]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetlatexaccent.C
* src/LyXAction.C: mark goto-clear-bookmark as working without buffer
[lyx.git] / src / insets / insetlatexaccent.C
index 0adb04841d2622fb7f65fbca782705da41df87bf..94c1e2b19c0757d3e573aefdb98a01c2f925b77e 100644 (file)
-/* This file is part of
- * ====================================================== 
- * 
- *           LyX, The Document Processor
- *      
- *         Copyright 1995 Matthias Ettrich
- *          Copyright 1995-2000 The LyX Team.
+/**
+ * \file insetlatexaccent.C
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
  *
- * ====================================================== */
+ * \author Lars Gullik Bjønnes
+ *
+ * Full author contact details are available in file CREDITS.
+ */
 
 #include <config.h>
 
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
 #include "insetlatexaccent.h"
+
 #include "debug.h"
+#include "language.h"
+#include "LColor.h"
+#include "lyxlex.h"
 #include "lyxrc.h"
+#include "metricsinfo.h"
+
+#include "frontends/FontMetrics.h"
+#include "frontends/Painter.h"
+
 #include "support/lstrings.h"
-#include "Painter.h"
 
-extern LyXRC * lyxrc;
+
+namespace lyx {
+
+using support::contains;
+using support::trim;
+
+using std::endl;
+using std::string;
+using std::auto_ptr;
+using std::ostream;
+
 
 /* LatexAccent. Proper handling of accented characters */
 /* This part is done by Ivan Schreter, schreter@ccsun.tuke.sk */
 /* Later modified by Lars G. Bjønnes, larsbj@lyx.org */
 
 InsetLatexAccent::InsetLatexAccent()
+       : candisp(false)
+{}
+
+
+InsetLatexAccent::InsetLatexAccent(string const & str)
+       : contents(str)
 {
-       candisp = false;
+       checkContents();
 }
 
 
-InsetLatexAccent::InsetLatexAccent(string const & string)
-       : contents(string)
+auto_ptr<InsetBase> InsetLatexAccent::doClone() const
 {
-       checkContents();
+       return auto_ptr<InsetBase>(new InsetLatexAccent(contents));
 }
 
 
 void InsetLatexAccent::checkContents()
-        // check, if we know the modifier and can display it ok on screen
+       // check, if we know the modifier and can display it ok on screen
 {
-        candisp = false;
-
-       if (contents.empty() || contents.length() < 2) return;
-
-       // REMOVE IN 0.13
-       // Dirty Hack for backward compability. remove in 0.13 (Lgb)
-       contents = frontStrip(strip(contents));
-       if (!contains(contents, "{") && !contains(contents, "}")) {
-               if (contents.length() == 2) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += "{}";
-                       contents = tmp;
-               } else if (contents.length() == 3) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[2];
-                       tmp += '}';
-                       contents = tmp;
-               } else if (contents.length() == 4 && contents[2] == ' ') {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[3];
-                       tmp += '}';
-                       contents = tmp;
-               } else if  (contents.length() == 4 && contents[2] == '\\'
-                           && (contents[3] == 'i' || contents[3] == 'j')) {
-                       string tmp;
-                       tmp += contents[0];
-                       tmp += contents[1];
-                       tmp += '{';
-                       tmp += contents[2];
-                       tmp += contents[3];
-                       tmp += '}';
-                       contents = tmp;
-               }
+       candisp = false;
+
+       if (contents.empty() || contents.length() < 2) {
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
+       }
+
+       contents = trim(contents);
+       if (contents[0] != '\\') { // demand that first char is a '\\'
+               lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+               return;
        }
-        if (contents[0] != '\\') return; // demand that first char is a '\\'
 
        lyxerr[Debug::KEY] << "Decode: " << contents << endl;
 
-        remdot = false; plusasc = false; plusdesc = false;
+       remdot = false;
+       plusasc = false;
+       plusdesc = false;
 
