/* This file is part of
- * ======================================================
- *
+ * ======================================================
+ *
* LyX, The Document Processor
- *
+ *
* Copyright 1995 Matthias Ettrich
* Copyright 1995-2001 The LyX Team.
*
void InsetLatexAccent::checkContents()
- // check, if we know the modifier and can display it ok on screen
+ // check, if we know the modifier and can display it ok on screen
{
- candisp = false;
+ candisp = false;
- if (contents.empty() || contents.length() < 2) return;
+ if (contents.empty() || contents.length() < 2) {
+ lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+ return;
+ }
// REMOVE IN 0.13
// Dirty Hack for backward compability. remove in 0.13 (Lgb)
contents = tmp;
}
}
- if (contents[0] != '\\') return; // demand that first char is a '\\'
+ if (contents[0] != '\\') { // demand that first char is a '\\'
+ lyxerr[Debug::KEY] << "Cannot decode: " << contents << endl;
+ return;
+ }
lyxerr[Debug::KEY] << "Decode: " << contents << endl;
- remdot = false; plusasc = false; plusdesc = false;
+ remdot = false; plusasc = false; plusdesc = false;
- switch (contents[1]) { // second char should be one of these
+ switch (contents[1]) { // second char should be one of these
case '\'': // acute
- modtype = ACUTE; // acute
- plusasc = true; // at the top of character
- break;
+ modtype = ACUTE; // acute
+ plusasc = true; // at the top of character
+ break;
case '`': // grave
- modtype = GRAVE; // grave
- plusasc = true; // at the top
- break;
+ modtype = GRAVE; // grave
+ plusasc = true; // at the top
+ break;
case '=': // macron
- modtype = MACRON; // macron
- plusasc = true; // at the top
- break;
+ modtype = MACRON; // macron
+ plusasc = true; // at the top
+ break;
case '~': // tilde
- modtype = TILDE; // tilde
- plusasc = true; // at the top
- break;
+ modtype = TILDE; // tilde
+ plusasc = true; // at the top
+ break;
case 'b': // underbar
- modtype = UNDERBAR; // underbar
- plusdesc = true; // at the bottom
- break;
+ modtype = UNDERBAR; // underbar
+ plusdesc = true; // at the bottom
+ break;
case 'c': // cedilla
- modtype = CEDILLA; // cedilla
- plusdesc = true; // at the bottom
- break;
+ modtype = CEDILLA; // cedilla
+ plusdesc = true; // at the bottom
+ break;
case 'd': // underdot
- modtype = UNDERDOT; // underdot
- plusdesc = true; // at the bottom
- break;
+ modtype = UNDERDOT; // underdot
+ plusdesc = true; // at the bottom
+ break;
case 'r': // circle
- modtype = CIRCLE; // circle
- plusasc = true; // at the top
- break;
+ modtype = CIRCLE; // circle
+ plusasc = true; // at the top
+ break;
case 't': // tie
- modtype = TIE; // tie
- plusasc = true; // at the top
- break;
+ modtype = TIE; // tie
+ plusasc = true; // at the top
+ break;
case 'u': // breve
- modtype = BREVE; // breve
- plusasc = true; // at the top
- break;
+ modtype = BREVE; // breve
+ plusasc = true; // at the top
+ break;
case 'v': // caron
- modtype = CARON; // caron
- plusasc = true; // at the top
- break;
+ modtype = CARON; // caron
+ plusasc = true; // at the top
+ break;
case 'q': // special caron
- modtype = SPECIAL_CARON; // special caron
- plusasc = true; // at the top
- break;
+ modtype = SPECIAL_CARON; // special caron
+ plusasc = true; // at the top
+ break;
case 'H': // hungarian umlaut
- modtype = HUNGARIAN_UMLAUT; // hungarian umlaut
- plusasc = true; // at the top
- break;
+ modtype = HUNGARIAN_UMLAUT; // hungarian umlaut
+ plusasc = true; // at the top
+ break;
case '"': // umlaut
- modtype = UMLAUT; // umlaut
