]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetcollapsable.C
fix compilation pb ; update eu.po
[lyx.git] / src / insets / insetcollapsable.C
index 1889b8a1694c4417886d2f85e36f4dbf4021818e..e73455ce2a3cb27b3d3d173e14f1eb6ae4fd0d2b 100644 (file)
@@ -3,7 +3,7 @@
  * 
  *           LyX, The Document Processor
  *      
- *          Copyright (C) 1998 The LyX Team.
+ *          Copyright 1998-2001 The LyX Team.
  *
  * ======================================================
  */
 #include "lyxfont.h"
 #include "BufferView.h"
 #include "Painter.h"
+#include "insets/insettext.h"
 #include "support/LOstream.h"
 #include "support/lstrings.h"
+#include "debug.h"
+#include "lyxtext.h"
+
+class LyXText;
 
 using std::ostream;
+using std::endl;
+using std::max;
+
 
 InsetCollapsable::InsetCollapsable()
-       : InsetText()
+       : UpdatableInset()
 {
-    collapsed = true;
-    label = "Label";
-    autocollapse = true;
-    autoBreakRows = true;
-    framecolor = LColor::footnoteframe;
-    widthOffset = 2 * TEXT_TO_INSET_OFFSET + 2; // 1+1 (frame)
-    button_length = button_top_y = button_bottom_y = 0;
-    setInsetName("Collapsable");
+       inset.setOwner(this);
+       collapsed = false;
+       label = "Label";
+       autocollapse = true;
+       inset.SetAutoBreakRows(true);
+       inset.SetDrawFrame(0, InsetText::ALWAYS);
+       inset.SetFrameColor(0, LColor::footnoteframe);
+       button_length = button_top_y = button_bottom_y = 0;
+       setInsetName("Collapsable");
+       widthCollapsed = oldWidth = 0;
+       need_update = FULL;
 }
 
 
-Inset * InsetCollapsable::Clone() const
+#if 0
+Inset * InsetCollapsable::Clone(Buffer const &) const
 {
-    InsetCollapsable * result = new InsetCollapsable();
-    result->init(this);
+       InsetCollapsable * result = new InsetCollapsable;
+       result->inset.init(&inset);
+       result->inset.setOwner(result);
 
-    result->collapsed = collapsed;
-    return result;
+       result->collapsed = collapsed;
+       return result;
+}
+#endif
+
+
+bool InsetCollapsable::InsertInset(BufferView * bv, Inset * in)
+{
+       if (!InsertInsetAllowed(in)) {
+               lyxerr << "InsetCollapsable::InsertInset: "
+                       "Unable to insert inset." << endl;
+               return false;
+       }
+       return inset.InsertInset(bv, in);
 }
 
 
 void InsetCollapsable::Write(Buffer const * buf, ostream & os) const
 {
-    os << "collapsed " << tostr(!display()) << "\n";
-    WriteParagraphData(buf, os);
+       os << "collapsed " << tostr(collapsed) << "\n";
+       inset.WriteParagraphData(buf, os);
 }
 
 
+
 void InsetCollapsable::Read(Buffer const * buf, LyXLex & lex)
 {
-    if (lex.IsOK()) {
-       lex.next();
-        string token = lex.GetString();
-       if (token == "collapsed") {
-           lex.next();
-           collapsed = lex.GetBool();
+       if (lex.IsOK()) {
+               lex.next();
+               string const token = lex.GetString();
+               if (token == "collapsed") {
+                       lex.next();
+                       collapsed = lex.GetBool();
+               } else {
+                       lyxerr << "InsetCollapsable::Read: Missing collapsed!"
+                              << endl;
+               }
        }
-    }
-    InsetText::Read(buf, lex);
+       inset.Read(buf, lex);
 }
 
 
 int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
 {
-    int width = 0, ascent = 0, descent = 0;
-    pain.buttonText(0, 0, label.c_str(), labelfont, false, 
-                   width, ascent, descent);
-    return ascent;
+       int width = 0;
+       int ascent = 0;
+       int descent = 0;
+       pain.buttonText(0, 0, label, labelfont, false, 
+                       width, ascent, descent);
+       return ascent;
 }
 
