*
* LyX, The Document Processor
*
- * Copyright (C) 1998 The LyX Team.
+ * Copyright 1998-2001 The LyX Team.
*
* ======================================================
*/
using std::ostream;
using std::endl;
+using std::max;
+
InsetCollapsable::InsetCollapsable()
: UpdatableInset()
{
- inset = new InsetText;
- inset->setOwner(this);
- collapsed = true;
- label = "Label";
- autocollapse = true;
- inset->SetAutoBreakRows(true);
- inset->SetDrawFrame(0, InsetText::ALWAYS);
- inset->SetFrameColor(0, LColor::footnoteframe);
- button_length = button_top_y = button_bottom_y = 0;
- setInsetName("Collapsable");
- widthCollapsed = oldWidth = 0;
- need_update = FULL;
+ inset.setOwner(this);
+ collapsed = false;
+ label = "Label";
+ autocollapse = true;
+ inset.SetAutoBreakRows(true);
+ inset.SetDrawFrame(0, InsetText::ALWAYS);
+ inset.SetFrameColor(0, LColor::footnoteframe);
+ button_length = button_top_y = button_bottom_y = 0;
+ setInsetName("Collapsable");
+ widthCollapsed = oldWidth = 0;
+ need_update = FULL;
}
-Inset * InsetCollapsable::Clone() const
+#if 0
+Inset * InsetCollapsable::Clone(Buffer const &) const
{
- InsetCollapsable * result = new InsetCollapsable();
- result->inset->init(inset);
- result->inset->setOwner(result);
+ InsetCollapsable * result = new InsetCollapsable;
+ result->inset.init(&inset);
+ result->inset.setOwner(result);
- result->collapsed = collapsed;
- return result;
+ result->collapsed = collapsed;
+ return result;
}
+#endif
bool InsetCollapsable::InsertInset(BufferView * bv, Inset * in)
{
- if (!InsertInsetAllowed(in)) {
- lyxerr << "InsetCollapsable::InsertInset: "
- "Unable to insert inset." << endl;
- return false;
- }
-
- return inset->InsertInset(bv, in);
+ if (!InsertInsetAllowed(in)) {
+ lyxerr << "InsetCollapsable::InsertInset: "
+ "Unable to insert inset." << endl;
+ return false;
+ }
+ return inset.InsertInset(bv, in);
}
void InsetCollapsable::Write(Buffer const * buf, ostream & os) const
{
- os << "collapsed " << tostr(collapsed) << "\n";
- inset->WriteParagraphData(buf, os);
+ os << "collapsed " << tostr(collapsed) << "\n";
+ inset.WriteParagraphData(buf, os);
}
void InsetCollapsable::Read(Buffer const * buf, LyXLex & lex)
{
- string token;
-
- if (lex.IsOK()) {
- lex.next();
- token = lex.GetString();
- if (token == "collapsed") {
- lex.next();
- collapsed = lex.GetBool();
+ if (lex.IsOK()) {
+ lex.next();
+ string const token = lex.GetString();
+ if (token == "collapsed") {
+ lex.next();
+ collapsed = lex.GetBool();
+ } else {
+ lyxerr << "InsetCollapsable::Read: Missing collapsed!"