-        switch (contents[1]) { // second char should be one of these
+       switch (contents[1]) { // second char should be one of these
        case '\'':  // acute
-                modtype = ACUTE;    // acute
-                plusasc = true;    // at the top of character
-                break;
+               modtype = ACUTE;    // acute
+               plusasc = true;    // at the top of character
+               break;
        case '`':   // grave
-                modtype = GRAVE;    // grave
-                plusasc = true;    // at the top
-                break;
+               modtype = GRAVE;    // grave
+               plusasc = true;    // at the top
+               break;
        case '=':   // macron
-                modtype = MACRON;    // macron
-                plusasc = true;    // at the top
-                break;
+               modtype = MACRON;    // macron
+               plusasc = true;    // at the top
+               break;
        case '~':   // tilde
-                modtype = TILDE;    // tilde
-                plusasc = true;    // at the top
-                break;
+               modtype = TILDE;    // tilde
+               plusasc = true;    // at the top
+               break;
        case 'b':   // underbar
-                modtype = UNDERBAR;    // underbar
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = UNDERBAR;    // underbar
+               plusdesc = true;   // at the bottom
+               break;
        case 'c':   // cedilla
-                modtype = CEDILLA;    // cedilla
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = CEDILLA;    // cedilla
+               plusdesc = true;   // at the bottom
+               break;
        case 'd':   // underdot
-                modtype = UNDERDOT;    // underdot
-                plusdesc = true;   // at the bottom
-                break;
+               modtype = UNDERDOT;    // underdot
+               plusdesc = true;   // at the bottom
+               break;
        case 'r':   // circle
-                modtype = CIRCLE;    // circle
-                plusasc = true;    // at the top
-                break;
+               modtype = CIRCLE;    // circle
+               plusasc = true;    // at the top
+               break;
        case 't':   // tie
-                modtype = TIE;    // tie
-                plusasc = true;    // at the top
-                break;
+               modtype = TIE;    // tie
+               plusasc = true;    // at the top
+               break;
        case 'u':   // breve
-                modtype = BREVE;    // breve
-                plusasc = true;    // at the top
-                break;
+               modtype = BREVE;    // breve
+               plusasc = true;    // at the top
+               break;
        case 'v':   // caron
-                modtype = CARON;   // caron
-                plusasc = true;    // at the top
-                break;
+               modtype = CARON;   // caron
+               plusasc = true;    // at the top
+               break;
        case 'q':   // special caron
-                modtype = SPECIAL_CARON;   // special caron
-                plusasc = true;    // at the top
-                break;
+               modtype = SPECIAL_CARON;   // special caron
+               plusasc = true;    // at the top
+               break;
        case 'H':   // hungarian umlaut
-                modtype = HUNGARIAN_UMLAUT;   // hungarian umlaut
-                plusasc = true;    // at the top
-                break;
+               modtype = HUNGARIAN_UMLAUT;   // hungarian umlaut
+               plusasc = true;    // at the top
+               break;
        case '"':   // umlaut
-                modtype = UMLAUT;   // umlaut
-                plusasc = true;    // at the top
-                break;
+               modtype = UMLAUT;   // umlaut
+               plusasc = true;    // at the top
+               break;
        case '.':   // dot
-                modtype = DOT;   // dot
-                plusasc = true;    // at the top
-                break;
+               modtype = DOT;   // dot
+               plusasc = true;    // at the top
+               break;
        case '^':   // circumflex
-                modtype = CIRCUMFLEX;   // circumflex
-                plusasc = true;    // at the top
-                break;
+               modtype = CIRCUMFLEX;   // circumflex
+               plusasc = true;    // at the top
+               break;
        case 'k':   // ogonek
                modtype = OGONEK;  // ogonek
                plusdesc = true;
@@ -169,19 +159,19 @@ void InsetLatexAccent::checkContents()
                plusasc = true; // at the top (not really needed)
                remdot = true;
                break;
-       case 'l': // lslash
-               modtype = lSLASH;
-               plusasc = true; // at the top (not really needed)
-               break;
-       case 'L': // lslash
-               modtype = LSLASH;
-               plusasc = true; // at the top (not really needed)
-               break;
+       case 'l': // lslash
+               modtype = lSLASH;
+               plusasc = true; // at the top (not really needed)
+               break;
+       case 'L': // lslash
+               modtype = LSLASH;
+               plusasc = true; // at the top (not really needed)
+               break;
        default:
-               printf ("Default\n");
-               // unknow accent (or something else)
-                return;
-        }
+               lyxerr[Debug::KEY] << "Default" << endl;
+               // unknown accent (or something else)
+               return;
+       }
 
        // we demand that third char is a '{' (Lgb)
        if (contents[2] != '{') return;
@@ -189,7 +179,7 @@ void InsetLatexAccent::checkContents()
        // special clause for \i{}, \j{} \l{} and \L{}
        if ((modtype == DOT_LESS_I || modtype == DOT_LESS_J
             || modtype == lSLASH || modtype == LSLASH)
-           && contents[3] == '}' ) {
+           && contents[3] == '}') {
                switch (modtype) {
                case DOT_LESS_I: ic = 'i'; break;
                case DOT_LESS_J: ic = 'j'; break;
@@ -201,18 +191,18 @@ void InsetLatexAccent::checkContents()
                        break;
                }
                //ic = (modtype == DOT_LESS_J ? 'j' : 'i');
-               lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
-                                  << ", ic: " << ic 
-                                  << ", top: " << plusasc 
-                                  << ", bot: " << plusdesc 
-                                  << ", dot: " << remdot 
+               lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
+                                  << ", ic: " << ic
+                                  << ", top: " << plusasc
+                                  << ", bot: " << plusdesc
+                                  << ", dot: " << remdot
                                   << ", mod: " << modtype << endl;
                // Special case for space
        } else if (contents[3] == '}') {
                ic = ' ';
        } else {
                int i = 3;
-               
+
                // now get the char
                ic = contents[3]; // i will always be 3 here
 
