]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetfloat.C
2001-12-28 Lars Gullik Bj�nnes <larsbj@birdstep.com>
[lyx.git] / src / insets / insetfloat.C
index cc893bc70d5fe5381d8803c415bea9a6e6b10e47..1d4c3614cb81a9fbc0dc6b67415468138b08ec09 100644 (file)
@@ -3,9 +3,9 @@
  * 
  *           LyX, The Document Processor
  *      
- *          Copyright 1998 The LyX Team.
+ *          Copyright 1998-2001 The LyX Team.
  *
- *======================================================*/
+ * ====================================================== */
 
 #include <config.h>
 
 #include "gettext.h"
 #include "lyxfont.h"
 #include "BufferView.h"
-#include "Painter.h"
 #include "lyxtext.h"
 #include "insets/insettext.h"
 #include "support/LOstream.h"
+#include "support/lstrings.h"
 #include "FloatList.h"
 #include "LaTeXFeatures.h"
 #include "debug.h"
+#include "Floating.h"
+#include "buffer.h"
+#include "LyXView.h"
+#include "frontends/Dialogs.h"
 
 using std::ostream;
 using std::endl;
@@ -76,129 +80,234 @@ using std::endl;
 //   \newfloat{algorithm}{htbp}{loa}[<sect>]
 //   \floatname{algorithm}{Algorithm}
 //
+// The intention is that floats should be definable from two places:
+//          - layout files
+//          - the "gui" (i.e. by the user)
+//
+// From layout files.
+// This should only be done for floats defined in a documentclass and that
+// does not need any additional packages. The two most known floats in this
+// category is "table" and "figure". Floats defined in layout files are only
+// stored in lyx files if the user modifies them.
+//
+// By the user.
+// There should be a gui dialog (and also a collection of lyxfuncs) where
+// the user can modify existing floats and/or create new ones.
+//
+// The individual floats will also have some settable
+// variables: wide and placement.
+//
 // Lgb
 
-InsetFloat::InsetFloat() : InsetCollapsable()
+InsetFloat::InsetFloat(string const & type)
+       : InsetCollapsable(), wide_(false)
 {
-    setLabel(_("float"));
-    LyXFont font(LyXFont::ALL_SANE);
-    font.decSize();
-    font.decSize();
-    font.setColor(LColor::footnote);
-    setLabelFont(font);
-    setAutoCollapse(false);
-    setInsetName("Float");
-    floatType = "table";
-    floatPlacement = "H";
+       string lab(_("float:"));
+       lab += type;
+       setLabel(lab);
+       LyXFont font(LyXFont::ALL_SANE);
+       font.decSize();
+       font.decSize();
+       font.setColor(LColor::collapsable);
+       setLabelFont(font);
+       floatType_ = type;
+       setInsetName(type);
 }
 
 
-void InsetFloat::Write(Buffer const * buf, ostream & os) const
+InsetFloat::InsetFloat(InsetFloat const & in, bool same_id)
+       : InsetCollapsable(in, same_id), floatType_(in.floatType_),
+         floatPlacement_(in.floatPlacement_), wide_(in.wide_)
+{}
+
+
+InsetFloat::~InsetFloat()
 {
-       os << getInsetName()
-          << "\ntype " << floatType
-          << "\nplacement " << floatPlacement << "\n";
-       InsetCollapsable::Write(buf, os);
+       hideDialog();
 }
 
 
-void InsetFloat::Read(Buffer const * buf, LyXLex & lex)
+void InsetFloat::write(Buffer const * buf, ostream & os) const
 {
-       if (lex.IsOK()) {
+       os << "Float " // getInsetName()
+          << floatType_ << '\n';
+
+       if (floatPlacement_.empty()) {
+               os << "placement "
+                  << floatList.getType(floatType_).placement() << "\n";
+       } else {
+               os << "placement " << floatPlacement_ << "\n";
+       }
+       if (wide_) {
+               os << "wide true\n";
+       } else {
+               os << "wide false\n";
+       }
+       
+       InsetCollapsable::write(buf, os);
+}
+
+
+void InsetFloat::read(Buffer const * buf, LyXLex & lex)
+{
+       if (lex.isOK()) {
                lex.next();
-               string token = lex.GetString();
-               if (token == "type") {
+               string token = lex.getString();
+               if (token == "placement") {
                        lex.next();
-                       floatType = lex.GetString();
+                       floatPlacement_ = lex.getString();
+               } else {
+                       lyxerr << "InsetFloat::Read: Missing placement!"
+                              << endl;
+                       // take countermeasures
+                       lex.pushToken(token);
                }
                lex.next();
-               token = lex.GetString();
-               if (token == "placement") {
+               token = lex.getString();
+               if (token == "wide") {
                        lex.next();
-                       floatPlacement = lex.GetString();
+                       string const tmptoken = lex.getString();
+                       if (tmptoken == "true")
+                               wide(true);
+                       else
+                               wide(false);
+               } else {
+                       lyxerr << "InsetFloat::Read:: Missing wide!"
+                              << endl;
+                       // take countermeasures
+                       lex.pushToken(token);
                }
        }
-       InsetCollapsable::Read(buf, lex);
+       InsetCollapsable::read(buf, lex);
 }
 