+ << endl;
+ }
}
- }
- inset->Read(buf, lex);
+ inset.Read(buf, lex);
}
int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
{
- int width = 0, ascent = 0, descent = 0;
- pain.buttonText(0, 0, label.c_str(), labelfont, false,
- width, ascent, descent);
- return ascent;
+ int width = 0;
+ int ascent = 0;
+ int descent = 0;
+ pain.buttonText(0, 0, label, labelfont, false,
+ width, ascent, descent);
+ return ascent;
}
int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
{
- int width = 0, ascent = 0, descent = 0;
- pain.buttonText(0, 0, label.c_str(), labelfont, false,
- width, ascent, descent);
- return descent;
+ int width = 0;
+ int ascent = 0;
+ int descent = 0;
+ pain.buttonText(0, 0, label, labelfont, false,
+ width, ascent, descent);
+ return descent;
}
int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
{
- int width, ascent, descent;
- pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label.c_str(), labelfont, false,
- width, ascent, descent);
- return width + (2*TEXT_TO_INSET_OFFSET);
+ int width;
+ int ascent;
+ int descent;
+ pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
+ width, ascent, descent);
+ return width + (2*TEXT_TO_INSET_OFFSET);
}
int InsetCollapsable::ascent(BufferView * bv, LyXFont const & font) const
{
- if (collapsed)
return ascent_collapsed(bv->painter(), font);
- else
- return inset->ascent(bv, font) + TEXT_TO_TOP_OFFSET;
}
int InsetCollapsable::descent(BufferView * bv, LyXFont const & font) const
{
- if (collapsed)
- return descent_collapsed(bv->painter(), font);
- else
- return inset->descent(bv, font) + TEXT_TO_BOTTOM_OFFSET;
+ if (collapsed)
+ return descent_collapsed(bv->painter(), font);
+
+ return descent_collapsed(bv->painter(), font)
+ + inset.descent(bv, font)
+ + inset.ascent(bv, font)
+ + TEXT_TO_BOTTOM_OFFSET;
}
int InsetCollapsable::width(BufferView * bv, LyXFont const & font) const
{
- if (collapsed)
- return widthCollapsed;
+ if (collapsed)
+ return widthCollapsed;
- return inset->width(bv, font) + widthCollapsed;
+ return (inset.width(bv, font) > widthCollapsed) ?
+ inset.width(bv, font) : widthCollapsed;
}
void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
int baseline, float & x) const
{
- int width = 0;
- pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
- baseline, label.c_str(), labelfont, true, width);
- x += width + TEXT_TO_INSET_OFFSET;
+ int width = 0;
+ pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
+ baseline, label, labelfont, true, width);
+ x += width + TEXT_TO_INSET_OFFSET;
}
void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
int baseline, float & x, bool cleared) const
{
- Painter & pain = bv->painter();
-
- button_length = widthCollapsed;
- button_top_y = -ascent_collapsed(pain, f);
- button_bottom_y = descent_collapsed(pain, f);
- if (collapsed) {
- draw_collapsed(pain, f, baseline, x);
- x += TEXT_TO_INSET_OFFSET;
- return;
- }
-
- if (!cleared && ((inset->need_update == InsetText::FULL) ||
- (inset->need_update == InsetText::INIT) ||
- (top_x!=int(x)) || (top_baseline!=baseline))) {
- int w = owner()? width(bv, f) : pain.paperWidth();
- int h = ascent(bv,f) + descent(bv, f);
- int tx = (needFullRow() && !owner())? 0:int(x);
- int ty = baseline - ascent(bv,f);
-
- if (ty < 0)
- ty = 0;
- if ((ty + h) > pain.paperHeight())
- h = pain.paperHeight();
- if ((top_x + w) > pain.paperWidth())
- w = pain.paperWidth();
- pain.fillRectangle(tx, ty-1, w, h+2);
- cleared = true;
- }
-
- // not needed if collapsed
- top_x = int(x);
- top_baseline = baseline;
-
- draw_collapsed(pain, f, baseline, x);
- inset->draw(bv, f, baseline, x, cleared);
- need_update = NONE;
-}
-
-
-void InsetCollapsable::Edit(BufferView * bv, int x, int y, unsigned int button)
-{
- UpdatableInset::Edit(bv, x, y, button);
-
- if (collapsed && autocollapse) {
- collapsed = false;
- if (!bv->lockInset(this))
- return;
- bv->updateInset(this, false);
- inset->Edit(bv, 0, 0, button);
- } else if (!collapsed) {
- if (!bv->lockInset(this))
- return;
- inset->Edit(bv, x-widthCollapsed, y, button);
- }
+ if (nodraw())
+ return;
+
+ Painter & pain = bv->painter();
+
+ button_length = widthCollapsed;
+ button_top_y = -ascent(bv, f);
+ button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
+ descent_collapsed(pain, f);
+
+ if (collapsed) {
+ draw_collapsed(pain, f, baseline, x);
+ x += TEXT_TO_INSET_OFFSET;
+ return;
+ }
+
+ float old_x = x;
+
+#if 0
+ UpdatableInset::draw(bv, f, baseline, x, cleared);
+#else
+ if (!owner())
+ x += static_cast<float>(scroll());
+#endif
+ if (!cleared && (inset.need_update == InsetText::FULL ||
+ inset.need_update == InsetText::INIT ||
+ top_x != int(x) ||
+ top_baseline != baseline))
+ {
+#if 1
+ // we don't need anymore to clear here we just have to tell
+ // the underlying LyXText that it should do the RowClear!
