]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetlatexaccent.C
Don't remove cell selections after fontchange.
[lyx.git] / src / insets / insetlatexaccent.C
index dd97fcf5859d4d0d434f9e5ac758b9fd4705edb5..a7cc82eb0a2061db79a51636950434e99e42336f 100644 (file)
@@ -4,7 +4,7 @@
  *           LyX, The Document Processor
  *      
  *         Copyright 1995 Matthias Ettrich
- *          Copyright 1995-2000 The LyX Team.
+ *          Copyright 1995-2001 The LyX Team.
  *
  * ====================================================== */
 
 #include "insetlatexaccent.h"
 #include "debug.h"
 #include "lyxrc.h"
-#include "lyxdraw.h"
 #include "support/lstrings.h"
+#include "BufferView.h"
 #include "Painter.h"
+#include "font.h"
+#include "language.h"
 
-extern LyXRC * lyxrc;
+using std::ostream;
+using std::endl;
 
 /* LatexAccent. Proper handling of accented characters */
 /* This part is done by Ivan Schreter, schreter@ccsun.tuke.sk */
 /* Later modified by Lars G. Bjønnes, larsbj@lyx.org */
 
 InsetLatexAccent::InsetLatexAccent()
-{
-       candisp = false;
-}
+       : candisp(false)
+{}
 
 
-InsetLatexAccent::InsetLatexAccent(string const & string)
-       : contents(string)
+InsetLatexAccent::InsetLatexAccent(string const & str)
+       : contents(str)
 {
        checkContents();
 }
@@ -45,7 +47,10 @@ void InsetLatexAccent::checkContents()
 {
         candisp = false;
 
-       if (contents.empty() || contents.length() < 2) return;
+       if (contents.empty() || contents.length() < 2) {
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
+       }
 
        // REMOVE IN 0.13
        // Dirty Hack for backward compability. remove in 0.13 (Lgb)
@@ -85,7 +90,10 @@ void InsetLatexAccent::checkContents()
                        contents = tmp;
                }
        }
-        if (contents[0] != '\\') return; // demand that first char is a '\\'
+        if (contents[0] != '\\') { // demand that first char is a '\\'
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
+       }
 
        lyxerr[Debug::KEY] << "Decode: " << contents << endl;
 
@@ -179,7 +187,7 @@ void InsetLatexAccent::checkContents()
                plusasc = true; // at the top (not really needed)
                break;
        default:
-               printf ("Default\n");
+               lyxerr[Debug::KEY] << "Default" << endl;
                // unknow accent (or something else)
                 return;
         }
@@ -190,7 +198,7 @@ void InsetLatexAccent::checkContents()
        // special clause for \i{}, \j{} \l{} and \L{}
        if ((modtype == DOT_LESS_I || modtype == DOT_LESS_J
             || modtype == lSLASH || modtype == LSLASH)
-           && contents[3] == '}' ) {
+           && contents[3] == '}') {
                switch (modtype) {
                case DOT_LESS_I: ic = 'i'; break;
                case DOT_LESS_J: ic = 'j'; break;
@@ -224,13 +232,13 @@ void InsetLatexAccent::checkContents()
                                remdot = true;
                        else
                                return;
-               } else if ( (ic == 'i'|| ic == 'j') && contents[4] == '}') {
+               } else if ((ic == 'i'|| ic == 'j') && contents[4] == '}') {
                        // Do a rewrite: \<foo>{i} --> \<foo>{\i}
                        string temp = contents;
                        temp.erase(3, string::npos);
                        temp += '\\';
                        temp += char(ic);
-                       for(string::size_type j = 4;
+                       for (string::size_type j = 4;
                            j < contents.length(); ++j)
                                temp+= contents[j];
                        contents= temp;
@@ -253,8 +261,7 @@ void InsetLatexAccent::checkContents()
 }
 
