]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetlatexaccent.C
* src/LyXAction.C: mark goto-clear-bookmark as working without buffer
[lyx.git] / src / insets / insetlatexaccent.C
index 8df9c5746e8cfed6026c9848609ebd05e0c88c98..94c1e2b19c0757d3e573aefdb98a01c2f925b77e 100644 (file)
-/* This file is part of
- * ====================================================== 
- * 
- *           LyX, The Document Processor
- *      
- *         Copyright 1995 Matthias Ettrich
- *          Copyright 1995-1999 The LyX Team.
+/**
+ * \file insetlatexaccent.C
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
  *
- * ====================================================== */
+ * \author Lars Gullik Bjønnes
+ *
+ * Full author contact details are available in file CREDITS.
+ */
 
 #include <config.h>
 
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
 #include "insetlatexaccent.h"
+
 #include "debug.h"
+#include "language.h"
+#include "LColor.h"
+#include "lyxlex.h"
 #include "lyxrc.h"
-#include "lyxdraw.h"
+#include "metricsinfo.h"
+
+#include "frontends/FontMetrics.h"
+#include "frontends/Painter.h"
+
 #include "support/lstrings.h"
 
-extern LyXRC * lyxrc;
+
+namespace lyx {
+
+using support::contains;
+using support::trim;
+
+using std::endl;
+using std::string;
+using std::auto_ptr;
+using std::ostream;
+
 
 /* LatexAccent. Proper handling of accented characters */
 /* This part is done by Ivan Schreter, schreter@ccsun.tuke.sk */
 /* Later modified by Lars G. Bjønnes, larsbj@lyx.org */
 
 InsetLatexAccent::InsetLatexAccent()
+       : candisp(false)
+{}
+
+
+InsetLatexAccent::InsetLatexAccent(string const & str)
+       : contents(str)
 {
-       candisp = false;
+       checkContents();
 }
 
 
-#if 0  // the compiler generated version should be ok.
-InsetLatexAccent::InsetLatexAccent(InsetLatexAccent const & other)
-       : Inset(), contents(other.contents),
-         candisp(other.candisp),
-         modtype(other.modtype),
-         remdot(other.remdot),
-         plusasc(other.plusasc),
-         plusdesc(other.plusdesc),
-         ic(other.ic)
-{}
-#endif
-
-InsetLatexAccent::InsetLatexAccent(string const & string)
-       : contents(string)
+auto_ptr<InsetBase> InsetLatexAccent::doClone() const
 {
-       checkContents();
+       return auto_ptr<InsetBase>(new InsetLatexAccent(contents));
 }
 
 
 void InsetLatexAccent::checkContents()
-        // check, if we know the modifier and can display it ok on screen
+       // check, if we know the modifier and can display it ok on screen
 {
-        candisp = false;
-
-       if (contents.empty() || contents.length() < 2) return;
-
-       // REMOVE IN 0.13
-       // Dirty Hack for backward compability. remove in 0.13 (Lgb)
-       contents = frontStrip(strip(contents));
-       if (!contains(contents, "{") && !contains(contents, "}")) {
-               if (contents.length() == 2) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += "{}";
-                       contents = tmp;
-               } else if (contents.length() == 3) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[2];
-                       tmp += '}';
-                       contents = tmp;
-               } else if (contents.length() == 4 && contents[2] == ' ') {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[3];
-                       tmp += '}';
-                       contents = tmp;
-               } else if  (contents.length() == 4 && contents[2] == '\\'
-                           && (contents[3] == 'i' || contents[3] == 'j')) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[2];
-                       tmp += contents[3];
-                       tmp += '}';
-                       contents = tmp;
-               }
+       candisp = false;
+
+       if (contents.empty() || contents.length() < 2) {
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
        }
-        if (contents[0] != '\\') return; // demand that first char is a '\\'
 
-       lyxerr.debug() << "Decode: " << contents << endl;
+       contents = trim(contents);
+       if (contents[0] != '\\') { // demand that first char is a '\\'
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
+       }
 
-        remdot = false; plusasc = false; plusdesc = false;
+       lyxerr[Debug::KEY] << "Decode: " << contents << endl;
 
