#include <X11/Xlib.h>
-#include "gettext.h"
#include "lyxfont.h"
#include "lyxlex.h"
+#include "commandtags.h"
class BufferView;
class Buffer;
///
TOC_CODE, // do these insets really need a code? (ale)
///
- LOF_CODE, // 2
- ///
- LOT_CODE,
- ///
- LOA_CODE,
- ///
- QUOTE_CODE, // 5
+ QUOTE_CODE,
///
MARK_CODE,
///
- REF_CODE,
+ REF_CODE, // 5
///
URL_CODE,
///
HTMLURL_CODE,
///
- SEPARATOR_CODE, // 10
+ SEPARATOR_CODE,
///
ENDING_CODE,
///
- LABEL_CODE,
+ LABEL_CODE, // 10
///
IGNORE_CODE,
///
ACCENT_CODE,
///
- MATH_CODE, // 15
+ MATH_CODE,
///
INDEX_CODE,
///
- INCLUDE_CODE,
+ INCLUDE_CODE, // 15
///
GRAPHICS_CODE,
///
PARENT_CODE,
///
- BIBTEX_CODE, // 20
+ BIBTEX_CODE,
///
TEXT_CODE,
///
- ERT_CODE,
+ ERT_CODE, // 20
///
FOOT_CODE,
///
MARGIN_CODE,
///
- FLOAT_CODE, // 25
+ FLOAT_CODE,
///
MINIPAGE_CODE,
///
- SPECIALCHAR_CODE,
+ SPECIALCHAR_CODE, // 25
///
TABULAR_CODE,
///
EXTERNAL_CODE,
///
- THEOREM_CODE, // 30
+ THEOREM_CODE,
///
CAPTION_CODE,
///
- MATHMACRO_CODE,
+ MATHMACRO_CODE, // 30
///
ERROR_CODE,
///
- CITE_CODE
+ CITE_CODE,
+ ///
+ FLOAT_LIST_CODE
};
///
///
HIGHLY_EDITABLE
};
-
- ///
- Inset() { owner_ = 0; top_x = top_baseline = 0; scx = 0; }
+
///
+ Inset() : top_x(0), top_baseline(0), scx(0), owner_(0) {}
+ /// Virtual base destructor
virtual ~Inset() {}
///
virtual int ascent(BufferView *, LyXFont const &) const = 0;
///
virtual void Read(Buffer const *, LyXLex & lex) = 0;
/** returns the number of rows (\n's) of generated tex code.
- fragile == true means, that the inset should take care about
- fragile commands by adding a \protect before.
- If the free_spc (freespacing) variable is set, then this inset
- is in a free-spacing paragraph.
- */
+ fragile == true means, that the inset should take care about
+ fragile commands by adding a \protect before.
+ If the free_spc (freespacing) variable is set, then this inset
+ is in a free-spacing paragraph.
+ */
virtual int Latex(Buffer const *, std::ostream &, bool fragile,
bool free_spc) const = 0;
///
virtual void Validate(LaTeXFeatures & features) const;
///
virtual bool Deletable() const;
-
+
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code LyxCode() const { return NO_CODE; }
-
+
virtual std::vector<string> const getLabelList() const {
return std::vector<string>();
}
///
virtual Inset * Clone(Buffer const &) const = 0;
-
+
/// returns true to override begin and end inset in file
virtual bool DirectWrite() const;
// because we could have fake text insets and have to call this
// inside them without cast!!!
///
- virtual LyXText * getLyXText(BufferView const *) const;
+ virtual LyXText * getLyXText(BufferView const *,
+ bool const recursive = false) const;
///
virtual void deleteLyXText(BufferView *, bool = true) const {}
///
virtual void resizeLyXText(BufferView *) const {}
/// returns the actuall scroll-value
- int scroll() const { return scx; }
+ virtual int scroll(bool recursive=true) const {
+ if (!recursive || !owner_)
+ return scx;
+ return 0;
+ }
protected:
///
mutable int top_x;
+ ///
mutable int top_baseline;
+ ///
mutable int scx;
-
private:
///
Inset * owner_;
// [Alejandro 080596]
/** Extracted from Matthias notes:
- *
- * An inset can simple call LockInset in it's edit call and *ONLY*
- * in it's edit call.