 
-void InsetFloat::Validate(LaTeXFeatures & features) const
+void InsetFloat::validate(LaTeXFeatures & features) const
 {
-       features.usedFloats.insert(floatType);
+       if (contains(placement(), "H")) {
+               features.require("floats");
+       }
+       
+       features.useFloat(floatType_);
+       InsetCollapsable::validate(features);
 }
 
 
-Inset * InsetFloat::Clone() const
+Inset * InsetFloat::clone(Buffer const &, bool same_id) const
 {
-    InsetFloat * result = new InsetFloat;
-    result->inset->init(inset);
-
-    result->collapsed = collapsed;
-    return result;
+       return new InsetFloat(*const_cast<InsetFloat *>(this), same_id);
 }
 
 
-char const * InsetFloat::EditMessage() const
+string const InsetFloat::editMessage() const
 {
-    return _("Opened Float Inset");
+       return _("Opened Float Inset");
 }
 
 
-int InsetFloat::Latex(Buffer const * buf,
+int InsetFloat::latex(Buffer const * buf,
                      ostream & os, bool fragile, bool fp) const
 {
-       os << "\\begin{" << floatType << "}";
-       if (!floatPlacement.empty()
-           && floatPlacement != floatList.defaultPlacement(floatType))
-               os << "[" << floatPlacement << "]";
+       string const tmptype = (wide_ ? floatType_ + "*" : floatType_);
+       // Figure out the float placement to use.
+       // From lowest to highest:
+       // - float default placement
+       // - document wide default placement
+       // - specific float placement
+       string placement;
+       string const buf_placement = buf->params.float_placement;
+       string const def_placement = floatList.defaultPlacement(floatType_);
+       if (!floatPlacement_.empty()
+           && floatPlacement_ != def_placement) {
+               placement = floatPlacement_;
+       } else if (!buf_placement.empty()
+                  && buf_placement != def_placement) {
+               placement = buf_placement;
+       }
+       
+       os << "\\begin{" << tmptype << "}";
+       // We only output placement if different from the def_placement.
+       if (!placement.empty()) {
+               os << "[" << placement << "]";
+       }
+       
        os << "%\n";
     
-    int i = inset->Latex(buf, os, fragile, fp);
-    os << "\\end{" << floatType << "}%\n";
-    
-    return i + 2;
+       int const i = inset.latex(buf, os, fragile, fp);
+       os << "\\end{" << tmptype << "}%\n";
+       
+       return i + 2;
 }
 
 
-bool InsetFloat::InsertInset(BufferView * bv, Inset * in)
+int InsetFloat::docbook(Buffer const * buf, ostream & os) const
 {
-    if (!InsertInsetAllowed(in))
-       return false;
+       os << "<" << floatType_ << ">";
+       int const i = inset.docbook(buf, os);
+       os << "</" << floatType_ << ">";
 
-    return inset->InsertInset(bv, in);
+       return i;
 }
 
 
-bool InsetFloat::InsertInsetAllowed(Inset * in) const
+bool InsetFloat::insetAllowed(Inset::Code code) const
 {
-    if ((in->LyxCode() == Inset::FOOT_CODE) ||
-       (in->LyxCode() == Inset::MARGIN_CODE)) {
-       return false;
-    }
-    return true;
+       if (code == Inset::FLOAT_CODE)
+               return false;
+       if (inset.getLockingInset() != const_cast<InsetFloat *>(this))
+               return inset.insetAllowed(code);
+       if ((code == Inset::FOOT_CODE) || (code == Inset::MARGIN_CODE))
+               return false;
+       return true;
 }
 
-#if 0
-LyXFont InsetFloat::GetDrawFont(BufferView * bv,
-                               LyXParagraph * p, int pos) const
+
+bool InsetFloat::showInsetDialog(BufferView * bv) const
 {
-    LyXFont fn = getLyXText(bv)->GetFont(bv->buffer(), p, pos);
-    fn.decSize().decSize();
-    return fn;
+       if (!inset.showInsetDialog(bv)) {
+               bv->owner()->getDialogs()->showFloat(const_cast<InsetFloat *>(this)); 
+       }
+       return true;
 }
-#endif
 
-void InsetFloat::InsetButtonRelease(BufferView * bv, int x, int y, int button)
+
+string const & InsetFloat::type() const 
 {
-       if (x >= 0
-           && x < button_length
-           && y >= button_top_y
-           && y < button_bottom_y
-           && button == 3) {
-               // This obviously need to change.
-               lyxerr << "InsetFloat: Let's edit this floats parameters!"
-                      << endl;
+       return floatType_;
+}
+
+
+void InsetFloat::placement(string const & p)
+{
+       // FIX: Here we should only allow the placement to be set
+       // if a valid value.
+       floatPlacement_ = p;
+}
+
+
+string const & InsetFloat::placement() const
+{
+       return floatPlacement_;
+}
+
+
+void InsetFloat::wide(bool w)
+{
+       wide_ = w;
+       if (wide_) {
+               string lab(_("float:"));
+               lab += floatType_;
+               lab += "*";
+               setLabel(lab);
        } else {
-               InsetCollapsable::InsetButtonRelease(bv, x, y, button);
+               string lab(_("float:"));
+               lab += floatType_;
+               setLabel(lab);
        }
 }
+
+
+bool InsetFloat::wide() const
+{
+       return wide_;
+}