-        switch (contents[1]) { // second char should be one of these
+       remdot = false;
+       plusasc = false;
+       plusdesc = false;
+
+       switch (contents[1]) { // second char should be one of these
        case '\'':  // acute
-                modtype = ACUTE;    // acute
-                plusasc = true;    // at the top of character
-                break;
+               modtype = ACUTE;    // acute
+               plusasc = true;    // at the top of character
+               break;
        case '`':   // grave
-                modtype = GRAVE;    // grave
-                plusasc = true;    // at the top
-                break;
+               modtype = GRAVE;    // grave
+               plusasc = true;    // at the top
+               break;
        case '=':   // macron
-                modtype = MACRON;    // macron
-                plusasc = true;    // at the top
-                break;
+               modtype = MACRON;    // macron
+               plusasc = true;    // at the top
+               break;
        case '~':   // tilde
-                modtype = TILDE;    // tilde
-                plusasc = true;    // at the top
-                break;
+               modtype = TILDE;    // tilde
+               plusasc = true;    // at the top
+               break;
        case 'b':   // underbar
-                modtype = UNDERBAR;    // underbar
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = UNDERBAR;    // underbar
+               plusdesc = true;   // at the bottom
+               break;
        case 'c':   // cedilla
-                modtype = CEDILLA;    // cedilla
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = CEDILLA;    // cedilla
+               plusdesc = true;   // at the bottom
+               break;
        case 'd':   // underdot
-                modtype = UNDERDOT;    // underdot
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = UNDERDOT;    // underdot
+               plusdesc = true;   // at the bottom
+               break;
        case 'r':   // circle
-                modtype = CIRCLE;    // circle
-                plusasc = true;    // at the top
-                break;
+               modtype = CIRCLE;    // circle
+               plusasc = true;    // at the top
+               break;
        case 't':   // tie
-                modtype = TIE;    // tie
-                plusasc = true;    // at the top
-                break;
+               modtype = TIE;    // tie
+               plusasc = true;    // at the top
+               break;
        case 'u':   // breve
-                modtype = BREVE;    // breve
-                plusasc = true;    // at the top
-                break;
+               modtype = BREVE;    // breve
+               plusasc = true;    // at the top
+               break;
        case 'v':   // caron
-                modtype = CARON;   // caron
-                plusasc = true;    // at the top
-                break;
+               modtype = CARON;   // caron
+               plusasc = true;    // at the top
+               break;
        case 'q':   // special caron
-                modtype = SPECIAL_CARON;   // special caron
-                plusasc = true;    // at the top
-                break;
+               modtype = SPECIAL_CARON;   // special caron
+               plusasc = true;    // at the top
+               break;
        case 'H':   // hungarian umlaut
-                modtype = HUNGARIAN_UMLAUT;   // hungarian umlaut
-                plusasc = true;    // at the top
-                break;
+               modtype = HUNGARIAN_UMLAUT;   // hungarian umlaut
+               plusasc = true;    // at the top
+               break;
        case '"':   // umlaut
-                modtype = UMLAUT;   // umlaut
-                plusasc = true;    // at the top
-                break;
+               modtype = UMLAUT;   // umlaut
+               plusasc = true;    // at the top
+               break;
        case '.':   // dot
-                modtype = DOT;   // dot
-                plusasc = true;    // at the top
-                break;
+               modtype = DOT;   // dot
+               plusasc = true;    // at the top
+               break;
        case '^':   // circumflex
-                modtype = CIRCUMFLEX;   // circumflex
-                plusasc = true;    // at the top
-                break;
+               modtype = CIRCUMFLEX;   // circumflex
+               plusasc = true;    // at the top
+               break;
        case 'k':   // ogonek
                modtype = OGONEK;  // ogonek
                plusdesc = true;
@@ -181,19 +159,19 @@ void InsetLatexAccent::checkContents()
                plusasc = true; // at the top (not really needed)
                remdot = true;
                break;
-       case 'l': // lslash
-               modtype = lSLASH;
-               plusasc = true; // at the top (not really needed)
-               break;
-       case 'L': // lslash
-               modtype = LSLASH;
-               plusasc = true; // at the top (not really needed)
-               break;
+       case 'l': // lslash
+               modtype = lSLASH;
+               plusasc = true; // at the top (not really needed)
+               break;
+       case 'L': // lslash
+               modtype = LSLASH;
+               plusasc = true; // at the top (not really needed)
+               break;
        default:
-               printf ("Default\n");
-               // unknow accent (or something else)
-                return;
-        }
+               lyxerr[Debug::KEY] << "Default" << endl;
+               // unknown accent (or something else)
+               return;
+       }
 
