#include <config.h>
-#ifdef __GNUG__
-#pragma implementation
-#endif
#include "insetlatexaccent.h"
#include "debug.h"
break;
}
//ic = (modtype == DOT_LESS_J ? 'j' : 'i');
- lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
+ lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
<< ", ic: " << ic
<< ", top: " << plusasc
<< ", bot: " << plusdesc
if (contents[++i] != '}' && contents[++i]) return;
// fine, the char is properly decoded now (hopefully)
- lyxerr[Debug::KEY] << "Contents: [" << contents << "]"
+ lyxerr[Debug::KEY] << "Contents: [" << contents << ']'
<< ", ic: " << ic
<< ", top: " << plusasc
<< ", bot: " << plusdesc
void InsetLatexAccent::draw(BufferView * bv, LyXFont const & font0,
- int baseline, float & x, bool) const
+ int baseline, float & x) const
{
Painter & pain = bv->painter();
}
-bool InsetLatexAccent::deletable() const
-{
- return true;
-}
-
-
bool InsetLatexAccent::directWrite() const
{
return true;