@@ -223,579 +213,407 @@ void InsetLatexAccent::checkContents()
                                remdot = true;
                        else
                                return;
-               } else if ( (ic == 'i'|| ic == 'j') && contents[4] == '}') {
+               } else if ((ic == 'i'|| ic == 'j') && contents[4] == '}') {
                        // Do a rewrite: \<foo>{i} --> \<foo>{\i}
                        string temp = contents;
                        temp.erase(3, string::npos);
                        temp += '\\';
                        temp += char(ic);
-                       for(string::size_type j = 4;
+                       for (string::size_type j = 4;
                            j < contents.length(); ++j)
                                temp+= contents[j];
                        contents= temp;
                        ++i;
                        remdot = true;
-               }    
+               }
 
                // demand a '}' at the end
                if (contents[++i] != '}' && contents[++i]) return;
-                                          
+
                // fine, the char is properly decoded now (hopefully)
-               lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
+               lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
                                   << ", ic: " << ic
-                                  << ", top: " << plusasc 
-                                  << ", bot: " << plusdesc 
+                                  << ", top: " << plusasc
+                                  << ", bot: " << plusdesc
                                   << ", dot: " << remdot
                                   << ", mod: " << modtype << endl;
        }
-        candisp = true;
+       candisp = true;
 }
 
 
-int InsetLatexAccent::ascent(Painter &, LyXFont const & font) const
+bool InsetLatexAccent::metrics(MetricsInfo & mi, Dimension & dim) const
 {
-       // This function is a bit too simplistix and is just a
+       LyXFont & font = mi.base.font;
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
+       // This function is a bit too simplistic and is just a
        // "try to make a fit for all accents" approach, to
        // make it better we need to know what kind of accent is
        // used and add to max based on that.
-       int max;
        if (candisp) {
                if (ic == ' ')
-                       max = font.ascent('a');
+                       dim.asc = fm.ascent('a');
                else
-                       max = font.ascent(ic);
-               if (plusasc) 
-                       max += (font.maxAscent() + 3) / 3;
-       } else
-               max = font.maxAscent() + 4;
-       return max;
-}
-
-
-int InsetLatexAccent::descent(Painter &, LyXFont const & font) const
-{
-       int max;
-       if (candisp) {
-               if (ic == ' ') 
-                       max = font.descent('a');
-                else
-                       max = font.descent(ic);
-                if (plusdesc)
-                       max += 3;
-       } else
-               max = font.maxDescent() + 4;
-       return max;
-}
-
-
-int InsetLatexAccent::width(Painter &, LyXFont const & font) const
-{
-       if (candisp)
-               return font.textWidth(&ic, 1);
-        else
-                return font.stringWidth(contents) + 4;
-}
-
-
-int InsetLatexAccent::Lbearing(LyXFont const & font) const
-{
-       return font.lbearing(ic);
-}
+                       dim.asc = fm.ascent(ic);
+               if (plusasc)
+                       dim.asc += (fm.maxAscent() + 3) / 3;
 
+               if (ic == ' ')
+                       dim.des = fm.descent('a');
+               else
+                       dim.des = fm.descent(ic);
+               if (plusdesc)
+                       dim.des += 3;
 
-int InsetLatexAccent::Rbearing(LyXFont const & font) const
-{
-       return font.rbearing(ic);
+               dim.wid = fm.width(ic);
+       } else {
+               dim.asc = fm.maxAscent() + 4;
+               dim.des = fm.maxDescent() + 4;
+               docstring dcon(contents.begin(), contents.end());
+               dim.wid = fm.width(dcon) + 4;
+       }
+       bool const changed = dim_ != dim;
+       dim_ = dim;
+       return changed;
 }
 