+ inset.SetUpdateStatus(bv, InsetText::FULL);
+ bv->text->status = LyXText::CHANGED_IN_DRAW;
+ return;
+#else
+ int w = owner() ? width(bv, f) : pain.paperWidth();
+ int h = ascent(bv, f) + descent(bv, f);
+ int const tx = (needFullRow() && !owner()) ? 0 : int(x);
+ int const ty = max(0, baseline - ascent(bv, f));
+
+ if ((ty + h) > pain.paperHeight())
+ h = pain.paperHeight();
+ if ((top_x + w) > pain.paperWidth())
+ w = pain.paperWidth();
+ if (baseline < 0)
+ h += (baseline - ascent(bv, f));
+ pain.fillRectangle(tx, ty - 1, w, h + 2);
+ cleared = true;
+#endif
+ }
+
+ top_x = int(x);
+ top_baseline = baseline;
+
+ int const bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
+
+ draw_collapsed(pain, f, bl, old_x);
+ inset.draw(bv, f,
+ bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
+ x, cleared);
+ need_update = NONE;
+}
+
+
+void InsetCollapsable::Edit(BufferView * bv, int xp, int yp,
+ unsigned int button)
+{
+ UpdatableInset::Edit(bv, xp, yp, button);
+
+ if (collapsed && autocollapse) {
+ collapsed = false;
+ if (!bv->lockInset(this))
+ return;
+ bv->updateInset(this, false);
+ inset.Edit(bv, 0, 0, button);
+ } else if (!collapsed) {
+ if (!bv->lockInset(this))
+ return;
+ inset.Edit(bv, xp, yp + (top_baseline - inset.y()), button);
+ }
}
void InsetCollapsable::InsetUnlock(BufferView * bv)
{
- if (autocollapse) {
- collapsed = true;
- }
- inset->InsetUnlock(bv);
- bv->updateInset(this, false);
+ if (autocollapse) {
+ collapsed = true;
+ }
+ inset.InsetUnlock(bv);
+ if (scroll())
+ scroll(bv, 0.0F);
+ bv->updateInset(this, false);
}
-void InsetCollapsable::InsetButtonPress(BufferView * bv,int x,int y,int button)
+void InsetCollapsable::InsetButtonPress(BufferView * bv, int x, int y,
+ int button)
{
- if (!collapsed && (x >= button_length)) {
- inset->InsetButtonPress(bv, x-widthCollapsed, y, button);
- }
+ if (!collapsed && (y > button_bottom_y)) {
+ inset.InsetButtonPress(bv, x, y + (top_baseline - inset.y()),
+ button);
+ }
}
void InsetCollapsable::InsetButtonRelease(BufferView * bv,
int x, int y, int button)
{
- if ((x >= 0) && (x < button_length) &&
- (y >= button_top_y) && (y < button_bottom_y)) {
- if (collapsed) {
- collapsed = false;
- inset->InsetButtonRelease(bv, 0, 0, button);
- bv->updateInset(this, false);
- } else {
- collapsed = true;
- bv->unlockInset(this);
- bv->updateInset(this, false);
+ if ((x >= 0) && (x < button_length) &&
+ (y >= button_top_y) && (y <= button_bottom_y)) {
+ if (collapsed) {
+ collapsed = false;
+ inset.InsetButtonRelease(bv, 0, 0, button);
+ bv->updateInset(this, false);
+ } else {
+ collapsed = true;
+ bv->unlockInset(this);
+ bv->updateInset(this, false);
+ }
+ } else if (!collapsed && (y > button_top_y)) {
+ inset.InsetButtonRelease(bv, x, y + (top_baseline-inset.y()),
+ button);
}
- } else if (!collapsed && (x >= button_length) && (y >= button_top_y)) {
- inset->InsetButtonRelease(bv, x-widthCollapsed, y, button);
- }
}
void InsetCollapsable::InsetMotionNotify(BufferView * bv,
int x, int y, int state)