 
-#ifdef USE_PAINTER
-int InsetLatexAccent::ascent(Painter &, LyXFont const & font) const
+int InsetLatexAccent::ascent(BufferView *, LyXFont const & font) const
 {
        // This function is a bit too simplistix and is just a
        // "try to make a fit for all accents" approach, to
@@ -263,103 +270,55 @@ int InsetLatexAccent::ascent(Painter &, LyXFont const & font) const
        int max;
        if (candisp) {
                if (ic == ' ')
-                       max = font.ascent('a');
+                       max = lyxfont::ascent('a', font);
                else
-                       max = font.ascent(ic);
+                       max = lyxfont::ascent(ic, font);
                if (plusasc) 
-                       max += (font.maxAscent() + 3) / 3;
+                       max += (lyxfont::maxAscent(font) + 3) / 3;
        } else
-               max = font.maxAscent() + 4;
+               max = lyxfont::maxAscent(font) + 4;
        return max;
 }
-#else
-int InsetLatexAccent::Ascent(LyXFont const & font) const
-{
-       // This function is a bit too simplistix and is just a
-       // "try to make a fit for all accents" approach, to
-       // make it better we need to know what kind of accent is
-       // used and add to max based on that.
-       int max;
-       if (candisp) {
-               if (ic == ' ')
-                       max = font.ascent('a');
-               else
-                       max = font.ascent(ic);
-               if (plusasc) 
-                       max += (font.maxAscent() + 3) / 3;
-       } else
-               max = font.maxAscent() + 4;
-       return max;
-}
-#endif
 
 
-#ifdef USE_PAINTER
-int InsetLatexAccent::descent(Painter &, LyXFont const & font) const
+int InsetLatexAccent::descent(BufferView *, LyXFont const & font) const
 {
        int max;
        if (candisp) {
                if (ic == ' ') 
-                       max = font.descent('a');
+                       max = lyxfont::descent('a', font);
                 else
-                       max = font.descent(ic);
+                       max = lyxfont::descent(ic, font);
                 if (plusdesc)
                        max += 3;
        } else
-               max = font.maxDescent() + 4;
+               max = lyxfont::maxDescent(font) + 4;
        return max;
 }
-#else
-int InsetLatexAccent::Descent(LyXFont const & font) const
-{
-       int max;
-       if (candisp) {
-               if (ic == ' ') 
-                       max = font.descent('a');
-                else
-                       max = font.descent(ic);
-                if (plusdesc)
-                       max += 3;
-       } else
-               max = font.maxDescent() + 4;
-       return max;
-}
-#endif
 
 
-#ifdef USE_PAINTER
-int InsetLatexAccent::width(Painter &, LyXFont const & font) const
+int InsetLatexAccent::width(BufferView *, LyXFont const & font) const
 {
        if (candisp)
-               return font.textWidth(&ic, 1);
+               return lyxfont::width(ic, font);
         else
-                return font.stringWidth(contents) + 4;
+                return lyxfont::width(contents, font) + 4;
 }
-#else
-int InsetLatexAccent::Width(LyXFont const & font) const
-{
-       if (candisp)
-               return font.textWidth(&ic, 1);
-        else
-                return font.stringWidth(contents) + 4;
-}
-#endif
 
 
-int InsetLatexAccent::Lbearing(LyXFont const & font) const
+int InsetLatexAccent::lbearing(LyXFont const & font) const
 {
-       return font.lbearing(ic);
+       return lyxfont::lbearing(ic, font);
 }
 
 
-int InsetLatexAccent::Rbearing(LyXFont const & font) const
+int InsetLatexAccent::rbearing(LyXFont const & font) const
 {
-       return font.rbearing(ic);
+       return lyxfont::rbearing(ic, font);
 }
 
 
-#ifdef USE_PAINTER
-bool InsetLatexAccent::DisplayISO8859_9(Painter & pain, LyXFont const & font,
+bool InsetLatexAccent::displayISO8859_9(BufferView * bv, LyXFont const & font,
                                        int baseline, 
                                        float & x) const
 {
@@ -393,82 +352,43 @@ bool InsetLatexAccent::DisplayISO8859_9(Painter & pain, LyXFont const & font,
        }
        if (tmpic != ic) {
                char ch = char(tmpic);
-               pain.text(x, baseline, ch, font);
-               x += width(pain, font);
-               return true;
-       }
-       else
-               return false;
-}
-#else
-bool InsetLatexAccent::DisplayISO8859_9(LyXFont font,
-                                       LyXScreen & scr,
-                                       int baseline, 
-                                       float & x)
-{
-       unsigned char tmpic = ic;
-       
-       switch (modtype) {
-       case CEDILLA:
-       {
-               if (ic == 'c') tmpic = 0xe7;
-               if (ic == 'C') tmpic = 0xc7;
-               if (ic == 's') tmpic = 0xfe;
-               if (ic == 'S') tmpic = 0xde;
-               break;
-       }
-       case BREVE:
-       {       if (ic == 'g') tmpic = 0xf0;
-       if (ic == 'G') tmpic = 0xd0;
-       break;
-       }
-       case UMLAUT:
-       {
-               if (ic == 'o') tmpic = 0xf6;
-               if (ic == 'O') tmpic = 0xd6;
-               if (ic == 'u') tmpic = 0xfc;
-               if (ic == 'U') tmpic = 0xdc;
-               break;
-       }
-       case DOT:        if (ic == 'I') tmpic = 0xdd; break;
-       case DOT_LESS_I: tmpic = 0xfd; break;
-       default:         return false;
-       }
-       if (tmpic != ic) {
-               char ch = char(tmpic);
-               scr.drawText(font, &ch, 1, baseline, int(x));
-               x += Width (font);
+               bv->painter().text(int(x), baseline, ch, font);
+               x += width(bv, font);
                return true;
        }
        else
                return false;
 }
-#endif
 