        // we demand that third char is a '{' (Lgb)
        if (contents[2] != '{') return;
@@ -201,7 +179,7 @@ void InsetLatexAccent::checkContents()
        // special clause for \i{}, \j{} \l{} and \L{}
        if ((modtype == DOT_LESS_I || modtype == DOT_LESS_J
             || modtype == lSLASH || modtype == LSLASH)
-           && contents[3] == '}' ) {
+           && contents[3] == '}') {
                switch (modtype) {
                case DOT_LESS_I: ic = 'i'; break;
                case DOT_LESS_J: ic = 'j'; break;
@@ -213,18 +191,18 @@ void InsetLatexAccent::checkContents()
                        break;
                }
                //ic = (modtype == DOT_LESS_J ? 'j' : 'i');
-               lyxerr.debug() << "Contents: [" << contents << "]"
-                              << ", ic: " << ic 
-                              << ", top: " << plusasc 
-                              << ", bot: " << plusdesc 
-                              << ", dot: " << remdot 
-                              << ", mod: " << modtype << endl;
+               lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
+                                  << ", ic: " << ic
+                                  << ", top: " << plusasc
+                                  << ", bot: " << plusdesc
+                                  << ", dot: " << remdot
+                                  << ", mod: " << modtype << endl;
                // Special case for space
        } else if (contents[3] == '}') {
                ic = ' ';
        } else {
                int i = 3;
-               
+
                // now get the char
                ic = contents[3]; // i will always be 3 here
 
@@ -235,461 +213,407 @@ void InsetLatexAccent::checkContents()
                                remdot = true;
                        else
                                return;
-               } else if ( (ic == 'i'|| ic == 'j') && contents[4] == '}') {
+               } else if ((ic == 'i'|| ic == 'j') && contents[4] == '}') {
                        // Do a rewrite: \<foo>{i} --> \<foo>{\i}
                        string temp = contents;
                        temp.erase(3, string::npos);
                        temp += '\\';
                        temp += char(ic);
-                       for(string::size_type j = 4;
+                       for (string::size_type j = 4;
                            j < contents.length(); ++j)
                                temp+= contents[j];
                        contents= temp;
                        ++i;
                        remdot = true;
-               }    
+               }
 
                // demand a '}' at the end
                if (contents[++i] != '}' && contents[++i]) return;
-                                          
+
                // fine, the char is properly decoded now (hopefully)
-               lyxerr.debug() << "Contents: [" << contents << "]"
-                              << ", ic: " << ic
-                              << ", top: " << plusasc 
-                              << ", bot: " << plusdesc 
-                              << ", dot: " << remdot
-                              << ", mod: " << modtype << endl;
+               lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
+                                  << ", ic: " << ic
+                                  << ", top: " << plusasc
+                                  << ", bot: " << plusdesc
+                                  << ", dot: " << remdot
+                                  << ", mod: " << modtype << endl;
        }
-        candisp = true;
+       candisp = true;
 }
 
 
-int InsetLatexAccent::Ascent(LyXFont const & font) const
+bool InsetLatexAccent::metrics(MetricsInfo & mi, Dimension & dim) const
 {
-       // This function is a bit too simplistix and is just a
+       LyXFont & font = mi.base.font;
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
+       // This function is a bit too simplistic and is just a
        // "try to make a fit for all accents" approach, to
        // make it better we need to know what kind of accent is
        // used and add to max based on that.
-       int max;
        if (candisp) {
                if (ic == ' ')
-                       max = font.ascent('a');
+                       dim.asc = fm.ascent('a');
                else
-                       max = font.ascent(ic);
-               if (plusasc) 
-                       max += (font.maxAscent() + 3) / 3;
-       } else
-               max = font.maxAscent() + 4;
-       return max;
-}
-
-
-int InsetLatexAccent::Descent(LyXFont const & font) const
-{
-       int max;
-       if (candisp) {
-               if (ic == ' ') 
-                       max = font.descent('a');
-                else
-                       max = font.descent(ic);
-                if (plusdesc)
-                       max += 3;
-       } else
-               max = font.maxDescent() + 4;
-       return max;
-}
-
-
-int InsetLatexAccent::Width(LyXFont const & font) const
-{
-       if (candisp)
-               return font.textWidth(&ic, 1);
-        else
-                return font.stringWidth(contents) + 4;
-}
-
-
-int InsetLatexAccent::Lbearing(LyXFont const & font) const
-{
-       return font.lbearing(ic);
-}
+                       dim.asc = fm.ascent(ic);
+               if (plusasc)
+                       dim.asc += (fm.maxAscent() + 3) / 3;
 