 
 int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
 {
-    int width = 0, ascent = 0, descent = 0;
-    pain.buttonText(0, 0, label.c_str(), labelfont, false, 
-                   width, ascent, descent);
-    return descent;
+       int width = 0;
+       int ascent = 0;
+       int descent = 0;
+       pain.buttonText(0, 0, label, labelfont, false, 
+                       width, ascent, descent);
+       return descent;
 }
 
 
 int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
 {
-    int width, ascent, descent;
-    pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label.c_str(), labelfont, false,
-                   width, ascent, descent);
-    return width + (2*TEXT_TO_INSET_OFFSET);
+       int width;
+       int ascent;
+       int descent;
+       pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
+                       width, ascent, descent);
+       return width + (2*TEXT_TO_INSET_OFFSET);
 }
 
 
-int InsetCollapsable::ascent(Painter & pain, LyXFont const & font) const
+int InsetCollapsable::ascent(BufferView * bv, LyXFont const & font) const
 {
-    if (collapsed) 
-       return ascent_collapsed(pain, font);
-    else 
-       return InsetText::ascent(pain, font) + TEXT_TO_TOP_OFFSET;
+       return ascent_collapsed(bv->painter(), font);
 }
 
 
-int InsetCollapsable::descent(Painter & pain, LyXFont const & font) const
+int InsetCollapsable::descent(BufferView * bv, LyXFont const & font) const
 {
-    if (collapsed) 
-       return descent_collapsed(pain, font);
-    else 
-       return InsetText::descent(pain, font) + TEXT_TO_BOTTOM_OFFSET;
+       if (collapsed) 
+               return descent_collapsed(bv->painter(), font);
+
+       return descent_collapsed(bv->painter(), font)
+               + inset.descent(bv, font)
+               + inset.ascent(bv, font)
+               + TEXT_TO_BOTTOM_OFFSET;
 }
 
 
-int InsetCollapsable::width(Painter & pain, LyXFont const & font) const
+int InsetCollapsable::width(BufferView * bv, LyXFont const & font) const
 {
-    if (collapsed) 
-       return width_collapsed(pain, font);
+       if (collapsed) 
+               return widthCollapsed;
 
-    return InsetText::width(pain, font) + width_collapsed(pain,font) +
-           widthOffset;
+       return (inset.width(bv, font) > widthCollapsed) ?
+               inset.width(bv, font) : widthCollapsed;
 }
 
 
-void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const & font,
+void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
                                      int baseline, float & x) const
 {
-    int width = 0;
-    pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
-                   baseline-ascent(pain, font)+ascent_collapsed(pain, font),
-                   label.c_str(), labelfont, true, width);
-    x += width + (2 * TEXT_TO_INSET_OFFSET);
+       int width = 0;
+       pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
+                       baseline, label, labelfont, true, width);
+       x += width + TEXT_TO_INSET_OFFSET;
 }
 