- *
- * Unlocking is either done by LyX or the inset itself with a
- * UnlockInset-call
- *
- * During the lock, all button and keyboard events will be modified
- * and send to the inset through the following inset-features. Note that
- * Inset::InsetUnlock will be called from inside UnlockInset. It is meant
- * to contain the code for restoring the menus and things like this.
- *
- * If a inset wishes any redraw and/or update it just has to call
- * UpdateInset(this).
- *
- * It's is completly irrelevant, where the inset is. UpdateInset will
- * find it in any paragraph in any buffer.
- * Of course the_locking_inset and the insets in the current paragraph/buffer
- * are checked first, so no performance problem should occur.
- */
-class UpdatableInset: public Inset {
+ *
+ * An inset can simple call LockInset in it's edit call and *ONLY*
+ * in it's edit call.
+ *
+ * Unlocking is either done by LyX or the inset itself with a
+ * UnlockInset-call
+ *
+ * During the lock, all button and keyboard events will be modified
+ * and send to the inset through the following inset-features. Note that
+ * Inset::InsetUnlock will be called from inside UnlockInset. It is meant
+ * to contain the code for restoring the menus and things like this.
+ *
+ * If a inset wishes any redraw and/or update it just has to call
+ * UpdateInset(this).
+ *
+ * It's is completly irrelevant, where the inset is. UpdateInset will
+ * find it in any paragraph in any buffer.
+ * Of course the_locking_inset and the insets in the current paragraph/buffer
+ * are checked first, so no performance problem should occur.
+ */
+class UpdatableInset : public Inset {
public:
/** Dispatch result codes
Now that nested updatable insets are allowed, the local dispatch
DISPATCHED = the inset catched the action
DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
+ is needed here to redraw the inset
FINISHED = the inset must be unlocked as a result
of the action
UNDISPATCHED = the action was not catched, it should be
dispatched by lower level insets
*/
enum RESULT {
- UNDISPATCHED = 0,
- DISPATCHED,
- DISPATCHED_NOUPDATE,
- FINISHED
+ UNDISPATCHED = 0,
+ DISPATCHED,
+ DISPATCHED_NOUPDATE,
+ FINISHED
};
/// To convert old binary dispatch results
}
///
- UpdatableInset() {}
+ UpdatableInset() : cursor_visible_(false), block_drawing_(false) {}
+
///
virtual EDITABLE Editable() const;
-
+
/// may call ToggleLockedInsetCursor
virtual void ToggleInsetCursor(BufferView *);
///
- virtual void ShowInsetCursor(BufferView *, bool show=true);
+ virtual void ShowInsetCursor(BufferView *, bool show = true);
///
virtual void HideInsetCursor(BufferView *);
///
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
- virtual RESULT LocalDispatch(BufferView *, int, string const &);
+ virtual RESULT LocalDispatch(BufferView *, kb_action, string const &);
+ ///
+ bool isCursorVisible() const { return cursor_visible_; }
+ ///
+ virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
///
- virtual bool isCursorVisible() const { return cursor_visible; }
+ int scroll(bool recursive=true) const {
+ // We need this method to not clobber the real method in Inset
+ return Inset::scroll(recursive);
+ }
+ ///
+ virtual bool ShowInsetDialog(BufferView *) const { return false; }
///
- virtual int getMaxWidth(Painter & pain, UpdatableInset const *) const;
+ virtual void nodraw(bool b) {
+ block_drawing_ = b;
+ }
///
- int scroll() const { return scx; }
+ virtual bool nodraw() const {
+ return block_drawing_;
+ }
protected:
///
- mutable bool cursor_visible;
-
- // scrolls to absolute position in bufferview-workwidth * sx units
+ void toggleCursorVisible() const {
+ cursor_visible_ = !cursor_visible_;
+ }
+ ///
+ void setCursorVisible(bool b) const {
+ cursor_visible_ = b;
+ }
+ /// scrolls to absolute position in bufferview-workwidth * sx units
void scroll(BufferView *, float sx) const;
- // scrolls offset pixels
+ /// scrolls offset pixels
void scroll(BufferView *, int offset) const;
+
+private:
+ ///
+ mutable bool cursor_visible_;
+ ///
+ bool block_drawing_;
};
#endif