 
-#ifdef USE_PAINTER
-void InsetLatexAccent::draw(Painter & pain, LyXFont const & font,
-                           int baseline, float & x) const
+void InsetLatexAccent::draw(BufferView * bv, LyXFont const & font0,
+                           int baseline, float & x, bool) const
 {
-       if (lyxrc->font_norm == "iso8859-9")
-               if (DisplayISO8859_9(pain, font, baseline, x))  
+       Painter & pain = bv->painter();
+
+       if (lyxrc.font_norm_type == LyXRC::ISO_8859_9)
+               if (displayISO8859_9(bv, font0, baseline, x))   
                        return;
        
        /* draw it! */ 
        // All the manually drawn accents in this function could use an
        // overhaul. Different ways of drawing (what metrics to use)
        // should also be considered.
+
+       LyXFont font(font0);
+       if (lyxrc.font_norm_type == LyXRC::ISO_10646_1)
+               font.setLanguage(english_language);
        
        if (candisp) {
-               int asc = ascent(pain, font);
-               int desc = descent(pain, font);
-               int wid = width(pain, font);
-               float x2 = x + (Rbearing(font) - Lbearing(font)) / 2.0;
+               int asc = ascent(bv, font);
+               int desc = descent(bv, font);
+               int wid = width(bv, font);
+               float x2 = x + (rbearing(font) - lbearing(font)) / 2.0;
                float hg;
                int y;
                if (plusasc) {
                        // mark at the top
-                       hg = font.maxDescent();
+                       hg = lyxfont::maxDescent(font);
                        y = baseline - asc;
 
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
@@ -485,134 +405,105 @@ void InsetLatexAccent::draw(Painter & pain, LyXFont const & font,
                // first the letter
                pain.text(int(x), baseline, ic, font);
 
