using std::endl;
using std::max;
+
InsetCollapsable::InsetCollapsable()
: UpdatableInset()
{
}
+#if 0
Inset * InsetCollapsable::Clone(Buffer const &) const
{
- InsetCollapsable * result = new InsetCollapsable();
+ InsetCollapsable * result = new InsetCollapsable;
result->inset.init(&inset);
result->inset.setOwner(result);
result->collapsed = collapsed;
return result;
}
+#endif
bool InsetCollapsable::InsertInset(BufferView * bv, Inset * in)
collapsed = lex.GetBool();
} else {
lyxerr << "InsetCollapsable::Read: Missing collapsed!"
- << endl;
+ << endl;
}
}
inset.Read(buf, lex);
int ascent = 0;
int descent = 0;
pain.buttonText(0, 0, label, labelfont, false,
- width, ascent, descent);
+ width, ascent, descent);
return ascent;
}
int ascent = 0;
int descent = 0;
pain.buttonText(0, 0, label, labelfont, false,
- width, ascent, descent);
+ width, ascent, descent);
return descent;
}
int ascent;
int descent;
pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
- width, ascent, descent);
+ width, ascent, descent);
return width + (2*TEXT_TO_INSET_OFFSET);
}
if (collapsed)
return descent_collapsed(bv->painter(), font);
- return descent_collapsed(bv->painter(), font) + inset.descent(bv, font) +
- inset.ascent(bv, font) + TEXT_TO_BOTTOM_OFFSET;
+ return descent_collapsed(bv->painter(), font)
+ + inset.descent(bv, font)
+ + inset.ascent(bv, font)
+ + TEXT_TO_BOTTOM_OFFSET;
}
void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
- int baseline, float & x) const
+ int baseline, float & x) const
{
int width = 0;
pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
- baseline, label, labelfont, true, width);
+ baseline, label, labelfont, true, width);
x += width + TEXT_TO_INSET_OFFSET;
}
void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
- int baseline, float & x, bool cleared) const
+ int baseline, float & x, bool cleared) const
{
+ if (nodraw())
+ return;
+
Painter & pain = bv->painter();
button_length = widthCollapsed;
button_top_y = -ascent(bv, f);
button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
- descent_collapsed(pain, f);
+ descent_collapsed(pain, f);
+
if (collapsed) {
draw_collapsed(pain, f, baseline, x);
x += TEXT_TO_INSET_OFFSET;
return;
}
- if (!cleared && ((inset.need_update == InsetText::FULL) ||
- (inset.need_update == InsetText::INIT) ||
- (top_x != int(x)) || (top_baseline != baseline))) {
+ float old_x = x;
+
+#if 0
+ UpdatableInset::draw(bv, f, baseline, x, cleared);
+#else
+ if (!owner())
+ x += static_cast<float>(scroll());
+#endif
+ if (!cleared && (inset.need_update == InsetText::FULL ||
+ inset.need_update == InsetText::INIT ||
+ top_x != int(x) ||
+ top_baseline != baseline))
+ {
+#if 1
+ // we don't need anymore to clear here we just have to tell
+ // the underlying LyXText that it should do the RowClear!
+ inset.SetUpdateStatus(bv, InsetText::FULL);
+ bv->text->status = LyXText::CHANGED_IN_DRAW;
+ return;
+#else
int w = owner() ? width(bv, f) : pain.paperWidth();
int h = ascent(bv, f) + descent(bv, f);
- int tx = (needFullRow() && !owner()) ? 0 : int(x);
- int ty = max(0, baseline - ascent(bv, f));
-
+ int const tx = (needFullRow() && !owner()) ? 0 : int(x);
+ int const ty = max(0, baseline - ascent(bv, f));
+
if ((ty + h) > pain.paperHeight())
h = pain.paperHeight();
if ((top_x + w) > pain.paperWidth())
h += (baseline - ascent(bv, f));
pain.fillRectangle(tx, ty - 1, w, h + 2);
cleared = true;
+#endif
}
top_x = int(x);
top_baseline = baseline;
- float dummy = x;
- int bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
+ int const bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
- draw_collapsed(pain, f, bl, dummy);
+ draw_collapsed(pain, f, bl, old_x);
inset.draw(bv, f,
- bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
- x, cleared);
+ bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
+ x, cleared);
need_update = NONE;
}
-void InsetCollapsable::Edit(BufferView * bv, int xp, int yp, unsigned int button)
+void InsetCollapsable::Edit(BufferView * bv, int xp, int yp,
+ unsigned int button)
{
UpdatableInset::Edit(bv, xp, yp, button);
} else if (!collapsed) {
if (!bv->lockInset(this))
return;
- inset.Edit(bv, xp, yp+(top_baseline - inset.y()), button);
+ inset.Edit(bv, xp, yp + (top_baseline - inset.y()), button);
}
}
collapsed = true;
}
inset.InsetUnlock(bv);
+ if (scroll())
+ scroll(bv, 0.0F);
bv->updateInset(this, false);
}
-void InsetCollapsable::InsetButtonPress(BufferView * bv,int x,int y,int button)
+void InsetCollapsable::InsetButtonPress(BufferView * bv, int x, int y,
+ int button)
{
if (!collapsed && (y > button_bottom_y)) {
- inset.InsetButtonPress(bv, x, y+(top_baseline - inset.y()), button);
+ inset.InsetButtonPress(bv, x, y + (top_baseline - inset.y()),
+ button);
}
}
int x, int y, int button)
{
if ((x >= 0) && (x < button_length) &&
- (y >= button_top_y) && (y <= button_bottom_y)) {
+ (y >= button_top_y) && (y <= button_bottom_y)) {
if (collapsed) {
collapsed = false;
inset.InsetButtonRelease(bv, 0, 0, button);
bv->updateInset(this, false);
}
} else if (!collapsed && (y > button_top_y)) {
- inset.InsetButtonRelease(bv, x, y+(top_baseline-inset.y()), button);
+ inset.InsetButtonRelease(bv, x, y + (top_baseline-inset.y()),
+ button);
}
}
int x, int y, int state)
{
if (x > button_bottom_y) {
- inset.InsetMotionNotify(bv, x, y+(top_baseline - inset.y()), state);
+ inset.InsetMotionNotify(bv, x, y + (top_baseline - inset.y()),
+ state);
}
}
int InsetCollapsable::Latex(Buffer const * buf, ostream & os,
- bool fragile, bool free_spc) const
+ bool fragile, bool free_spc) const
{
return inset.Latex(buf, os, fragile, free_spc);
}
void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
- bool reinit)
+ bool reinit)
{
if (reinit) {
need_update = FULL;
void InsetCollapsable::SetFont(BufferView * bv,
- LyXFont const & font, bool toggleall)
+ LyXFont const & font, bool toggleall)
{
inset.SetFont(bv, font, toggleall);
}
LyXText * InsetCollapsable::getLyXText(BufferView const * bv,
- bool const recursive) const
+ bool const recursive) const
{
return inset.getLyXText(bv, recursive);
}
LyXFont font(LyXFont::ALL_SANE);
oldWidth = width(bv, font);
}
+
+
+std::vector<string> const InsetCollapsable::getLabelList() const
+{
+ return inset.getLabelList();
+}
+
+bool InsetCollapsable::nodraw() const
+{
+ return inset.nodraw();
+}
+
+int InsetCollapsable::scroll(bool recursive) const
+{
+ int sx = UpdatableInset::scroll(false);
+
+ if (recursive)
+ sx += inset.scroll(recursive);
+
+ return sx;
+}