 
 void InsetCollapsable::draw(BufferView * bv, LyXFont const & f, 
                            int baseline, float & x, bool cleared) const
 {
-    Painter & pain = bv->painter();
-
-    button_length = width_collapsed(pain, labelfont) + 2;
-    button_top_y = -ascent_collapsed(pain, f);
-    button_bottom_y = descent_collapsed(pain, f);
-    if (collapsed) {
-       draw_collapsed(pain, f, baseline, x);
-       return;
-    }
-
-    if (!cleared && ((need_update==FULL) || (topx!=int(x)) ||
-                    (topbaseline!=baseline))) {
-       int w =  width(pain, f);
-       int h = ascent(pain,f) + descent(pain, f);
-       int tx = display()? 0:topx;
-       int ty = baseline - ascent(pain,f);
-       
-       if (ty < 0)
-           ty = 0;
-       if ((ty + h) > pain.paperHeight())
-           h = pain.paperHeight();
-       if ((topx + w) > pain.paperWidth())
-           w = pain.paperWidth();
-       pain.fillRectangle(tx, ty-1, w, h+2);
-       cleared = true;
-    }
-
-    // not needed if collapsed
-    topx = int(x);
-    topbaseline = baseline;
-
-    int w =  InsetText::width(pain, f) + (2 * TEXT_TO_INSET_OFFSET);
-    int h = ascent(pain,f) + descent(pain, f);
-
-    draw_collapsed(pain, f, baseline, x);
-    x -= TEXT_TO_INSET_OFFSET;
-
-    int save_x = static_cast<int>(x);
-    x += TEXT_TO_INSET_OFFSET;
-    InsetText::draw(bv, f, baseline, x, cleared);
-    pain.rectangle(save_x, baseline - ascent(pain, f), w, h, framecolor);
-}
-
-
-void InsetCollapsable::Edit(BufferView * bv, int x, int y, unsigned int button)
-{
-    if (collapsed && autocollapse) {
-       collapsed = false;
-       UpdateLocal(bv, FULL, false);
-       InsetText::Edit(bv, 0, 0, button);
-    } else if (!collapsed) {
-       InsetText::Edit(bv, x, y, button);
-    }
+       if (nodraw())
+               return;
+
+       Painter & pain = bv->painter();
+
+       button_length = widthCollapsed;
+       button_top_y = -ascent(bv, f);
+       button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
+               descent_collapsed(pain, f);
+
+       if (collapsed) {
+               draw_collapsed(pain, f, baseline, x);
+               x += TEXT_TO_INSET_OFFSET;
+               return;
+       }
+
+       float old_x = x;
+
+#if 0
+       UpdatableInset::draw(bv, f, baseline, x, cleared);
+#else
+       if (!owner())
+               x += static_cast<float>(scroll());
+#endif
+       if (!cleared && (inset.need_update == InsetText::FULL ||
+                        inset.need_update == InsetText::INIT ||
+                        top_x != int(x) ||
+                        top_baseline != baseline))
+       {
+#if 1
+               // we don't need anymore to clear here we just have to tell
+               // the underlying LyXText that it should do the RowClear!
+               inset.SetUpdateStatus(bv, InsetText::FULL);
+               bv->text->status = LyXText::CHANGED_IN_DRAW;
+               return;
+#else
+               int w =  owner() ? width(bv, f) : pain.paperWidth();
+               int h = ascent(bv, f) + descent(bv, f);
+               int const tx = (needFullRow() && !owner()) ? 0 : int(x);
+               int const ty = max(0, baseline - ascent(bv, f));
+
+               if ((ty + h) > pain.paperHeight())
+                       h = pain.paperHeight();
+               if ((top_x + w) > pain.paperWidth())
+                       w = pain.paperWidth();
+               if (baseline < 0)
+                       h += (baseline - ascent(bv, f));
+               pain.fillRectangle(tx, ty - 1, w, h + 2);
+               cleared = true;
+#endif
+       }
+
+       top_x = int(x);
+       top_baseline = baseline;
+
+       int const bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
+
+       draw_collapsed(pain, f, bl, old_x);
+       inset.draw(bv, f, 
+                  bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
+                  x, cleared);
+       need_update = NONE;
+}
+
+
+void InsetCollapsable::Edit(BufferView * bv, int xp, int yp,
+                           unsigned int button)
+{
+       UpdatableInset::Edit(bv, xp, yp, button);
+
+       if (collapsed && autocollapse) {
+               collapsed = false;
+               if (!bv->lockInset(this))
+                       return;
+               bv->updateInset(this, false);
+               inset.Edit(bv, 0, 0, button);
+       } else if (!collapsed) {
+               if (!bv->lockInset(this))
+                       return;
+               inset.Edit(bv, xp, yp + (top_baseline - inset.y()), button);
+       }
 }
 
 
@@ -204,77 +266,245 @@ Inset::EDITABLE InsetCollapsable::Editable() const
 
 void InsetCollapsable::InsetUnlock(BufferView * bv)
 {
-    if (autocollapse) {
-       collapsed = true;
-    }
-    InsetText::InsetUnlock(bv);
-    UpdateLocal(bv, FULL, false);
+       if (autocollapse) {
+               collapsed = true;
+       }
+       inset.InsetUnlock(bv);
+       if (scroll())
+               scroll(bv, 0.0F);
+       bv->updateInset(this, false);
 }
 