-#if 0
-               GC pgc = GetAccentGC(font, int((hg + 3.0) / 5.0));
-#endif
-
                if (remdot) {
-                       int tmpvar = baseline - font.ascent('i');
+                       int tmpvar = baseline - lyxfont::ascent('i', font);
                        float tmpx = 0;
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
                                tmpx += (8.0 * hg) / 10.0; // italic
                        lyxerr[Debug::KEY] << "Removing dot." << endl;
                        // remove the dot first
                        pain.fillRectangle(int(x + tmpx), tmpvar, wid,
-                                          font.ascent('i') -
-                                          font.ascent('x') - 1,
-                                          LColor::background);
+                                          lyxfont::ascent('i', font) -
+                                          lyxfont::ascent('x', font) - 1,
+                                          backgroundColor());
                        // the five lines below is a simple hack to
                        // make the display of accent 'i' and 'j'
                        // better. It makes the accent be written
                        // closer to the top of the dot-less 'i' or 'j'.
                        char tmpic = ic; // store the ic when we
                        ic = 'x';        // calculates the ascent of
-                       asc = ascent(pain, font); // the dot-less version (here: 'x')
+                       asc = ascent(bv, font); // the dot-less version (here: 'x')
                        ic = tmpic;      // set the orig ic back
                        y = baseline - asc; // update to new y coord.
                }
                // now the rest - draw within (x, y, x+wid, y+hg)
                switch (modtype) {
-               case ACUTE:     // acute
+               case ACUTE:     // acute 0xB4
                {
-                       pain.line(int(x2), int(y + hg),
-                                 int(x2 + hg35), y + hg35);
+                       pain.text(int(x2 - (lyxfont::rbearing(0xB4, font) - lyxfont::lbearing(0xB4, font)) / 2),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0xB4, font) - (lyxfont::ascent(0xB4, font) + lyxfont::descent(0xB4, font)) / 2,
+                                 char(0xB4), font);
                        break;
                }
-               case GRAVE:     // grave
+               case GRAVE:     // grave 0x60
                {
-                       pain.line(int(x2), int(y + hg),
-                                 int(x2 - hg35), y + hg35);
+                       pain.text(int(x2 - (lyxfont::rbearing(0x60, font) - lyxfont::lbearing(0x60, font)) / 2),
+                                 int(baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0x60, font) - (lyxfont::ascent(0x60, font) + lyxfont::descent(0x60, font)) / 2.0),
+                                 char(0x60), font);
                        break;
                }
                case MACRON:     // macron
                {
-                       pain.line(int(x2 - wid * 0.4),
-                                 int(y + hg),
-                                 int(x2 + wid * 0.4),
-                                 int(y + hg));
+                       pain.text(int(x2 - (lyxfont::rbearing(0xAF, font) - lyxfont::lbearing(0xAF, font)) / 2),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0xAF, font) - (lyxfont::ascent(0xAF, font) + lyxfont::descent(0xAF, font)),
+                                 char(0xAF), font);
                        break;
                }
                case TILDE:     // tilde
                {
-                       if (hg35 > 2.0) hg35 -= 1.0;
-                       x2 += (hg35 / 2.0);
-                       int xp[4], yp[4];
-                       
-                       xp[0] = int(x2 - 2.0 * hg35);
-                       yp[0] = int(y + hg);
-                       
-                       xp[1] = int(x2 - hg35);
-                       yp[1] = int(y + hg35);
-                       
-                       xp[2] = int(x2);
-                       yp[2] = int(y + hg);
-                       
-                       xp[3] = int(x2 + hg35);
-                       yp[3] = int(y + hg35);
-                       
-                       pain.lines(xp, yp, 4);
+                       pain.text(int(x2 - (lyxfont::rbearing('~', font) - lyxfont::lbearing('~', font)) / 2),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent('~', font) - (lyxfont::ascent('~', font) + lyxfont::descent('~', font)) / 2,
+                                 '~', font);
                        break;
                }
-               case UNDERBAR:     // underbar
+               case UNDERBAR:     // underbar 0x5F
                {
-                       pain.line(int(x2 - wid * 0.4),
-                                 y + hg / 2.0,
-                                 int(x2 + wid * 0.4),
-                                 y + hg / 2.0);
+                       pain.text(int(x2 - (lyxfont::rbearing(0x5F, font) - lyxfont::lbearing(0x5F, font)) / 2), baseline,
+                                 char(0x5F), font);
                        break;
                }
                case CEDILLA:     // cedilla
                {
-                       int xp[4], yp[4];
+                       pain.text(int(x2 - (lyxfont::rbearing(0xB8, font) - lyxfont::lbearing(0xB8, font)) / 2), baseline,
+                                 char(0xB8), font);
                        
-                       xp[0] = int(x2);
-                       yp[0] = y;
-                       
-                       xp[1] = int(x2);
-                       yp[1] = y + int(hg / 3.0);
-                       
-                       xp[2] = int(x2 + (hg / 3.0));
-                       yp[2] = y + int(hg / 2.0);
-                       
-                       xp[3] = int(x2 - (hg / 4.0));
-                       yp[3] = y + int(hg);
-
-                       pain.lines(xp, yp, 4);
                        break;
                }
                case UNDERDOT:     // underdot
                {
-                       pain.arc(int(x2), y + hg35,
-                                    3, 3, 0, 360 * 64);
+                       pain.text(int(x2 - (lyxfont::rbearing('.', font) - lyxfont::lbearing('.', font)) / 2.0),
+                                 int(baseline + 3.0 / 2.0 * (lyxfont::ascent('.', font) + lyxfont::descent('.', font))),
+                                 '.', font);
                        break;
                }
 
                case DOT:    // dot
                {
-                       pain.arc(int(x2), y + hg * 0.5,
-                                    (hg + 3.0)/5.0,
-                                    (hg + 3.0)/5.0,
-                                    0, 360 * 64);
+                       pain.text(int(x2 - (lyxfont::rbearing('.', font) - lyxfont::lbearing('.', font)) / 2.0),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent('.', font) - (lyxfont::ascent('.', font) + lyxfont::descent('.', font)) / 2,
+                                 '.', font);
                        break;
                }
 