+               if (ic == ' ')
+                       dim.des = fm.descent('a');
+               else
+                       dim.des = fm.descent(ic);
+               if (plusdesc)
+                       dim.des += 3;
 
-int InsetLatexAccent::Rbearing(LyXFont const & font) const
-{
-       return font.rbearing(ic);
+               dim.wid = fm.width(ic);
+       } else {
+               dim.asc = fm.maxAscent() + 4;
+               dim.des = fm.maxDescent() + 4;
+               docstring dcon(contents.begin(), contents.end());
+               dim.wid = fm.width(dcon) + 4;
+       }
+       bool const changed = dim_ != dim;
+       dim_ = dim;
+       return changed;
 }
 
 
-bool InsetLatexAccent::DisplayISO8859_9(LyXFont font,
-                                       LyXScreen & scr,
-                                       int baseline, 
-                                       float & x)
+bool InsetLatexAccent::displayISO8859_9(PainterInfo & pi, int x, int y) const
 {
        unsigned char tmpic = ic;
-       
+
        switch (modtype) {
-       case CEDILLA:
-       {
-               if (ic == 'c') tmpic = 0xe7;
-               if (ic == 'C') tmpic = 0xc7;
-               if (ic == 's') tmpic = 0xfe;
-               if (ic == 'S') tmpic = 0xde;
+
+       case CEDILLA: {
+               if (ic == 'c') tmpic = '\xe7';
+               if (ic == 'C') tmpic = '\xc7';
+               if (ic == 's') tmpic = '\xfe';
+               if (ic == 'S') tmpic = '\xde';
                break;
        }
-       case BREVE:
-       {       if (ic == 'g') tmpic = 0xf0;
-       if (ic == 'G') tmpic = 0xd0;
-       break;
-       }
-       case UMLAUT:
-       {
-               if (ic == 'o') tmpic = 0xf6;
-               if (ic == 'O') tmpic = 0xd6;
-               if (ic == 'u') tmpic = 0xfc;
-               if (ic == 'U') tmpic = 0xdc;
+
+       case BREVE: {
+               if (ic == 'g') tmpic = '\xf0';
+               if (ic == 'G') tmpic = '\xd0';
                break;
        }
-       case DOT:        if (ic == 'I') tmpic = 0xdd; break;
-       case DOT_LESS_I: tmpic = 0xfd; break;
-       default:         return false;
+
+       case UMLAUT: {
+               if (ic == 'o') tmpic = '\xf6';
+               if (ic == 'O') tmpic = '\xd6';
+               if (ic == 'u') tmpic = '\xfc';
+               if (ic == 'U') tmpic = '\xdc';
+               break;
        }
-       if (tmpic != ic) {
-               char ch = char(tmpic);
-               scr.drawText(font, &ch, 1, baseline, int(x));
-               x += Width (font);
-               return true;
+
+       case DOT:
+               if (ic == 'I') tmpic = '\xdd';
+               break;
+
+       case DOT_LESS_I:
+               tmpic = '\xfd';
+               break;
+
+       default:
+               return false;
        }
-       else
+
+       if (tmpic == ic)
                return false;
+
+       pi.pain.text(x, y, char(tmpic), pi.base.font);
+       return true;
 }
 
 
-void InsetLatexAccent::Draw(LyXFont font,
-                           LyXScreen & scr,
-                           int baseline, 
-                           float & x)
+void InsetLatexAccent::drawAccent(PainterInfo const & pi, int x, int y,
+       char_type accent) const
 {
-       if (lyxrc->font_norm == "iso8859-9")
-               if (DisplayISO8859_9 (font, scr, baseline, x))  
+       LyXFont const & font = pi.base.font;
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
+       x -= fm.center(accent);
+       y -= fm.ascent(ic);
+       y -= fm.descent(accent);
+       y -= fm.height(accent) / 2;
+       pi.pain.text(x, y, accent, font);
+}
+
+
+void InsetLatexAccent::draw(PainterInfo & pi, int x, int baseline) const
+{
+       if (lyxrc.font_norm_type == LyXRC::ISO_8859_9)
+               if (displayISO8859_9(pi, x, baseline))
                        return;
-       
-       /* draw it! */ 
+
        // All the manually drawn accents in this function could use an
        // overhaul. Different ways of drawing (what metrics to use)
        // should also be considered.
-       
+
+       LyXFont font = pi.base.font;
+       if (lyxrc.font_norm_type == LyXRC::ISO_10646_1)
+               font.setLanguage(english_language);
+
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
        if (candisp) {
-               int asc = Ascent(font);
-               int desc = Descent(font);
-               int wid = Width(font);
-               float x2 = x + (Rbearing(font) - Lbearing(font)) / 2.0;
-               float hg35;
-               float hg;
+               int x2 = int(x + (fm.rbearing(ic) - fm.lbearing(ic)) / 2);
+               int hg;
                int y;
                if (plusasc) {
                        // mark at the top
-                       hg = font.maxDescent();
-                       y = baseline - asc;
-
+                       hg = fm.maxDescent();
+                       y = baseline - dim_.asc;
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               x2 += (4.0 * hg) / 5.0; // italic
+                               x2 += int(0.8 * hg); // italic
                } else {
                        // at the bottom
-                       hg = desc;
+                       hg = dim_.des;
                        y = baseline;
                }
 
