#include "box.h"
#include "lyxfont.h"
-class Painter;
+#include <string>
+
+namespace lyx {
+
class LyXText;
class Paragraph;
class CursorSlice;
+namespace frontend { class Painter; }
+
/** A collapsable text inset
*/
///
InsetCollapsable(BufferParams const &, CollapseStatus status = Open);
///
+ InsetCollapsable(InsetCollapsable const & rhs);
+ ///
void read(Buffer const &, LyXLex &);
///
void write(Buffer const &, std::ostream &) const;
///
- void metrics(MetricsInfo &, Dimension &) const;
+ bool metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
void drawSelection(PainterInfo & pi, int x, int y) const;
/// return x,y of given position relative to the inset's baseline
- void cursorPos(CursorSlice const & sl, bool boundary, int & x, int & y) const;
+ void cursorPos(BufferView const & bv, CursorSlice const & sl,
+ bool boundary, int & x, int & y) const;
///
bool hitButton(FuncRequest const &) const;
///
- std::string const getNewLabel(std::string const & l) const;
+ docstring const getNewLabel(docstring const & l) const;
///
EDITABLE editable() const;
/// can we go further down on mouse click?
bool descendable() const;
///
- bool isTextInset() const { return true; }
- ///
- void setLabel(std::string const & l);
+ void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
///
bool getStatus(LCursor &, FuncRequest const &, FuncStatus &) const;
///
void setStatus(LCursor & cur, CollapseStatus st);
+ ///
+ bool setMouseHover(bool mouse_hover);
protected:
///
InsetBase * editXY(LCursor & cur, int x, int y);
///
void setInlined() { status_ = Inlined; }
+ /// Is the width forced to some value?
+ virtual bool hasFixedWidth() const { return false; }
+ ///
+ docstring floatName(std::string const & type, BufferParams const &);
protected:
///
///
mutable int topbaseline;
///
- mutable std::string label;
+ mutable docstring label;
private:
///
mutable CollapseStatus status_;
mutable bool autoOpen_;
///
mutable Dimension textdim_;
+ /// changes color when mouse enters/leaves this inset
+ bool mouse_hover_;
};
// A helper function that pushes the cursor out of the inset.
void leaveInset(LCursor & cur, InsetBase const & in);
+} // namespace lyx
+
#endif