                case CIRCLE:     // circle
                {
-                       pain.arc(int(x2 - (hg / 2.0)),
-                                y + (hg / 2.0), hg, hg , 0,
-                                360 * 64);
+                       LyXFont tmpf(font);
+                       tmpf.decSize().decSize();
+                       pain.text(int(x2 - (lyxfont::rbearing(0xB0, tmpf) - lyxfont::lbearing(0xB0, tmpf)) / 2.0),
+                                 int(baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0xB0, tmpf) - (lyxfont::ascent(0xB0, tmpf) + lyxfont::descent(0xB0, tmpf)) / 3.0),
+                                 char(0xB0), tmpf);
                        break;
                }
                case TIE:     // tie
                {
-                       pain.arc(int(x2 + hg35), y + hg / 2.0,
-                                2 * hg, hg, 0, 360 * 32);
+                       pain.arc(int(x2 + hg35), int(y + hg / 2.0),
+                                int(2 * hg), int(hg), 0, 360 * 32);
                        break;
                }
                case BREVE:     // breve
                {
                        pain.arc(int(x2 - (hg / 2.0)), y,
-                                hg, hg, 0, -360*32);
+                                int(hg), int(hg), 0, -360*32);
                        break;
                }
                case CARON:    // caron
@@ -646,53 +537,28 @@ void InsetLatexAccent::draw(Painter & pain, LyXFont const & font,
                }
                case HUNGARIAN_UMLAUT:    // hung. umlaut
                {
-                       int xs1[2], xs2[2], ys1[2], ys2[2];
-                       
-                       xs1[0] = int(x2 - (hg / 2.0));
-                       ys1[0] = int(y + hg);
-                       
-                       xs2[0] = int(x2 + hg35 - (hg / 2.0));
-                       ys2[0] = int(y + hg35);
-                       
-                       xs1[1] = int(x2 + (hg / 2.0));
-                       ys1[1] = int(y + hg);
-                       
-                       xs2[1] = int(x2 + hg35 + (hg / 2.0));
-                       ys2[1] = int(y + hg35);
-
-                       pain.segments(xs1, ys1, xs2, ys2, 2);
+                       pain.text(int(x2 - (lyxfont::rbearing('´', font) - lyxfont::lbearing('´', font))),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent('´', font) - (lyxfont::ascent('´', font) + lyxfont::descent('´', font)) / 2,
+                                 '´', font);
+                       pain.text(int(x2),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent('´', font) - (lyxfont::ascent('´', font) + lyxfont::descent('´', font)) / 2,
+                                 '´', font);
                        break;
                }
                case UMLAUT:    // umlaut
                {
-                       float rad = hg / 2.0;
-                       if (rad <= 1.0) {
-                               pain.point(int(x2 - 4.0 * hg / 7.0),
-                                          y + hg35);
-                               pain.point(int(x2 + 4.0 * hg / 7.0),
-                                          y + hg35);
-                       } else {
-                               rad += .5; // this ensures that f.ex. 1.5 will
-                               // not be rounded down to .5 and then
-                               // converted to int = 0
-                               pain.arc(int(x2 - 2.0 * hg / 4.0),
-                                            y + hg35,
-                                            rad, rad,
-                                            0, 360 * 64);
-                               pain.arc(int(x2 + 2.0 * hg / 4.0),
-                                           y + hg35,
-                                           rad, rad, 0, 360*64);
-                       }
+                       pain.text(int(x2 - (lyxfont::rbearing('¨', font) - lyxfont::lbearing('¨', font)) / 2),
+                                 baseline - lyxfont::ascent(ic, font) - lyxfont::descent('¨', font) - (lyxfont::ascent('¨', font) + lyxfont::descent('¨', font)) / 2,
+                                 '¨', font);
                        break;
                }
                case CIRCUMFLEX:    // circumflex
                {
-                       int xp[3], yp[3];
-                       
-                       xp[0] = int(x2 - hg35); yp[0] = y + int(hg);
-                       xp[1] = int(x2);        yp[1] = int(y + hg35);
-                       xp[2] = int(x2 + hg35); yp[2] = y + int(hg);
-                       pain.lines(xp, yp, 3);
+                       LyXFont tmpf(font);
+                       tmpf.decSize().decSize().decSize();
+                       pain.text(int(x2 - (lyxfont::rbearing(0x5E, tmpf) - lyxfont::lbearing(0x5E, tmpf)) / 2),
+                                 int(baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0x5E, tmpf) - (lyxfont::ascent(0x5E, tmpf) + lyxfont::descent(0x5E, tmpf)) / 3.0),
+                                 char(0x5E), tmpf);
                        break;
                }
                case OGONEK:    // ogonek
@@ -739,352 +605,82 @@ void InsetLatexAccent::draw(Painter & pain, LyXFont const & font,
                }
        } else {
                pain.fillRectangle(int(x + 1),
-                                  baseline - ascent(pain, font) + 1,
-                                  width(pain, font) - 2,
-                                  ascent(pain, font)
-                                  + descent(pain, font) - 2);
-               pain.rectangle(int(x + 1), baseline - ascent(pain, font) + 1,
-                              width(pain, font) - 2,
-                              ascent(pain, font) + descent(pain, font) - 2);
+                                  baseline - ascent(bv, font) + 1,
+                                  width(bv, font) - 2,
+                                  ascent(bv, font)
+                                  + descent(bv, font) - 2,
+                                  backgroundColor());
+               pain.rectangle(int(x + 1), baseline - ascent(bv, font) + 1,
+                              width(bv, font) - 2,
+                              ascent(bv, font) + descent(bv, font) - 2);
                pain.text(int(x + 2), baseline, contents, font);
        }
-       x +=  width(pain, font);
+       x +=  width(bv, font);
 }
-#else
-void InsetLatexAccent::Draw(LyXFont font,
-                           LyXScreen & scr,
-                           int baseline, 
-                           float & x)
-{
-       if (lyxrc->font_norm == "iso8859-9")
-               if (DisplayISO8859_9 (font, scr, baseline, x))  
-                       return;
-       
-       /* draw it! */ 
-       // All the manually drawn accents in this function could use an
-       // overhaul. Different ways of drawing (what metrics to use)
-       // should also be considered.
-       
-       if (candisp) {
-               int asc = Ascent(font);
-               int desc = Descent(font);
-               int wid = Width(font);
-               float x2 = x + (Rbearing(font) - Lbearing(font)) / 2.0;
-               float hg;
-               int y;
-               if (plusasc) {
-                       // mark at the top
-                       hg = font.maxDescent();
-                       y = baseline - asc;
 