 
-bool InsetLatexAccent::DisplayISO8859_9(Painter & pain, LyXFont const & font,
-                                       int baseline, 
-                                       float & x) const
+bool InsetLatexAccent::displayISO8859_9(PainterInfo & pi, int x, int y) const
 {
        unsigned char tmpic = ic;
-       
+
        switch (modtype) {
-       case CEDILLA:
-       {
-               if (ic == 'c') tmpic = 0xe7;
-               if (ic == 'C') tmpic = 0xc7;
-               if (ic == 's') tmpic = 0xfe;
-               if (ic == 'S') tmpic = 0xde;
+
+       case CEDILLA: {
+               if (ic == 'c') tmpic = '\xe7';
+               if (ic == 'C') tmpic = '\xc7';
+               if (ic == 's') tmpic = '\xfe';
+               if (ic == 'S') tmpic = '\xde';
                break;
        }
-       case BREVE:
-       {       if (ic == 'g') tmpic = 0xf0;
-       if (ic == 'G') tmpic = 0xd0;
-       break;
-       }
-       case UMLAUT:
-       {
-               if (ic == 'o') tmpic = 0xf6;
-               if (ic == 'O') tmpic = 0xd6;
-               if (ic == 'u') tmpic = 0xfc;
-               if (ic == 'U') tmpic = 0xdc;
+
+       case BREVE: {
+               if (ic == 'g') tmpic = '\xf0';
+               if (ic == 'G') tmpic = '\xd0';
                break;
        }
-       case DOT:        if (ic == 'I') tmpic = 0xdd; break;
-       case DOT_LESS_I: tmpic = 0xfd; break;
-       default:         return false;
+
+       case UMLAUT: {
+               if (ic == 'o') tmpic = '\xf6';
+               if (ic == 'O') tmpic = '\xd6';
+               if (ic == 'u') tmpic = '\xfc';
+               if (ic == 'U') tmpic = '\xdc';
+               break;
        }
-       if (tmpic != ic) {
-               char ch = char(tmpic);
-               pain.text(x, baseline, ch, font);
-               x += width(pain, font);
-               return true;
+
+       case DOT:
+               if (ic == 'I') tmpic = '\xdd';
+               break;
+
+       case DOT_LESS_I:
+               tmpic = '\xfd';
+               break;
+
+       default:
+               return false;
        }
-       else
+
+       if (tmpic == ic)
                return false;
+
+       pi.pain.text(x, y, char(tmpic), pi.base.font);
+       return true;
 }
 
 
-void InsetLatexAccent::draw(Painter & pain, LyXFont const & font,
-                           int baseline, float & x) const
+void InsetLatexAccent::drawAccent(PainterInfo const & pi, int x, int y,
+       char_type accent) const
 {
-       if (lyxrc->font_norm == "iso8859-9")
-               if (DisplayISO8859_9(pain, font, baseline, x))  
+       LyXFont const & font = pi.base.font;
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
+       x -= fm.center(accent);
+       y -= fm.ascent(ic);
+       y -= fm.descent(accent);
+       y -= fm.height(accent) / 2;
+       pi.pain.text(x, y, accent, font);
+}
+
+
+void InsetLatexAccent::draw(PainterInfo & pi, int x, int baseline) const
+{
+       if (lyxrc.font_norm_type == LyXRC::ISO_8859_9)
+               if (displayISO8859_9(pi, x, baseline))
                        return;
-       
-       /* draw it! */ 
+
        // All the manually drawn accents in this function could use an
        // overhaul. Different ways of drawing (what metrics to use)
        // should also be considered.
-       
+
+       LyXFont font = pi.base.font;
+       if (lyxrc.font_norm_type == LyXRC::ISO_10646_1)
+               font.setLanguage(english_language);
+
+       frontend::FontMetrics const & fm =      theFontMetrics(font);
+
        if (candisp) {
-               int asc = ascent(pain, font);
-               int desc = descent(pain, font);
-               int wid = width(pain, font);
-               float x2 = x + (Rbearing(font) - Lbearing(font)) / 2.0;
-               float hg;
+               int x2 = int(x + (fm.rbearing(ic) - fm.lbearing(ic)) / 2);
+               int hg;
                int y;
                if (plusasc) {
                        // mark at the top
-                       hg = font.maxDescent();
-                       y = baseline - asc;
-
+                       hg = fm.maxDescent();
+                       y = baseline - dim_.asc;
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               x2 += (4.0 * hg) / 5.0; // italic
+                               x2 += int(0.8 * hg); // italic
                } else {
                        // at the bottom
-                       hg = desc;
+                       hg = dim_.des;
                        y = baseline;
                }
 
-               float hg35 = float(hg * 3.0) / 5.0;
+               double hg35 = hg * 0.6;
 
                // display with proper accent mark
                // first the letter
-               pain.text(int(x), baseline, ic, font);
+               pi.pain.text(x, baseline, ic, font);
 