-               hg35 = float(hg * 3.0) / 5.0;
+               double hg35 = hg * 0.6;
 
                // display with proper accent mark
                // first the letter
-               scr.drawText(font, &ic, 1, baseline, int(x));
-
-               GC pgc = GetAccentGC(font, int((hg + 3.0) / 5.0));
+               pi.pain.text(x, baseline, ic, font);
 
                if (remdot) {
-                       int tmpvar = baseline - font.ascent('i');
-                       float tmpx = 0;
+                       int tmpvar = baseline - fm.ascent('i');
+                       int tmpx = 0;
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               tmpx += (8.0 * hg) / 10.0; // italic
-                       lyxerr.debug() << "Removing dot." << endl;
+                               tmpx += int(0.8 * hg); // italic
+                       lyxerr[Debug::KEY] << "Removing dot." << endl;
                        // remove the dot first
-                       scr.fillRectangle(gc_clear, int(x + tmpx),
-                                         tmpvar, wid,
-                                         font.ascent('i') -
-                                         font.ascent('x') - 1);
+                       pi.pain.fillRectangle(x + tmpx, tmpvar, dim_.wid,
+                                          fm.ascent('i') -
+                                          fm.ascent('x') - 1,
+                                          backgroundColor());
                        // the five lines below is a simple hack to
                        // make the display of accent 'i' and 'j'
                        // better. It makes the accent be written
                        // closer to the top of the dot-less 'i' or 'j'.
                        char tmpic = ic; // store the ic when we
                        ic = 'x';        // calculates the ascent of
-                       asc = Ascent(font); // the dot-less version (here: 'x')
+#ifdef WITH_WARNINGS
+#warning metrics?
+#endif
+                       int asc = ascent(); // the dot-less version (here: 'x')
                        ic = tmpic;      // set the orig ic back
                        y = baseline - asc; // update to new y coord.
                }
-               // now the rest - draw within (x, y, x+wid, y+hg)
+
+               // now the rest - draw within (x, y, x + wid, y + hg)
                switch (modtype) {
-               case ACUTE:     // acute
-               {
-                       scr.drawLine(pgc, int(x2), int(y + hg35),
-                                    int(x2 + hg35), y);
+               case ACUTE:
+                       //drawAccent(pi, x2, baseline, '\xB4');
+                       drawAccent(pi, x2, baseline, 0xB4);
                        break;
-               }
-               case GRAVE:     // grave
-               {
-                       scr.drawLine(pgc, int(x2), int(y + hg35),
-                                    int(x2 - hg35), y); 
+
+               case GRAVE:
+                       //drawAccent(pi, x2, baseline, '\x60');
+                       drawAccent(pi, x2, baseline, 0x60);
                        break;
-               }
-               case MACRON:     // macron
-               {
-                       scr.drawLine(pgc,
-                                    int(x2 - (3.0 * wid / 7.0)),
-                                    int(y + (hg / 2.0) + hg35),
-                                    int(x2 + (3.0 * wid / 7.0)),
-                                    int(y + (hg / 2.0) + hg35));
+
+               case MACRON:
+                       //drawAccent(pi, x2, baseline, '\xAF');
+                       drawAccent(pi, x2, baseline, 0xAF);
                        break;
-               }
-               case TILDE:     // tilde
-               {
-                       if (hg35 > 2.0) hg35 -= 1.0;
-                       x2 += (hg35 / 2.0);
-                       XPoint p[4];
-                       p[0].x = int(x2 - 2.0 * hg35); p[0].y = int(y + hg);
-                       p[1].x = int(x2 - hg35);   p[1].y = int(y + hg35);
-                       p[2].x = int(x2);          p[2].y = int(y + hg);
-                       p[3].x = int(x2 + hg35);   p[3].y = int(y + hg35);
-                       scr.drawLines(pgc, p, 4);
+
+               case TILDE:
+                       drawAccent(pi, x2, baseline, '~');
                        break;
-               }
-               case UNDERBAR:     // underbar
-               {
-                       scr.drawLine(pgc,
-                                    int(x2 - (3.0 * wid / 7.0)),
-                                    y + (hg / 2.0),
-                                    int(x2 + (3.0 * wid / 7.0)),
-                                    y + (hg / 2.0));
+
+               case UNDERBAR: {
+                       char_type const underbar = 0x5F; //('\x5F');
+                       pi.pain.text(x2 - fm.center(underbar),
+                                    baseline, underbar, font);
                        break;
                }
-               case CEDILLA:     // cedilla
-               {
-                       XPoint p[4];
-                       p[0].x = int(x2);          p[0].y = y;