-                       if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               x2 += (4.0 * hg) / 5.0; // italic
-               } else {
-                       // at the bottom
-                       hg = desc;
-                       y = baseline;
-               }
-
-               float hg35 = float(hg * 3.0) / 5.0;
-
-               // display with proper accent mark
-               // first the letter
-               scr.drawText(font, &ic, 1, baseline, int(x));
-
-               GC pgc = GetAccentGC(font, int((hg + 3.0) / 5.0));
 
-               if (remdot) {
-                       int tmpvar = baseline - font.ascent('i');
-                       float tmpx = 0;
-                       if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               tmpx += (8.0 * hg) / 10.0; // italic
-                       lyxerr[Debug::KEY] << "Removing dot." << endl;
-                       // remove the dot first
-                       scr.fillRectangle(gc_clear, int(x + tmpx),
-                                         tmpvar, wid,
-                                         font.ascent('i') -
-                                         font.ascent('x') - 1);
-                       // the five lines below is a simple hack to
-                       // make the display of accent 'i' and 'j'
-                       // better. It makes the accent be written
-                       // closer to the top of the dot-less 'i' or 'j'.
-                       char tmpic = ic; // store the ic when we
-                       ic = 'x';        // calculates the ascent of
-                       asc = Ascent(font); // the dot-less version (here: 'x')
-                       ic = tmpic;      // set the orig ic back
-                       y = baseline - asc; // update to new y coord.
-               }
-               // now the rest - draw within (x, y, x+wid, y+hg)
-               switch (modtype) {
-               case ACUTE:     // acute
-               {
-                       scr.drawLine(pgc, int(x2), int(y + hg),
-                                    int(x2 + hg35), y + hg35);
-                       break;
-               }
-               case GRAVE:     // grave
-               {
-                       scr.drawLine(pgc, int(x2), int(y + hg),
-                                    int(x2 - hg35), y + hg35); 
-                       break;
-               }
-               case MACRON:     // macron
-               {
-                       scr.drawLine(pgc,
-                                    int(x2 - wid * 0.4),
-                                    int(y + hg),
-                                    int(x2 + wid * 0.4),
-                                    int(y + hg));
-                       break;
-               }
-               case TILDE:     // tilde
-               {
-                       if (hg35 > 2.0) hg35 -= 1.0;
-                       x2 += (hg35 / 2.0);
-                       XPoint p[4];
-                       p[0].x = int(x2 - 2.0 * hg35); p[0].y = int(y + hg);
-                       p[1].x = int(x2 - hg35);   p[1].y = int(y + hg35);
-                       p[2].x = int(x2);          p[2].y = int(y + hg);
-                       p[3].x = int(x2 + hg35);   p[3].y = int(y + hg35);
-                       scr.drawLines(pgc, p, 4);
-                       break;
-               }
-               case UNDERBAR:     // underbar
-               {
-                       scr.drawLine(pgc,
-                                    int(x2 - wid * 0.4),
-                                    y + (hg / 2.0),
-                                    int(x2 + wid * 0.4),
-                                    y + (hg / 2.0));
-                       break;
-               }
-               case CEDILLA:     // cedilla
-               {
-                       XPoint p[4];
-                       p[0].x = int(x2);          p[0].y = y;
-                       p[1].x = int(x2);          p[1].y = y + int(hg / 3.0);
-                       p[2].x = int(x2 + (hg / 3.0));
-                       p[2].y = y + int(hg / 2.0);
-                       p[3].x = int(x2 - (hg / 4.0)); p[3].y = y + int(hg);
-                       scr.drawLines(pgc, p, 4);
-                       break;
-               }
-               case UNDERDOT:     // underdot
-               {
-                       scr.fillArc(pgc, int(x2), y + hg35,
-                                   3, 3, 0, 360*64);
-                       break;
-               }
-
-               case DOT:    // dot
-               {
-                       scr.fillArc(pgc, int(x2), y + hg * 0.5,
-                                   (hg + 3.0)/5.0,
-                                   (hg + 3.0)/5.0, 0, 360*64);
-                       break;
-               }
-
-               case CIRCLE:     // circle
-               {
-                       scr.drawArc(pgc, int(x2 - (hg / 2.0)),
-                                   y + (hg / 2.0), hg, hg, 0,
-                                   360*64);
-                       break;
-               }
-               case TIE:     // tie
-               {
-                       scr.drawArc(pgc,
-                                   int(x2 + hg35), y + (hg / 2.0),
-                                   2 * hg, hg, 0, 360*32);
-                       break;
-               }
-               case BREVE:     // breve
-               {
-                       scr.drawArc(pgc,
-                                   int(x2 - (hg / 2.0)), y,
-                                   hg, hg, 0, -360*32);