                if (remdot) {
-                       int tmpvar = baseline - font.ascent('i');
-                       float tmpx = 0;
+                       int tmpvar = baseline - fm.ascent('i');
+                       int tmpx = 0;
                        if (font.shape() == LyXFont::ITALIC_SHAPE)
-                               tmpx += (8.0 * hg) / 10.0; // italic
+                               tmpx += int(0.8 * hg); // italic
                        lyxerr[Debug::KEY] << "Removing dot." << endl;
                        // remove the dot first
-                       pain.fillRectangle(int(x + tmpx), tmpvar, wid,
-                                          font.ascent('i') -
-                                          font.ascent('x') - 1,
-                                          LColor::background);
+                       pi.pain.fillRectangle(x + tmpx, tmpvar, dim_.wid,
+                                          fm.ascent('i') -
+                                          fm.ascent('x') - 1,
+                                          backgroundColor());
                        // the five lines below is a simple hack to
                        // make the display of accent 'i' and 'j'
                        // better. It makes the accent be written
                        // closer to the top of the dot-less 'i' or 'j'.
                        char tmpic = ic; // store the ic when we
                        ic = 'x';        // calculates the ascent of
-                       asc = ascent(pain, font); // the dot-less version (here: 'x')
+#ifdef WITH_WARNINGS
+#warning metrics?
+#endif
+                       int asc = ascent(); // the dot-less version (here: 'x')
                        ic = tmpic;      // set the orig ic back
                        y = baseline - asc; // update to new y coord.
                }
-               // now the rest - draw within (x, y, x+wid, y+hg)
+
+               // now the rest - draw within (x, y, x + wid, y + hg)
                switch (modtype) {
-               case ACUTE:     // acute 0xB4
-               {
-#if 0
-                       pain.line(int(x2), int(y + hg),
-                                 int(x2 + hg35), y + hg35);
-#else
-                       pain.text(x2 - (font.rbearing(0xB4) - font.lbearing(0xB4)) / 2,
-                                 baseline - font.ascent(ic) - font.descent(0xB4) - (font.ascent(0xB4) + font.descent(0xB4)) / 2,
-                                 char(0xB4), font);
-#endif
+               case ACUTE:
+                       //drawAccent(pi, x2, baseline, '\xB4');
+                       drawAccent(pi, x2, baseline, 0xB4);
                        break;
-               }
-               case GRAVE:     // grave 0x60
-               {
-#if 0
-                       pain.line(int(x2), int(y + hg),
-                                 int(x2 - hg35), y + hg35);
-#else
-                       pain.text(x2 - (font.rbearing(0x60) - font.lbearing(0x60)) / 2,
-                                 baseline - font.ascent(ic) - font.descent(0x60) - (font.ascent(0x60) + font.descent(0x60)) / 2.0,
-                                 char(0x60), font);
-#endif
+
+               case GRAVE:
+                       //drawAccent(pi, x2, baseline, '\x60');
+                       drawAccent(pi, x2, baseline, 0x60);
                        break;
-               }
-               case MACRON:     // macron
-               {
-#if 0
-                       pain.line(int(x2 - wid * 0.4),
-                                 int(y + hg),
-                                 int(x2 + wid * 0.4),
-                                 int(y + hg));
-#else
-                       pain.text(x2 - (font.rbearing(0xAF) - font.lbearing(0xAF)) / 2,
-                                 baseline - font.ascent(ic) - font.descent(0xAF) - (font.ascent(0xAF) + font.descent(0xAF)),
-                                 char(0xAF), font);
-#endif
+
+               case MACRON:
+                       //drawAccent(pi, x2, baseline, '\xAF');
+                       drawAccent(pi, x2, baseline, 0xAF);
                        break;
-               }
-               case TILDE:     // tilde
-               {
-#if 0
-                       if (hg35 > 2.0) hg35 -= 1.0;
-                       x2 += (hg35 / 2.0);
-                       int xp[4], yp[4];
-                       
-                       xp[0] = int(x2 - 2.0 * hg35);
-                       yp[0] = int(y + hg);
-                       
-                       xp[1] = int(x2 - hg35);
-                       yp[1] = int(y + hg35);
-                       
-                       xp[2] = int(x2);
-                       yp[2] = int(y + hg);
-                       
-                       xp[3] = int(x2 + hg35);
-                       yp[3] = int(y + hg35);
-                       
-                       pain.lines(xp, yp, 4);
-#else
-                       pain.text(x2 - (font.rbearing('~') - font.lbearing('~')) / 2,
-                                 baseline - font.ascent(ic) - font.descent('~') - (font.ascent('~') + font.descent('~')) / 2,
-                                 '~', font);
-#endif
+
+               case TILDE:
+                       drawAccent(pi, x2, baseline, '~');
                        break;
-               }
-               case UNDERBAR:     // underbar 0x5F
-               {
-#if 0
-                       pain.line(int(x2 - wid * 0.4),
-                                 y + hg / 2.0,
-                                 int(x2 + wid * 0.4),
-                                 y + hg / 2.0);
-#else
-                       pain.text(x2 - (font.rbearing(0x5F) - font.lbearing(0x5F)) / 2, baseline,
-                                 char(0x5F), font);
-#endif
+
+               case UNDERBAR: {
+                       char_type const underbar = 0x5F; //('\x5F');
+                       pi.pain.text(x2 - fm.center(underbar),
+                                    baseline, underbar, font);
                        break;
                }
-               case CEDILLA:     // cedilla
-               {
-#if 0
-                       int xp[4], yp[4];
-                       
-                       xp[0] = int(x2);
-                       yp[0] = y;
-                       
-                       xp[1] = int(x2);
-                       yp[1] = y + int(hg / 3.0);
-                       
-                       xp[2] = int(x2 + (hg / 3.0));
-                       yp[2] = y + int(hg / 2.0);
-                       
-                       xp[3] = int(x2 - (hg / 4.0));
-                       yp[3] = y + int(hg);
 