-                       p[1].x = int(x2);          p[1].y = y + int(hg / 3.0);
-                       p[2].x = int(x2 + (hg / 3.0));
-                       p[2].y = y + int(hg / 2.0);
-                       p[3].x = int(x2 - (hg / 4.0)); p[3].y = y + int(hg);
-                       scr.drawLines(pgc, p, 4);
+
+               case CEDILLA: {
+                       char_type const cedilla = 0xB8; //('\xB8');
+                       pi.pain.text(x2  - fm.center(cedilla),
+                                    baseline, cedilla, font);
                        break;
                }
-               case UNDERDOT:     // underdot
-               case DOT:    // dot
-               {
-                       scr.fillArc(pgc, int(x2), y + (hg / 2.0),
-                                   1, 1, 0, 360*64); 
+
+               case UNDERDOT:
+                       pi.pain.text(x2  - fm.center('.'),
+                                 int(baseline + 1.5 * fm.height('.')),
+                                 '.', font);
                        break;
-               }
-               case CIRCLE:     // circle
-               {
-                       scr.drawArc(pgc, int(x2 - (hg / 2.0)),
-                                   y + (hg / 2.0), hg, hg, 0,
-                                   360*64);
+
+               case DOT:
+                       drawAccent(pi, x2, baseline, '.');
                        break;
-               }
-               case TIE:     // tie
-               {
-                       scr.drawArc(pgc,
-                                   int(x2), y + (hg / 4.0),
-                                   hg, hg, 0, 11519);
+
+               case CIRCLE:
+                       //drawAccent(pi, x2, baseline, '\xB0');
+                       drawAccent(pi, x2, baseline, 0xB0);
                        break;
-               }
-               case BREVE:     // breve
-               {
-                       scr.drawArc(pgc,
-                                   int(x2 - (hg / 2.0)), y - (hg / 4.0),
-                                   hg, hg, 0, -11519);
+
+               case TIE:
+                       pi.pain.arc(int(x2 + hg35), y + hg / 2, 2 * hg, hg, 0, 360 * 32,
+                                   LColor::foreground);
                        break;
-               }
-               case CARON:    // caron
-               {
-                       XPoint p[3];
-                       p[0].x = int(x2 - hg35); p[0].y = y;
-                       p[1].x = int(x2);        p[1].y = int(y + hg35);
-                       p[2].x = int(x2 + hg35); p[2].y = y;
-                       scr.drawLines(pgc, p, 3);
+
+               case BREVE:
+                       pi.pain.arc(int(x2 - hg / 2), y, hg, hg, 0, -360*32,
+                                   LColor::foreground);
+                       break;
+
+               case CARON: {
+                       int xp[3], yp[3];
+                       xp[0] = int(x2 - hg35);    yp[0] = int(y + hg35);
+                       xp[1] = int(x2);           yp[1] = int(y + hg);
+                       xp[2] = int(x2 + hg35);    yp[2] = int(y + hg35);
+                       pi.pain.lines(xp, yp, 3, LColor::foreground);
                        break;
                }
-               case SPECIAL_CARON:    // special caron
-               {
+
+               case SPECIAL_CARON: {
                        switch (ic) {
-                       case 'L': wid = int(4.0 * wid / 5.0); break;
-                       case 't': y -= int(hg35 / 2.0); break;
+                               case 'L': dim_.wid = int(4.0 * dim_.wid / 5.0); break;
+                               case 't': y -= int(hg35 / 2.0); break;
                        }
-                       XPoint p[3];
-                       p[0].x = int(x + wid);   p[0].y = int(y + hg35 + hg);
-                       p[1].x = int(x + wid + (hg35 / 2.0));
-                       p[1].y = int(y + hg + (hg35 / 2.0));
-                       p[2].x = int(x + wid + (hg35 / 2.0));
-                       p[2].y = y + int(hg);
-                       scr.drawLines(pgc, p, 3);
+                       int xp[3], yp[3];
+                       xp[0] = int(x + dim_.wid);
+                       yp[0] = int(y + hg35 + hg);
+
+                       xp[1] = int(x + dim_.wid + (hg35 / 2.0));
+                       yp[1] = int(y + hg + (hg35 / 2.0));
+
+                       xp[2] = int(x + dim_.wid + (hg35 / 2.0));
+                       yp[2] = y + int(hg);
+
+                       pi.pain.lines(xp, yp, 3, LColor::foreground);
                        break;
                }
-               case HUNGARIAN_UMLAUT:    // hung. umlaut
-               {
-                       XSegment s[2];
-                       s[0].x1= int(x2 - (hg / 2.0));     s[0].y1 = int(y + hg35);
-                       s[0].x2= int(x2 + hg35 - (hg / 2.0)); s[0].y2 = y;
-                       s[1].x1= int(x2 + (hg / 2.0));
-                       s[1].y1 = int(y + hg35);
-                       s[1].x2= int(x2 + hg35 + (hg / 2.0)); s[1].y2 = y;
-
-                       scr.drawSegments(pgc, s, 2);
+
+               case HUNGARIAN_UMLAUT:
+                       drawAccent(pi, x2, baseline, 0x02DD);