-                       break;
-               }
-               case CARON:    // caron
-               {
-                       XPoint p[3];
-                       p[0].x = int(x2 - hg35); p[0].y = int(y + hg35);
-                       p[1].x = int(x2);        p[1].y = int(y + hg);
-                       p[2].x = int(x2 + hg35); p[2].y = int(y + hg35);
-                       scr.drawLines(pgc, p, 3);
-                       break;
-               }
-               case SPECIAL_CARON:    // special caron
-               {
-                       switch (ic) {
-                       case 'L': wid = int(4.0 * wid / 5.0); break;
-                       case 't': y -= int(hg35 / 2.0); break;
-                       }
-                       XPoint p[3];
-                       p[0].x = int(x + wid);   p[0].y = int(y + hg35 + hg);
-                       p[1].x = int(x + wid + (hg35 / 2.0));
-                       p[1].y = int(y + hg + (hg35 / 2.0));
-                       p[2].x = int(x + wid + (hg35 / 2.0));
-                       p[2].y = y + int(hg);
-                       scr.drawLines(pgc, p, 3);
-                       break;
-               }
-               case HUNGARIAN_UMLAUT:    // hung. umlaut
-               {
-                       XSegment s[2];
-                       s[0].x1= int(x2 - (hg / 2.0));     s[0].y1 = int(y + hg);
-                       s[0].x2 = int(x2 + hg35 - (hg / 2.0));
-                       s[0].y2 = int(y + hg35);
-                       s[1].x1 = int(x2 + (hg / 2.0));
-                       s[1].y1 = int(y + hg);
-                       s[1].x2 = int(x2 + hg35 + (hg / 2.0));
-                       s[1].y2 = int(y + hg35);
-
-                       scr.drawSegments(pgc, s, 2);
-                       break;
-               }
-               case UMLAUT:    // umlaut
-               {
-                       float rad = hg / 2.0;
-                       if (rad <= 1.0) {
-                               scr.drawPoint(pgc,
-                                             int(x2 - ((4.0 * hg) / 7.0)),
-                                             y + hg35);
-                               scr.drawPoint(pgc,
-                                             int(x2 + ((4.0 * hg) / 7.0)),
-                                             y + hg35);
-                       } else {
-                               rad += .5; // this ensures that f.ex. 1.5 will
-                               // not be rounded down to .5 and then
-                               // converted to int = 0
-                               scr.fillArc(pgc, int(x2 - ((2.0 * hg) / 4.0)),
-                                           y + hg35,
-                                           rad, rad, 0, 360*64);
-                               scr.fillArc(pgc, int(x2 + ((2.0 * hg) / 4.0)),
-                                           y + hg35,
-                                           rad, rad, 0, 360*64);
-                       }
-                       //scr.drawText(font, "¨", 1, y + hg, x2);
-                       break;
-               }
-               case CIRCUMFLEX:    // circumflex
-               {
-                       XPoint p[3];
-                       p[0].x = int(x2 - hg35); p[0].y = y + int(hg);
-                       p[1].x = int(x2);        p[1].y = int(y + hg35);
-                       p[2].x = int(x2 + hg35); p[2].y = y + int(hg);
-                       scr.drawLines(pgc, p, 3);
-                       break;
-               }
-               case OGONEK:    // ogonek
-               {
-                       // this does probably not look like an ogonek, so
-                       // it should certainly be refined
-                       XPoint p[4];
-                       p[0].x = int(x2);          p[0].y = y;
-                       p[1].x = int(x2);          p[1].y = y + int(hg35);
-                       p[2].x = int(x2 - hg35);
-                       p[2].y = y + int(hg / 2.0);
-                       p[3].x = int(x2 + (hg / 4.0)); p[3].y = y + int(hg);
-                       scr.drawLines(pgc, p, 4);
-                       break;
-               }
-               case lSLASH:
-               case LSLASH:
-               {
-                       XPoint p[2];
-                       p[0].x = int(x);
-                       p[0].y = y + int(3.0 * hg);
-                       p[1].x = int(x + float(wid) * 0.75);
-                       p[1].y = y + int(hg);
-                       scr.drawLines(pgc, p, 2);
-                       break;
-               }
-               case DOT_LESS_I: // dotless-i
-               case DOT_LESS_J: // dotless-j
-               {
-                       // nothing to do for these
-                       break;
-               }
-               }
-       } else {
-               scr.fillRectangle(gc_lighted,
-                                 int(x + 1), baseline - Ascent(font) + 1,
-                                 Width(font) - 2,
-                                 Ascent(font) + Descent(font) - 2);
-               
-               scr.drawRectangle(gc_lighted,
-                                 int(x), baseline - Ascent(font),
-                                 Width(font) - 1,
-                                 Ascent(font) + Descent(font) - 1);
-               scr.drawString(font, contents, baseline, int(x + 2));
-       }
-       x +=  Width(font);
-}
-#endif
-
-
-void InsetLatexAccent::Write(ostream & os)
+void InsetLatexAccent::write(Buffer const *, ostream & os) const
 {
        os << "\\i " << contents << "\n";
 }
 