-                       pain.lines(xp, yp, 4);
-#else
-                       pain.text(x2 - (font.rbearing(0xB8) - font.lbearing(0xB8)) / 2, baseline,
-                                 char(0xB8), font);
-                       
-#endif
+               case CEDILLA: {
+                       char_type const cedilla = 0xB8; //('\xB8');
+                       pi.pain.text(x2  - fm.center(cedilla),
+                                    baseline, cedilla, font);
                        break;
                }
-               case UNDERDOT:     // underdot
-               {
-#if 0
-                       pain.arc(int(x2), y + hg35,
-                                    3, 3, 0, 360 * 64);
-#else
-                       pain.text(x2 - (font.rbearing('.') - font.lbearing('.')) / 2.0,
-                                 baseline + 3.0 / 2.0 * (font.ascent('.') + font.descent('.')),
+
+               case UNDERDOT:
+                       pi.pain.text(x2  - fm.center('.'),
+                                 int(baseline + 1.5 * fm.height('.')),
                                  '.', font);
-#endif
                        break;
-               }
 
-               case DOT:    // dot
-               {
-#if 0
-                       pain.arc(int(x2), y + hg * 0.5,
-                                    (hg + 3.0)/5.0,
-                                    (hg + 3.0)/5.0,
-                                    0, 360 * 64);
-#else
-                       pain.text(x2 - (font.rbearing('.') - font.lbearing('.')) / 2.0,
-                                 baseline - font.ascent(ic) - font.descent('.') - (font.ascent('.') + font.descent('.')) / 2,
-                                 '.', font);
-#endif
+               case DOT:
+                       drawAccent(pi, x2, baseline, '.');
                        break;
-               }
 
-               case CIRCLE:     // circle
-               {
-#if 0
-                       pain.arc(int(x2 - (hg / 2.0)),
-                                y + (hg / 2.0), hg, hg , 0,
-                                360 * 64);
-#else
-                       LyXFont tmpf(font);
-                       tmpf.decSize().decSize();
-                       pain.text(x2 - (tmpf.rbearing(0xB0) - tmpf.lbearing(0xB0)) / 2.0,
-                                 baseline - font.ascent(ic) - tmpf.descent(0xB0) - (tmpf.ascent(0xB0) + tmpf.descent(0xB0)) / 3.0,
-                                 char(0xB0), tmpf);
-#endif
+               case CIRCLE:
+                       //drawAccent(pi, x2, baseline, '\xB0');
+                       drawAccent(pi, x2, baseline, 0xB0);
                        break;
-               }
-               case TIE:     // tie
-               {
-                       pain.arc(int(x2 + hg35), y + hg / 2.0,
-                                2 * hg, hg, 0, 360 * 32);
+
+               case TIE:
+                       pi.pain.arc(int(x2 + hg35), y + hg / 2, 2 * hg, hg, 0, 360 * 32,
+                                   LColor::foreground);
                        break;
-               }
-               case BREVE:     // breve
-               {
-                       pain.arc(int(x2 - (hg / 2.0)), y,
-                                hg, hg, 0, -360*32);
+
+               case BREVE:
+                       pi.pain.arc(int(x2 - hg / 2), y, hg, hg, 0, -360*32,
+                                   LColor::foreground);
                        break;
-               }
-               case CARON:    // caron
-               {
+
+               case CARON: {
                        int xp[3], yp[3];
-                       
-                       xp[0] = int(x2 - hg35); yp[0] = int(y + hg35);
-                       xp[1] = int(x2);        yp[1] = int(y + hg);
-                       xp[2] = int(x2 + hg35); yp[2] = int(y + hg35);
-                       pain.lines(xp, yp, 3);
+                       xp[0] = int(x2 - hg35);    yp[0] = int(y + hg35);
+                       xp[1] = int(x2);           yp[1] = int(y + hg);
+                       xp[2] = int(x2 + hg35);    yp[2] = int(y + hg35);
+                       pi.pain.lines(xp, yp, 3, LColor::foreground);
                        break;
                }
-               case SPECIAL_CARON:    // special caron
-               {
+
+               case SPECIAL_CARON: {
                        switch (ic) {
-                       case 'L': wid = int(4.0 * wid / 5.0); break;
-                       case 't': y -= int(hg35 / 2.0); break;
+                               case 'L': dim_.wid = int(4.0 * dim_.wid / 5.0); break;
+                               case 't': y -= int(hg35 / 2.0); break;
                        }
                        int xp[3], yp[3];
-                       xp[0] = int(x + wid);
+                       xp[0] = int(x + dim_.wid);
                        yp[0] = int(y + hg35 + hg);
-                       
-                       xp[1] = int(x + wid + (hg35 / 2.0));
+
+                       xp[1] = int(x + dim_.wid + (hg35 / 2.0));
                        yp[1] = int(y + hg + (hg35 / 2.0));
-                       
-                       xp[2] = int(x + wid + (hg35 / 2.0));
+
+                       xp[2] = int(x + dim_.wid + (hg35 / 2.0));
                        yp[2] = y + int(hg);
 