                        break;
-               }
-               case UMLAUT:    // umlaut
-               {
-                       float rad = hg / 2.0;
-                       if (rad <= 1.0) {
-                               scr.drawPoint(pgc,
-                                             int(x2 - ((4.0 * hg) / 7.0)),
-                                             y);
-                               scr.drawPoint(pgc,
-                                             int(x2 + ((4.0 * hg) / 7.0)),
-                                             y);
-                       } else {
-                               rad += .5; // this ensures that f.ex. 1.5 will
-                               // not be rounded down to .5 and then
-                               // converted to int = 0
-                               scr.fillArc(pgc, int(x2 - ((2.0 * hg) / 4.0)),
-                                           y,
-                                           rad, rad, 0, 360*64);
-                               scr.fillArc(pgc, int(x2 + ((2.0 * hg) / 4.0)),
-                                           y,
-                                           rad, rad, 0, 360*64);
-                       }
+
+               case UMLAUT:
+                       drawAccent(pi, x2, baseline, '"');
                        break;
-               }
-               case CIRCUMFLEX:    // circumflex
-               {
-                       XPoint p[3];
-                       p[0].x = int(x2 - hg35); p[0].y = y + int(hg);
-                       p[1].x = int(x2);        p[1].y = int(y + hg35);
-                       p[2].x = int(x2 + hg35); p[2].y = y + int(hg);
-                       scr.drawLines(pgc, p, 3);
+
+               case CIRCUMFLEX:
+                       drawAccent(pi, x2, baseline, '\x5E');
                        break;
-               }
-               case OGONEK:    // ogonek
-               {
+
+               case OGONEK: {
                        // this does probably not look like an ogonek, so
                        // it should certainly be refined
-                       XPoint p[4];
-                       p[0].x = int(x2);          p[0].y = y;
-                       p[1].x = int(x2);          p[1].y = y + int(hg / 3.0);
-                       p[2].x = int(x2 - (hg / 3.0));
-                       p[2].y = y + int(hg / 2.0);
-                       p[3].x = int(x2 + (hg / 4.0)); p[3].y = y + int(hg);
-                       scr.drawLines(pgc, p, 4);
+                       int xp[4], yp[4];
+
+                       xp[0] = x2;
+                       yp[0] = y;
+
+                       xp[1] = x2;
+                       yp[1] = y + int(hg35);
+
+                       xp[2] = int(x2 - hg35);
+                       yp[2] = y + hg / 2;
+
+                       xp[3] = x2 + hg / 4;
+                       yp[3] = y + int(hg);
+
+                       pi.pain.lines(xp, yp, 4, LColor::foreground);
                        break;
                }
+
                case lSLASH:
-               case LSLASH:
-               {
-                       XPoint p[2];
-                       p[0].x = int(x);
-                       p[0].y = y + int(3.0 * hg);
-                       p[1].x = int(x + float(wid) * 0.75);
-                       p[1].y = y + int(hg);
-                       scr.drawLines(pgc, p, 2);
-                       break;
+               case LSLASH: {
+                       int xp[2], yp[2];
+
+                       xp[0] = x;
+                       yp[0] = y + int(3 * hg);
+
+                       xp[1] = int(x + dim_.wid * 0.75);
+                       yp[1] = y + int(hg);
+
+                       pi.pain.lines(xp, yp, 2, LColor::foreground);
+                       break;
                }
+
                case DOT_LESS_I: // dotless-i
                case DOT_LESS_J: // dotless-j
-               {
                        // nothing to do for these
                        break;
                }
-               }
+
        } else {
-               scr.fillRectangle(gc_lighted,
-                                 int(x + 1), baseline - Ascent(font) + 1,
-                                 Width(font) - 2,
-                                 Ascent(font) + Descent(font) - 2);
-               
-               scr.drawRectangle(gc_lighted,
-                                 int(x), baseline - Ascent(font),
-                                 Width(font) - 1,
-                                 Ascent(font) + Descent(font) - 1);
-               scr.drawString(font, contents, baseline, int(x + 2));
+               pi.pain.fillRectangle(x + 1,
+                                     baseline - dim_.asc + 1, dim_.wid - 2,
+                                     dim_.asc + dim_.des - 2,
+                                     backgroundColor());
+               pi.pain.rectangle(x + 1, baseline - dim_.asc + 1,
+                                 dim_.wid - 2, dim_.asc + dim_.des - 2,
+                                 LColor::foreground);
+               docstring dcon(contents.begin(), contents.end());
+               pi.pain.text(x + 2, baseline, dcon, font);
        }
-       x +=  Width(font);
 }
 