{
- if (x >= button_length) {
- inset->InsetMotionNotify(bv, x-widthCollapsed, y, state);
- }
+ if (x > button_bottom_y) {
+ inset.InsetMotionNotify(bv, x, y + (top_baseline - inset.y()),
+ state);
+ }
}
void InsetCollapsable::InsetKeyPress(XKeyEvent * xke)
{
- inset->InsetKeyPress(xke);
+ inset.InsetKeyPress(xke);
}
-int InsetCollapsable::Latex(Buffer const * buf, ostream & os, bool fragile, bool free_spc) const
+int InsetCollapsable::Latex(Buffer const * buf, ostream & os,
+ bool fragile, bool free_spc) const
{
- return inset->Latex(buf, os, fragile, free_spc);
+ return inset.Latex(buf, os, fragile, free_spc);
}
-int InsetCollapsable::getMaxWidth(Painter & pain,
+int InsetCollapsable::getMaxWidth(BufferView * bv,
UpdatableInset const * inset) const
{
- int w;
- w = UpdatableInset::getMaxWidth(pain,inset);
+ int const w = UpdatableInset::getMaxWidth(bv, inset);
- if (w < 0) {
- return w;
- }
- w -= widthCollapsed;
- // should be at least 30 pixels !!!
- if (w < 30)
- w = 30;
- return w; // - top_x - widthCollapsed;
+ if (w < 0) {
+ // What does a negative max width signify? (Lgb)
+ // Use the max width of the draw-area (Jug)
+ return w;
+ }
+ // should be at least 30 pixels !!!
+ return max(30, w - widthCollapsed);
}
-#if 0
-int InsetCollapsable::getMaxTextWidth(Painter & pain,
- UpdatableInset const * inset) const
-{
- return getMaxWidth(pain, inset) - widthCollapsed;
-}
-#endif
void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
bool reinit)
{
- if (reinit) {
- need_update = FULL;
- if (owner())
- owner()->update(bv, font, true);
- return;
- }
- if (!widthCollapsed) {
- widthCollapsed = width_collapsed(bv->painter(), font);
- inset->deleteLyXText(bv);
- need_update = FULL;
- if (owner()) {
- owner()->update(bv, font);
+ if (reinit) {
+ need_update = FULL;
+ if (owner())
+ owner()->update(bv, font, true);
return;
}
- }
- if (oldWidth != width(bv, font)) {
- oldWidth = width(bv, font);
- inset->deleteLyXText(bv);
- need_update = FULL;
- if (owner()) {
- owner()->update(bv, font);
- return;
+ if (!widthCollapsed) {
+ widthCollapsed = width_collapsed(bv->painter(), font);
+ inset.resizeLyXText(bv);
+ need_update = FULL;
+ if (owner()) {
+ owner()->update(bv, font);
+ return;
+ }
+ }
+ if (oldWidth != width(bv, font)) {
+ oldWidth = width(bv, font);
+ inset.resizeLyXText(bv);
+ need_update = FULL;
+ if (owner()) {
+ owner()->update(bv, font);
+ return;
+ }
}
- }
- inset->update(bv, font);
+ inset.update(bv, font);
}
+
UpdatableInset::RESULT
-InsetCollapsable::LocalDispatch(BufferView * bv, int action, string const & arg)
+InsetCollapsable::LocalDispatch(BufferView * bv, kb_action action,
+ string const & arg)
{
- UpdatableInset::RESULT result = inset->LocalDispatch(bv, action, arg);
- if (result == FINISHED)
- bv->unlockInset(this);
- return result;
+ UpdatableInset::RESULT result = inset.LocalDispatch(bv, action, arg);
+ if (result == FINISHED)
+ bv->unlockInset(this);
+ return result;
}
+
bool InsetCollapsable::LockInsetInInset(BufferView * bv, UpdatableInset * in)
