}
-void InsetFloat::Write(Buffer const * buf, ostream & os) const
+void InsetFloat::write(Buffer const * buf, ostream & os) const
{
os << "Float " // getInsetName()
<< floatType_ << '\n';
os << "wide false\n";
}
- InsetCollapsable::Write(buf, os);
+ InsetCollapsable::write(buf, os);
}
-void InsetFloat::Read(Buffer const * buf, LyXLex & lex)
+void InsetFloat::read(Buffer const * buf, LyXLex & lex)
{
if (lex.IsOK()) {
lex.next();
<< endl;
}
}
- InsetCollapsable::Read(buf, lex);
+ InsetCollapsable::read(buf, lex);
}
-void InsetFloat::Validate(LaTeXFeatures & features) const
+void InsetFloat::validate(LaTeXFeatures & features) const
{
features.usedFloats.insert(floatType_);
- InsetCollapsable::Validate(features);
+ InsetCollapsable::validate(features);
}
-Inset * InsetFloat::Clone(Buffer const &) const
+Inset * InsetFloat::clone(Buffer const &) const
{
InsetFloat * result = new InsetFloat(floatType_);
result->inset.init(&inset);
}
-string const InsetFloat::EditMessage() const
+string const InsetFloat::editMessage() const
{
return _("Opened Float Inset");
}
-int InsetFloat::Latex(Buffer const * buf,
+int InsetFloat::latex(Buffer const * buf,
ostream & os, bool fragile, bool fp) const
{
string const tmptype = (wide_ ? floatType_ + "*" : floatType_);
os << "[" << floatPlacement_ << "]";
os << "%\n";
- int const i = inset.Latex(buf, os, fragile, fp);
+ int const i = inset.latex(buf, os, fragile, fp);
os << "\\end{" << tmptype << "}%\n";
return i + 2;
}
-int InsetFloat::DocBook(Buffer const * buf, ostream & os) const
+int InsetFloat::docBook(Buffer const * buf, ostream & os) const
{
os << "<" << floatType_ << ">";
- int const i = inset.DocBook(buf, os);
+ int const i = inset.docBook(buf, os);
os << "</" << floatType_ << ">";
return i;
}
-bool InsetFloat::InsertInsetAllowed(Inset * in) const
+bool InsetFloat::insertInsetAllowed(Inset * in) const
{
- if ((in->LyxCode() == Inset::FOOT_CODE) ||
- (in->LyxCode() == Inset::MARGIN_CODE)) {
+ if ((in->lyxCode() == Inset::FOOT_CODE) ||
+ (in->lyxCode() == Inset::MARGIN_CODE)) {
return false;
}
return true;
}
-void InsetFloat::InsetButtonRelease(BufferView * bv, int x, int y, int button)
+void InsetFloat::insetButtonRelease(BufferView * bv, int x, int y, int button)
{
if (x >= top_x
&& x < button_length
<< endl;
//bv->owner()->getDialogs()->showFloat(this);
} else {
- InsetCollapsable::InsetButtonRelease(bv, x, y, button);
+ InsetCollapsable::insetButtonRelease(bv, x, y, button);
}
}