 
-void InsetCollapsable::InsetButtonPress(BufferView * bv,int x,int y,int button)
+void InsetCollapsable::InsetButtonPress(BufferView * bv, int x, int y,
+                                       int button)
 {
-    if (!collapsed && (x >= button_length)) {
-       InsetText::InsetButtonPress(bv, x, y, button);
-    }
+       if (!collapsed && (y > button_bottom_y)) {
+               inset.InsetButtonPress(bv, x, y + (top_baseline - inset.y()),
+                                      button);
+       }
 }
 
 
 void InsetCollapsable::InsetButtonRelease(BufferView * bv,
                                          int x, int y, int button)
 {
-    if ((x >= 0)  && (x < button_length) &&
-       (y >= button_top_y) &&  (y < button_bottom_y)) {
-       if (collapsed) {
-           collapsed = false;
-           InsetText::InsetButtonRelease(bv, 0, 0, button);
-           UpdateLocal(bv, FULL, false);
-       } else {
-           collapsed = true;
-           UpdateLocal(bv, FULL, false);
-           bv->unlockInset(this);
+       if ((x >= 0)  && (x < button_length) &&
+           (y >= button_top_y) &&  (y <= button_bottom_y)) {
+               if (collapsed) {
+                       collapsed = false;
+                       inset.InsetButtonRelease(bv, 0, 0, button);
+                       bv->updateInset(this, false);
+               } else {
+                       collapsed = true;
+                       bv->unlockInset(this);
+                       bv->updateInset(this, false);
+               }
+       } else if (!collapsed && (y > button_top_y)) {
+               inset.InsetButtonRelease(bv, x, y + (top_baseline-inset.y()),
+                                        button);
        }
-    } else if (!collapsed && (x >= button_length) && (y >= button_top_y)) {
-       InsetText::InsetButtonRelease(bv, x, y, button);
-    }
 }
 
 
 void InsetCollapsable::InsetMotionNotify(BufferView * bv,
                                         int x, int y, int state)
 {
-    if (x >= button_length) {
-       InsetText::InsetMotionNotify(bv, x, y, state);
-    }
+       if (x > button_bottom_y) {
+               inset.InsetMotionNotify(bv, x, y + (top_baseline - inset.y()),
+                                       state);
+       }
 }
 
 
-int InsetCollapsable::getMaxWidth(Painter & pain,
+void InsetCollapsable::InsetKeyPress(XKeyEvent * xke)
+{
+       inset.InsetKeyPress(xke);
+}
+
+
+int InsetCollapsable::Latex(Buffer const * buf, ostream & os,
+                           bool fragile, bool free_spc) const
+{
+       return inset.Latex(buf, os, fragile, free_spc);
+}
+
+
+int InsetCollapsable::getMaxWidth(BufferView * bv,
                                  UpdatableInset const * inset) const
 {
-    if ((this == inset) && !owner())
-       return pain.paperWidth();
-    if (this == inset)
-        return static_cast<UpdatableInset*>(owner())->getMaxWidth(pain,inset);
-    if (owner())
-        return static_cast<UpdatableInset*>(owner())->getMaxWidth(pain,inset)-
-               width_collapsed(pain, labelfont) - widthOffset;
+       int const w = UpdatableInset::getMaxWidth(bv, inset);
 
-    return pain.paperWidth()-width_collapsed(pain, labelfont) - widthOffset;
+       if (w < 0) {
+               // What does a negative max width signify? (Lgb)
+               // Use the max width of the draw-area (Jug)
+               return w;
+       }
+       // should be at least 30 pixels !!!
+       return max(30, w - widthCollapsed);
 }
 
