#ifndef INSET_FLOATLIST_H
#define INSET_FLOATLIST_H
-#ifdef __GNUG__
-#pragma interface
-#endif
#include "insetcommand.h"
///
InsetFloatList(string const & type);
///
+ ~InsetFloatList();
+ ///
Inset * clone(Buffer const &, bool = false) const {
return new InsetFloatList(getCmdName());
}
///
- string const getScreenLabel(Buffer const *) const;
+ dispatch_result localDispatch(FuncRequest const & cmd);
///
- void edit(BufferView * bv, int, int, mouse_button::state);
- ///
- void edit(BufferView * bv, bool front = true);
+ string const getScreenLabel(Buffer const *) const;
///
EDITABLE editable() const { return IS_EDITABLE; }
///