 
-void InsetLatexAccent::Read(LyXLex & lex)
+void InsetLatexAccent::read(Buffer const *, LyXLex & lex)
 {
-       lex.EatLine();
-       contents = lex.GetString();
+       lex.eatLine();
+       contents = lex.getString();
        checkContents();
 }
 
 
-int InsetLatexAccent::Latex(ostream & os, signed char /*fragile*/)
+int InsetLatexAccent::latex(Buffer const *, ostream & os,
+                           bool /*fragile*/, bool/*fs*/) const
 {
        os << contents;
        return 0;
 }
 
 
-int InsetLatexAccent::Latex(string & file, signed char /*fragile*/)
+int InsetLatexAccent::ascii(Buffer const *, ostream & os, int) const
 {
-       file += contents;
+       os << contents;
        return 0;
 }
 
 
-int InsetLatexAccent::Linuxdoc(string & file)
+int InsetLatexAccent::linuxdoc(Buffer const *, ostream & os) const
 {
-       file += contents;
+       os << contents;
        return 0;
 }
 
 
-int InsetLatexAccent::DocBook(string & file)
+int InsetLatexAccent::docbook(Buffer const *, ostream & os) const
 {
-       file += contents;
+       os << contents;
        return 0;
 }
 
 
-bool InsetLatexAccent::Deletable() const
+bool InsetLatexAccent::deletable() const
 {
        return true;
 }
 
 
-bool InsetLatexAccent::DirectWrite() const
+bool InsetLatexAccent::directWrite() const
 {
        return true;
 }
 
 
-Inset * InsetLatexAccent::Clone() const
+Inset * InsetLatexAccent::clone(Buffer const &, bool) const
 {
        return new InsetLatexAccent(contents);
 }
 
 
-Inset::Code InsetLatexAccent::LyxCode() const
+Inset::Code InsetLatexAccent::lyxCode() const
 {
        return Inset::ACCENT_CODE;
 }