-                       pain.lines(xp, yp, 3);
+                       pi.pain.lines(xp, yp, 3, LColor::foreground);
                        break;
                }
-               case HUNGARIAN_UMLAUT:    // hung. umlaut
-               {
-#if 0
-                       int xs1[2], xs2[2], ys1[2], ys2[2];
-                       
-                       xs1[0] = int(x2 - (hg / 2.0));
-                       ys1[0] = int(y + hg);
-                       
-                       xs2[0] = int(x2 + hg35 - (hg / 2.0));
-                       ys2[0] = int(y + hg35);
-                       
-                       xs1[1] = int(x2 + (hg / 2.0));
-                       ys1[1] = int(y + hg);
-                       
-                       xs2[1] = int(x2 + hg35 + (hg / 2.0));
-                       ys2[1] = int(y + hg35);
-
-                       pain.segments(xs1, ys1, xs2, ys2, 2);
-#else
-                       pain.text(x2 - (font.rbearing('´') - font.lbearing('´')),
-                                 baseline - font.ascent(ic) - font.descent('´') - (font.ascent('´') + font.descent('´')) / 2,
-                                 '´', font);
-                       pain.text(x2,
-                                 baseline - font.ascent(ic) - font.descent('´') - (font.ascent('´') + font.descent('´')) / 2,
-                                 '´', font);
-#endif
+
+               case HUNGARIAN_UMLAUT:
+                       drawAccent(pi, x2, baseline, 0x02DD);
                        break;
-               }
-               case UMLAUT:    // umlaut
-               {
-#if 0
-                       float rad = hg / 2.0;
-                       if (rad <= 1.0) {
-                               pain.point(int(x2 - 4.0 * hg / 7.0),
-                                          y + hg35);
-                               pain.point(int(x2 + 4.0 * hg / 7.0),
-                                          y + hg35);
-                       } else {
-                               rad += .5; // this ensures that f.ex. 1.5 will
-                               // not be rounded down to .5 and then
-                               // converted to int = 0
-                               pain.arc(int(x2 - 2.0 * hg / 4.0),
-                                            y + hg35,
-                                            rad, rad,
-                                            0, 360 * 64);
-                               pain.arc(int(x2 + 2.0 * hg / 4.0),
-                                           y + hg35,
-                                           rad, rad, 0, 360*64);
-                       }
-#else
-                       pain.text(x2 - (font.rbearing('¨') - font.lbearing('¨')) / 2,
-                                 baseline - font.ascent(ic) - font.descent('¨') - ( font.ascent('¨') + font.descent('¨')) / 2,
-                                 '¨', font);
-#endif
+
+               case UMLAUT:
+                       drawAccent(pi, x2, baseline, '"');
                        break;
-               }
-               case CIRCUMFLEX:    // circumflex
-               {
-#if 0
-                       int xp[3], yp[3];
-                       
-                       xp[0] = int(x2 - hg35); yp[0] = y + int(hg);
-                       xp[1] = int(x2);        yp[1] = int(y + hg35);
-                       xp[2] = int(x2 + hg35); yp[2] = y + int(hg);
-                       pain.lines(xp, yp, 3);
-#else
-                       LyXFont tmpf(font);
-                       tmpf.decSize().decSize().decSize();
-                       pain.text(x2 - (tmpf.rbearing(0x5E) - tmpf.lbearing(0x5E)) / 2,
-                                 baseline - font.ascent(ic) - tmpf.descent(0x5E) - (tmpf.ascent(0x5E) + tmpf.descent(0x5E)) / 3.0,
-                                 char(0x5E), tmpf);
-#endif
+
+               case CIRCUMFLEX:
+                       drawAccent(pi, x2, baseline, '\x5E');
                        break;
-               }
-               case OGONEK:    // ogonek
-               {
+
+               case OGONEK: {
                        // this does probably not look like an ogonek, so
                        // it should certainly be refined
                        int xp[4], yp[4];
-                       
-                       xp[0] = int(x2);
+
+                       xp[0] = x2;
                        yp[0] = y;
-                       
-                       xp[1] = int(x2);
+
+                       xp[1] = x2;
                        yp[1] = y + int(hg35);
-                       
+
                        xp[2] = int(x2 - hg35);
-                       yp[2] = y + int(hg / 2.0);
-                       
-                       xp[3] = int(x2 + hg / 4.0);
+                       yp[2] = y + hg / 2;
+
+                       xp[3] = x2 + hg / 4;
                        yp[3] = y + int(hg);
 
