#include "insetfloatlist.h"
#include "FloatList.h"
+#include "LaTeXFeatures.h"
+#include "frontends/Dialogs.h"
+#include "frontends/LyXView.h"
+#include "BufferView.h"
#include "buffer.h"
#include "gettext.h"
#include "debug.h"
+
+using std::ostream;
using std::endl;
-string const InsetFloatList::getScreenLabel() const
+
+InsetFloatList::InsetFloatList()
+ : InsetCommand(InsetCommandParams())
{
- string const guiName = floatList[float_type]->second.name();
- if (!guiName.empty()) {
- string const res = _("List of ") + guiName;
- return res;
- }
- return _("ERROR nonexistant float type!");
}
-Inset::Code InsetFloatList::LyxCode() const
+InsetFloatList::InsetFloatList(string const & type)
+ : InsetCommand(InsetCommandParams())
+{
+ setCmdName(type);
+}
+
+
+string const InsetFloatList::getScreenLabel(Buffer const *) const
+{
+ FloatList::const_iterator it = floatList[getCmdName()];
+ if (it != floatList.end())
+ return _(it->second.listName());
+ else
+ return _("ERROR: Nonexistent float type!");
+}
+
+
+Inset::Code InsetFloatList::lyxCode() const
{
return Inset::FLOAT_LIST_CODE;
}
-void InsetFloatList::Write(Buffer const *, ostream & os) const
+void InsetFloatList::write(Buffer const *, ostream & os) const
{
- os << "FloatList " << float_type << "\n";
+ os << "FloatList " << getCmdName() << "\n";
}
-void InsetFloatList::Read(Buffer const *, LyXLex & lex)
+void InsetFloatList::read(Buffer const *, LyXLex & lex)
{
string token;
- if (lex.EatLine()) {
- float_type = lex.GetString();
- lyxerr << "FloatList::float_type: " << float_type << endl;
+ if (lex.eatLine()) {
+ setCmdName(lex.getString());
+ lyxerr[Debug::INSETS] << "FloatList::float_type: " << getCmdName() << endl;
+ if (!floatList.typeExist(getCmdName()))
+ lex.printError("InsetFloatList: Unknown float type: `$$Token'");
} else
lex.printError("InsetFloatList: Parse error: `$$Token'");
- while (lex.IsOK()) {
+ while (lex.isOK()) {
lex.nextToken();
- token = lex.GetString();
+ token = lex.getString();
if (token == "\\end_inset")
break;
}
}
-void InsetFloatList::Edit(BufferView *, int, int, unsigned int)
+void InsetFloatList::edit(BufferView * bv, int, int, mouse_button::state)
{
-#ifdef WITH_WARNINGS
-#warning Implement me please.
-#endif
-#if 0
- bv->owner()->getDialogs()->showFloatList(this);
-#endif
+ bv->owner()->getDialogs()->showTOC(this);
+}
+
+
+void InsetFloatList::edit(BufferView * bv, bool)
+{
+ edit(bv, 0, 0, mouse_button::none);
}
-int InsetFloatList::Latex(Buffer const *, ostream & os, bool, bool) const
+int InsetFloatList::latex(Buffer const *, ostream & os, bool, bool) const
{
- FloatList::const_iterator cit = floatList[float_type];
+ FloatList::const_iterator cit = floatList[getCmdName()];
-
if (cit != floatList.end()) {
if (cit->second.builtin()) {
// Only two different types allowed here:
os << "%% unknown builtin float\n";
}
} else {
- os << "\\listof{" << float_type << "}{"
- << _("List of ") << cit->second.name() << "}\n";
+ os << "\\listof{" << getCmdName() << "}{"
+ << cit->second.listName() << "}\n";
}
} else {
- os << "%%\\listof{" << float_type << "}{"
+ os << "%%\\listof{" << getCmdName() << "}{"
<< _("List of ") << cit->second.name() << "}\n";
}
return 1;
}
-int InsetFloatList::Ascii(Buffer const * buffer, std::ostream & os, int) const
+int InsetFloatList::ascii(Buffer const * buffer, ostream & os, int) const
{
- os << getScreenLabel() << "\n\n";
+ os << getScreenLabel(buffer) << "\n\n";
Buffer::Lists const toc_list = buffer->getLists();
Buffer::Lists::const_iterator cit =
- toc_list.find(float_type);
+ toc_list.find(getCmdName());
if (cit != toc_list.end()) {
Buffer::SingleList::const_iterator ccit = cit->second.begin();
Buffer::SingleList::const_iterator end = cit->second.end();
os << "\n";
return 0;
}
+
+
+void InsetFloatList::validate(LaTeXFeatures & features) const
+{
+ features.useFloat(getCmdName());
+}