- plusasc = true; // at the top
- break;
+ modtype = UMLAUT; // umlaut
+ plusasc = true; // at the top
+ break;
case '.': // dot
- modtype = DOT; // dot
- plusasc = true; // at the top
- break;
+ modtype = DOT; // dot
+ plusasc = true; // at the top
+ break;
case '^': // circumflex
- modtype = CIRCUMFLEX; // circumflex
- plusasc = true; // at the top
- break;
+ modtype = CIRCUMFLEX; // circumflex
+ plusasc = true; // at the top
+ break;
case 'k': // ogonek
modtype = OGONEK; // ogonek
plusdesc = true;
plusasc = true; // at the top (not really needed)
remdot = true;
break;
- case 'l': // lslash
- modtype = lSLASH;
- plusasc = true; // at the top (not really needed)
- break;
- case 'L': // lslash
- modtype = LSLASH;
- plusasc = true; // at the top (not really needed)
- break;
+ case 'l': // lslash
+ modtype = lSLASH;
+ plusasc = true; // at the top (not really needed)
+ break;
+ case 'L': // lslash
+ modtype = LSLASH;
+ plusasc = true; // at the top (not really needed)
+ break;
default:
lyxerr[Debug::KEY] << "Default" << endl;
// unknow accent (or something else)
- return;
- }
+ return;
+ }
// we demand that third char is a '{' (Lgb)
if (contents[2] != '{') return;
}
//ic = (modtype == DOT_LESS_J ? 'j' : 'i');
lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
- << ", ic: " << ic
- << ", top: " << plusasc
- << ", bot: " << plusdesc
- << ", dot: " << remdot
+ << ", ic: " << ic
+ << ", top: " << plusasc
+ << ", bot: " << plusdesc
+ << ", dot: " << remdot
<< ", mod: " << modtype << endl;
// Special case for space
} else if (contents[3] == '}') {
ic = ' ';
} else {
int i = 3;
-
+
// now get the char
ic = contents[3]; // i will always be 3 here
contents= temp;
++i;
remdot = true;
- }
+ }
// demand a '}' at the end
if (contents[++i] != '}' && contents[++i]) return;
-
+
// fine, the char is properly decoded now (hopefully)
lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
<< ", ic: " << ic
- << ", top: " << plusasc
- << ", bot: " << plusdesc
+ << ", top: " << plusasc
+ << ", bot: " << plusdesc
<< ", dot: " << remdot
<< ", mod: " << modtype << endl;
}
- candisp = true;
+ candisp = true;
}
max = lyxfont::ascent('a', font);
else
max = lyxfont::ascent(ic, font);
- if (plusasc)
+ if (plusasc)
max += (lyxfont::maxAscent(font) + 3) / 3;
} else
max = lyxfont::maxAscent(font) + 4;
{
int max;
if (candisp) {
- if (ic == ' ')
+ if (ic == ' ')
max = lyxfont::descent('a', font);
- else
- max = lyxfont::descent(ic, font);
- if (plusdesc)
- max += 3;
+ else
+ max = lyxfont::descent(ic, font);
+ if (plusdesc)
+ max += 3;
} else
max = lyxfont::maxDescent(font) + 4;
return max;
{
if (candisp)
return lyxfont::width(ic, font);
- else
- return lyxfont::width(contents, font) + 4;
+ else
+ return lyxfont::width(contents, font) + 4;
}
bool InsetLatexAccent::displayISO8859_9(BufferView * bv, LyXFont const & font,
- int baseline,
+ int baseline,
float & x) const
{
unsigned char tmpic = ic;
-
+
switch (modtype) {
case CEDILLA:
{
if (ic == 'U') tmpic = 0xdc;
break;
}
- case DOT: if (ic == 'I') tmpic = 0xdd; break;
+ case DOT: if (ic == 'I') tmpic = 0xdd; break;
case DOT_LESS_I: tmpic = 0xfd; break;
default: return false;
}
Painter & pain = bv->painter();
if (lyxrc.font_norm_type == LyXRC::ISO_8859_9)
- if (displayISO8859_9(bv, font0, baseline, x))
+ if (displayISO8859_9(bv, font0, baseline, x))
return;
-
- /* draw it! */
+
+ /* draw it! */
// All the manually drawn accents in this function could use an
// overhaul. Different ways of drawing (what metrics to use)
// should also be considered.
