- virtual void draw(Painter &, LyXFont const &,
- int baseline, float & x) const = 0;
+ virtual void draw(BufferView *, LyXFont const &,
+ int baseline, float & x, bool cleared) const = 0;
+ /// update the inset representation
+ virtual void update(BufferView *, LyXFont const &, bool = false)
+ {}
///
- virtual LyXFont ConvertFont(LyXFont font);
+ virtual LyXFont const ConvertFont(LyXFont const & font) const;
/// what appears in the minibuffer when opening
- virtual const char * EditMessage() const;
+ virtual string const EditMessage() const;
///
virtual void Edit(BufferView *, int x, int y, unsigned int button);
///
/// This is caleld when the user moves the mouse inside an inset
virtual void InsetMotionNotify(BufferView *, int , int , int) {}
///
- bool IsTextInset() const;
+ virtual bool IsTextInset() const { return false; }
+ ///
+ virtual bool doClearArea() const { return true; }
///
virtual bool AutoDelete() const;
///
virtual int Latex(Buffer const *, std::ostream &, bool fragile,
bool free_spc) const = 0;
///
- virtual int Ascii(Buffer const *, std::ostream &) const = 0;
+ virtual int Ascii(Buffer const *,
+ std::ostream &, int linelen = 0) const = 0;
///
virtual int Linuxdoc(Buffer const *, std::ostream &) const = 0;
///
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code LyxCode() const { return NO_CODE; }
- virtual std::vector<string> getLabelList() const {
+ virtual std::vector<string> const getLabelList() const {
return std::vector<string>();
}
///
- virtual Inset * Clone() const = 0;
+ virtual Inset * Clone(Buffer const &) const = 0;
/// returns true to override begin and end inset in file
virtual bool DirectWrite() const;
/// Returns true if the inset should be centered alone
- virtual bool display() const { return false; }
+ virtual bool display() const { return false; }
/// Changes the display state of the inset
- virtual void display(bool) {}
+ virtual void display(bool) {}
+ ///
+ /// returns true if this inset needs a row on it's own
+ ///
+ virtual bool needFullRow() const { return false; }
///
virtual bool InsertInsetAllowed(Inset *) const { return false; }
///
- virtual void setInsetName(const char * s) { name = s; }
+ void setInsetName(string const & s) { name = s; }
///
- virtual string getInsetName() const { return name; }
+ string const getInsetName() const { return name; }
///
- virtual void setOwner(Inset * inset) { owner_ = inset; }
+ void setOwner(Inset * inset) { owner_ = inset; }
///
- virtual Inset * owner() const { return owner_; }
+ Inset * owner() const { return owner_; }
///
int x() const { return top_x; }
///
int y() const { return top_baseline; }
+ //
+ // because we could have fake text insets and have to call this
+ // inside them without cast!!!
+ ///
+ virtual LyXText * getLyXText(BufferView const *, bool const recursive=false) const;
+ ///
+ virtual void deleteLyXText(BufferView *, bool = true) const {}
+ ///
+ virtual void resizeLyXText(BufferView *) const {}
+ /// returns the actuall scroll-value
+ int scroll() const { return scx; }
protected:
///
mutable int top_x;
mutable int top_baseline;
+ mutable int scx;
private:
///
}
///
- UpdatableInset() { scx = mx_scx = 0; }
- ///
- //virtual ~UpdatableInset() {}
+ UpdatableInset() {}
///
virtual EDITABLE Editable() const;
/// may call ToggleLockedInsetCursor
virtual void ToggleInsetCursor(BufferView *);
///
- virtual void ShowInsetCursor(BufferView *);
+ virtual void ShowInsetCursor(BufferView *, bool show=true);
///
virtual void HideInsetCursor(BufferView *);
///
- virtual void GetCursorPos(int &, int &) const {}
+ virtual void GetCursorPos(BufferView *, int &, int &) const {}
///
virtual void InsetButtonPress(BufferView *, int x, int y, int button);
///
///
virtual void Edit(BufferView *, int x, int y, unsigned int button);
///
- virtual void draw(Painter &, LyXFont const &,
- int baseline, float & x) const;
+ virtual void draw(BufferView *, LyXFont const &,
+ int baseline, float & x, bool cleared) const;
///
virtual void SetFont(BufferView *, LyXFont const &,
bool toggleall = false);
virtual UpdatableInset * GetFirstLockingInsetOfType(Inset::Code c)
{ return (c == LyxCode()) ? this : 0; }
///
- virtual int InsetInInsetY() { return 0; }
+ virtual unsigned int InsetInInsetY() { return 0; }
///
virtual bool UpdateInsetInInset(BufferView *, Inset *)
{ return false; }
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
- virtual RESULT LocalDispatch(BufferView *, int, string const &);
+ virtual RESULT LocalDispatch(BufferView *, kb_action, string const &);
///
virtual bool isCursorVisible() const { return cursor_visible; }
///
virtual int getMaxWidth(Painter & pain, UpdatableInset const *) const;
+ ///
+ int scroll() const { return scx; }
protected:
///
mutable bool cursor_visible;
-private:
- ///
- int mx_scx;
- mutable int scx;
+ // scrolls to absolute position in bufferview-workwidth * sx units
+ void scroll(BufferView *, float sx) const;
+ // scrolls offset pixels
+ void scroll(BufferView *, int offset) const;
};
#endif