 
-int InsetCollapsable::getMaxTextWidth(Painter & pain,
-                                     UpdatableInset const * inset) const
+void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
+                             bool reinit)
 {
-    return getMaxWidth(pain, inset) -
-       width_collapsed(pain, labelfont) - widthOffset;
+       if (reinit) {
+               need_update = FULL;
+               if (owner())
+                       owner()->update(bv, font, true);
+               return;
+       }
+       if (!widthCollapsed) {
+               widthCollapsed = width_collapsed(bv->painter(), font);
+               inset.resizeLyXText(bv);
+               need_update = FULL;
+               if (owner()) {
+                       owner()->update(bv, font);
+                       return;
+               }
+       }
+       if (oldWidth != width(bv, font)) {
+               oldWidth = width(bv, font);
+               inset.resizeLyXText(bv);
+               need_update = FULL;
+               if (owner()) {
+                       owner()->update(bv, font);
+                       return;
+               }
+       }
+       inset.update(bv, font);
+}
+
+
+UpdatableInset::RESULT
+InsetCollapsable::LocalDispatch(BufferView * bv, kb_action action,
+                               string const & arg)
+{
+       UpdatableInset::RESULT result = inset.LocalDispatch(bv, action, arg);
+       if (result == FINISHED)
+               bv->unlockInset(this);
+       return result;
+}
+
+
+bool InsetCollapsable::LockInsetInInset(BufferView * bv, UpdatableInset * in)
+{
+       if (&inset == in)
+               return true;
+       return inset.LockInsetInInset(bv, in);
 }
 
 
-void InsetCollapsable::update(BufferView * bv,
-                             LyXFont const & font, bool dodraw)
+bool InsetCollapsable::UnlockInsetInInset(BufferView * bv, UpdatableInset * in,
+                                         bool lr)
 {
-    drawTextXOffset = width_collapsed(bv->painter(), font);
-    InsetText::update(bv, font, dodraw);
+       if (&inset == in) {
+               bv->unlockInset(this);
+               return true;
+       }
+       return inset.UnlockInsetInInset(bv, in, lr);
+}
+
+
+bool InsetCollapsable::UpdateInsetInInset(BufferView * bv, Inset *in)
+{
+       if (&inset == in)
+               return true;
+       return inset.UpdateInsetInInset(bv, in);
+}
+
+
+unsigned int InsetCollapsable::InsetInInsetY()
+{
+       return inset.InsetInInsetY() - (top_baseline - inset.y());
+}
+
+
+void InsetCollapsable::Validate(LaTeXFeatures & features) const
+{
+       inset.Validate(features);
+}
+
+
+void InsetCollapsable::GetCursorPos(BufferView * bv, int & x, int & y) const
+{
+       inset.GetCursorPos(bv, x , y);
+}
+
+
+void InsetCollapsable::ToggleInsetCursor(BufferView * bv)
+{
+       inset.ToggleInsetCursor(bv);
+}
+
+
+UpdatableInset * InsetCollapsable::GetLockingInset()
+{
+       UpdatableInset * in = inset.GetLockingInset();
+       if (&inset == in)
+               return this;
+       return in;
+}
+
+
+UpdatableInset * InsetCollapsable::GetFirstLockingInsetOfType(Inset::Code c)
+{
+       if (c == LyxCode())
+               return this;
+       return inset.GetFirstLockingInsetOfType(c);
+}
+
+
+void InsetCollapsable::SetFont(BufferView * bv,
+                              LyXFont const & font, bool toggleall)
+{
+       inset.SetFont(bv, font, toggleall);
+}
+
+
+bool InsetCollapsable::doClearArea() const
+{
+       return inset.doClearArea();
+}
+
+
+LyXText * InsetCollapsable::getLyXText(BufferView const * bv,
+                                      bool const recursive) const
+{
+       return inset.getLyXText(bv, recursive);
+}
+
+
+void InsetCollapsable::deleteLyXText(BufferView * bv, bool recursive) const
+{
+       inset.deleteLyXText(bv, recursive);
+}
+
+
+void InsetCollapsable::resizeLyXText(BufferView * bv) const
+{
+       inset.resizeLyXText(bv);
+       LyXFont font(LyXFont::ALL_SANE);
+       oldWidth = width(bv, font);
+}
+
+
+std::vector<string> const InsetCollapsable::getLabelList() const
+{
+       return inset.getLabelList();
+}
+
+bool InsetCollapsable::nodraw() const
+{
+       return inset.nodraw();
+}
+
+int InsetCollapsable::scroll(bool recursive) const
+{
+       int sx = UpdatableInset::scroll(false);
+
+       if (recursive)
+               sx += inset.scroll(recursive);
+
+       return sx;
 }