LyXFont font(font0);
if (lyxrc.font_norm_type == LyXRC::ISO_10646_1)
font.setLanguage(english_language);
-
+
if (candisp) {
int asc = ascent(bv, font);
int desc = descent(bv, font);
// now the rest - draw within (x, y, x+wid, y+hg)
switch (modtype) {
case ACUTE: // acute 0xB4
- {
+ {
pain.text(int(x2 - (lyxfont::rbearing(0xB4, font) - lyxfont::lbearing(0xB4, font)) / 2),
baseline - lyxfont::ascent(ic, font) - lyxfont::descent(0xB4, font) - (lyxfont::ascent(0xB4, font) + lyxfont::descent(0xB4, font)) / 2,
char(0xB4), font);
{
pain.text(int(x2 - (lyxfont::rbearing(0xB8, font) - lyxfont::lbearing(0xB8, font)) / 2), baseline,
char(0xB8), font);
-
+
break;
}
case UNDERDOT: // underdot
case CARON: // caron
{
int xp[3], yp[3];
-
+
xp[0] = int(x2 - hg35); yp[0] = int(y + hg35);
xp[1] = int(x2); yp[1] = int(y + hg);
xp[2] = int(x2 + hg35); yp[2] = int(y + hg35);
int xp[3], yp[3];
xp[0] = int(x + wid);
yp[0] = int(y + hg35 + hg);
-
+
xp[1] = int(x + wid + (hg35 / 2.0));
yp[1] = int(y + hg + (hg35 / 2.0));
-
+
xp[2] = int(x + wid + (hg35 / 2.0));
yp[2] = y + int(hg);
case UMLAUT: // umlaut
{
pain.text(int(x2 - (lyxfont::rbearing('¨', font) - lyxfont::lbearing('¨', font)) / 2),
- baseline - lyxfont::ascent(ic, font) - lyxfont::descent('¨', font) - ( lyxfont::ascent('¨', font) + lyxfont::descent('¨', font)) / 2,
+ baseline - lyxfont::ascent(ic, font) - lyxfont::descent('¨', font) - (lyxfont::ascent('¨', font) + lyxfont::descent('¨', font)) / 2,
'¨', font);
break;
}
// this does probably not look like an ogonek, so
// it should certainly be refined
int xp[4], yp[4];
-
+
xp[0] = int(x2);
yp[0] = y;
-
+
xp[1] = int(x2);
yp[1] = y + int(hg35);
-
+
xp[2] = int(x2 - hg35);
yp[2] = y + int(hg / 2.0);
-
+
xp[3] = int(x2 + hg / 4.0);
yp[3] = y + int(hg);
case LSLASH:
{
int xp[2], yp[2];
-
- xp[0] = int(x);
+
+ xp[0] = int(x);
yp[0] = y + int(3.0 * hg);
-
- xp[1] = int(x + float(wid) * 0.75);
+
+ xp[1] = int(x + float(wid) * 0.75);
yp[1] = y + int(hg);
-
- pain.lines(xp, yp, 2);
- break;
+
+ pain.lines(xp, yp, 2);
+ break;
}
case DOT_LESS_I: // dotless-i
case DOT_LESS_J: // dotless-j
}
-int InsetLatexAccent::docBook(Buffer const *, ostream & os) const
+int InsetLatexAccent::docbook(Buffer const *, ostream & os) const
{
os << contents;
return 0;