-                       pain.lines(xp, yp, 4);
+                       pi.pain.lines(xp, yp, 4, LColor::foreground);
                        break;
                }
+
                case lSLASH:
-               case LSLASH:
-               {
+               case LSLASH: {
                        int xp[2], yp[2];
-                       
-                       xp[0] = int(x);
-                       yp[0] = y + int(3.0 * hg);
-                       
-                       xp[1] = int(x + float(wid) * 0.75);
+
+                       xp[0] = x;
+                       yp[0] = y + int(3 * hg);
+
+                       xp[1] = int(x + dim_.wid * 0.75);
                        yp[1] = y + int(hg);
-                       
-                       pain.lines(xp, yp, 2);
-                       break;
+
+                       pi.pain.lines(xp, yp, 2, LColor::foreground);
+                       break;
                }
+
                case DOT_LESS_I: // dotless-i
                case DOT_LESS_J: // dotless-j
-               {
                        // nothing to do for these
                        break;
                }
-               }
+
        } else {
-               pain.fillRectangle(int(x + 1),
-                                  baseline - ascent(pain, font) + 1,
-                                  width(pain, font) - 2,
-                                  ascent(pain, font)
-                                  + descent(pain, font) - 2);
-               pain.rectangle(int(x + 1), baseline - ascent(pain, font) + 1,
-                              width(pain, font) - 2,
-                              ascent(pain, font) + descent(pain, font) - 2);
-               pain.text(int(x + 2), baseline, contents, font);
+               pi.pain.fillRectangle(x + 1,
+                                     baseline - dim_.asc + 1, dim_.wid - 2,
+                                     dim_.asc + dim_.des - 2,
+                                     backgroundColor());
+               pi.pain.rectangle(x + 1, baseline - dim_.asc + 1,
+                                 dim_.wid - 2, dim_.asc + dim_.des - 2,
+                                 LColor::foreground);
+               docstring dcon(contents.begin(), contents.end());
+               pi.pain.text(x + 2, baseline, dcon, font);
        }
-       x +=  width(pain, font);
 }
 
 
-void InsetLatexAccent::Write(ostream & os) const
+void InsetLatexAccent::write(Buffer const &, ostream & os) const
 {
        os << "\\i " << contents << "\n";
 }
 
 
-void InsetLatexAccent::Read(LyXLex & lex)
+void InsetLatexAccent::read(Buffer const &, LyXLex & lex)
 {
-       lex.EatLine();
-       contents = lex.GetString();
+       lex.eatLine();
+       contents = lex.getString();
        checkContents();
 }
 
 
-int InsetLatexAccent::Latex(ostream & os, signed char /*fragile*/) const
-{
-       os << contents;
-       return 0;
-}
-
-
-#ifndef USE_OSTREAM_ONLY
-int InsetLatexAccent::Latex(string & file, signed char /*fragile*/) const
+int InsetLatexAccent::latex(Buffer const &, odocstream & os,
+                           OutputParams const &) const
 {
-       file += contents;
+       os << from_ascii(contents);
        return 0;
 }
-#endif
 
 
-int InsetLatexAccent::Linuxdoc(string & file) const
+int InsetLatexAccent::plaintext(Buffer const &, odocstream & os,
+                           OutputParams const &) const
 {
-       file += contents;
+       os << from_ascii(contents);
        return 0;
 }
 
 
-int InsetLatexAccent::DocBook(string & file) const
+int InsetLatexAccent::docbook(Buffer const &, odocstream & os,
+                             OutputParams const &) const
 {
-       file += contents;
+        // FIXME UNICODE
+        os << from_ascii(contents);
        return 0;
 }
 
 
-bool InsetLatexAccent::Deletable() const
+int InsetLatexAccent::textString(Buffer const & buf, odocstream & os,
+                      OutputParams const & op) const
 {
-       return true;
+       return plaintext(buf, os, op);
 }
 
 
-bool InsetLatexAccent::DirectWrite() const
+bool InsetLatexAccent::directWrite() const
 {
        return true;
 }
 
 
-Inset * InsetLatexAccent::Clone() const
-{
-       return new InsetLatexAccent(contents);
-}
-
-
-Inset::Code InsetLatexAccent::LyxCode() const
+InsetBase::Code InsetLatexAccent::lyxCode() const
 {
-       return Inset::ACCENT_CODE;
+       return InsetBase::ACCENT_CODE;
 }
 
 
@@ -803,3 +621,6 @@ ostream & operator<<(ostream & o, InsetLatexAccent::ACCENT_TYPES at)
 {
        return o << int(at);
 }
+
+
+} // namespace lyx