{
- if (inset == in)
- return true;
- return inset->LockInsetInInset(bv, in);
+ if (&inset == in)
+ return true;
+ return inset.LockInsetInInset(bv, in);
}
bool InsetCollapsable::UnlockInsetInInset(BufferView * bv, UpdatableInset * in,
bool lr)
{
- if (inset == in) {
- bv->unlockInset(this);
- return true;
- }
- return inset->UnlockInsetInInset(bv, in, lr);
+ if (&inset == in) {
+ bv->unlockInset(this);
+ return true;
+ }
+ return inset.UnlockInsetInInset(bv, in, lr);
}
bool InsetCollapsable::UpdateInsetInInset(BufferView * bv, Inset *in)
{
- if (in == inset)
- return true;
- return inset->UpdateInsetInInset(bv, in);
+ if (&inset == in)
+ return true;
+ return inset.UpdateInsetInInset(bv, in);
}
-int InsetCollapsable::InsetInInsetY()
+unsigned int InsetCollapsable::InsetInInsetY()
{
- return inset->InsetInInsetY();
+ return inset.InsetInInsetY() - (top_baseline - inset.y());
}
void InsetCollapsable::Validate(LaTeXFeatures & features) const
{
- inset->Validate(features);
+ inset.Validate(features);
}
void InsetCollapsable::GetCursorPos(BufferView * bv, int & x, int & y) const
{
- inset->GetCursorPos(bv, x , y);
+ inset.GetCursorPos(bv, x , y);
}
void InsetCollapsable::ToggleInsetCursor(BufferView * bv)
{
- inset->ToggleInsetCursor(bv);
+ inset.ToggleInsetCursor(bv);
}
UpdatableInset * InsetCollapsable::GetLockingInset()
{
- UpdatableInset * in = inset->GetLockingInset();
- if (inset == in)
- return this;
- return in;
+ UpdatableInset * in = inset.GetLockingInset();
+ if (&inset == in)
+ return this;
+ return in;
}
UpdatableInset * InsetCollapsable::GetFirstLockingInsetOfType(Inset::Code c)
{
- if (c == LyxCode())
- return this;
- return inset->GetFirstLockingInsetOfType(c);
+ if (c == LyxCode())
+ return this;
+ return inset.GetFirstLockingInsetOfType(c);
}
void InsetCollapsable::SetFont(BufferView * bv,
LyXFont const & font, bool toggleall)
{
- inset->SetFont(bv, font, toggleall);
+ inset.SetFont(bv, font, toggleall);
}
+
bool InsetCollapsable::doClearArea() const
{
- return inset->doClearArea();
+ return inset.doClearArea();
}
-LyXText * InsetCollapsable::getLyXText(BufferView * bv) const
+LyXText * InsetCollapsable::getLyXText(BufferView const * bv,
+ bool const recursive) const
{
- return inset->getLyXText(bv);
+ return inset.getLyXText(bv, recursive);
}
-void InsetCollapsable::deleteLyXText(BufferView * bv)
+void InsetCollapsable::deleteLyXText(BufferView * bv, bool recursive) const
{
- inset->deleteLyXText(bv);
+ inset.deleteLyXText(bv, recursive);
+}
+
+
+void InsetCollapsable::resizeLyXText(BufferView * bv) const
+{
+ inset.resizeLyXText(bv);
+ LyXFont font(LyXFont::ALL_SANE);
+ oldWidth = width(bv, font);
+}
+
+
+std::vector<string> const InsetCollapsable::getLabelList() const
+{
+ return inset.getLabelList();
+}
+
+bool InsetCollapsable::nodraw() const
+{
+ return inset.nodraw();
+}
+
+int InsetCollapsable::scroll(bool recursive) const
+{
+ int sx = UpdatableInset::scroll(false);
+
+ if (recursive)
+ sx += inset.scroll(recursive);
+
+ return sx;
}