 
-void InsetLatexAccent::Write(ostream & os)
+void InsetLatexAccent::write(Buffer const &, ostream & os) const
 {
        os << "\\i " << contents << "\n";
 }
 
 
-void InsetLatexAccent::Read(LyXLex & lex)
+void InsetLatexAccent::read(Buffer const &, LyXLex & lex)
 {
-       lex.EatLine();
-       contents = lex.GetString();
+       lex.eatLine();
+       contents = lex.getString();
        checkContents();
 }
 
 
-int InsetLatexAccent::Latex(ostream & os, signed char /*fragile*/)
+int InsetLatexAccent::latex(Buffer const &, odocstream & os,
+                           OutputParams const &) const
 {
-       os << contents;
+       os << from_ascii(contents);
        return 0;
 }
 
 
-int InsetLatexAccent::Latex(string & file, signed char /*fragile*/)
+int InsetLatexAccent::plaintext(Buffer const &, odocstream & os,
+                           OutputParams const &) const
 {
-       file += contents;
+       os << from_ascii(contents);
        return 0;
 }
 
 
-int InsetLatexAccent::Linuxdoc(string & file)
+int InsetLatexAccent::docbook(Buffer const &, odocstream & os,
+                             OutputParams const &) const
 {
-       file += contents;
+        // FIXME UNICODE
+        os << from_ascii(contents);
        return 0;
 }
 
 
-int InsetLatexAccent::DocBook(string & file)
+int InsetLatexAccent::textString(Buffer const & buf, odocstream & os,
+                      OutputParams const & op) const
 {
-       file += contents;
-       return 0;
+       return plaintext(buf, os, op);
 }
 
 
-bool InsetLatexAccent::Deletable() const
+bool InsetLatexAccent::directWrite() const
 {
        return true;
 }
 
 
-bool InsetLatexAccent::DirectWrite() const
+InsetBase::Code InsetLatexAccent::lyxCode() const
 {
-       return true;
-}
-
-
-Inset * InsetLatexAccent::Clone() const
-{
-       return new InsetLatexAccent(contents);
-}
-
-
-Inset::Code InsetLatexAccent::LyxCode() const
-{
-       return Inset::ACCENT_CODE;
+       return InsetBase::ACCENT_CODE;
 }
 
 
@@ -697,3 +621,6 @@ ostream & operator<<(ostream & o, InsetLatexAccent::ACCENT_TYPES at)
 {
        return o << int(at);
 }
+
+
+} // namespace lyx