}
-Inset::Code InsetFloatList::LyxCode() const
+Inset::Code InsetFloatList::lyxCode() const
{
return Inset::FLOAT_LIST_CODE;
}
-void InsetFloatList::Write(Buffer const *, std::ostream & os) const
+void InsetFloatList::write(Buffer const *, std::ostream & os) const
{
os << "FloatList " << float_type << "\n";
}
-void InsetFloatList::Read(Buffer const *, LyXLex & lex)
+void InsetFloatList::read(Buffer const *, LyXLex & lex)
{
string token;
}
-void InsetFloatList::Edit(BufferView *, int, int, unsigned int)
+void InsetFloatList::edit(BufferView *, int, int, unsigned int)
{
#ifdef WITH_WARNINGS
#warning Implement me please.
}
-int InsetFloatList::Latex(Buffer const *, std::ostream & os, bool, bool) const
+void InsetFloatList::edit(BufferView * bv, bool)
+{
+ edit(bv, 0, 0, 0);
+}
+
+
+int InsetFloatList::latex(Buffer const *, std::ostream & os, bool, bool) const
{
FloatList::const_iterator cit = floatList[float_type];
}
-int InsetFloatList::Ascii(Buffer const * buffer, std::ostream & os, int) const
+int InsetFloatList::ascii(Buffer const * buffer, std::ostream & os, int) const
{
os << getScreenLabel() << "\n\n";