#include "lyxfont.h"
#include "BufferView.h"
#include "Painter.h"
-#include "insets/insettext.h"
-#include "support/LOstream.h"
-#include "support/lstrings.h"
#include "debug.h"
#include "lyxtext.h"
+#include "font.h"
+#include "lyxlex.h"
-class LyXText;
+#include "insets/insettext.h"
+#include "support/LOstream.h"
+#include "support/lstrings.h"
+
+using std::vector;
using std::ostream;
using std::endl;
using std::max;
+class LyXText;
+
+
InsetCollapsable::InsetCollapsable(bool collapsed)
: UpdatableInset(), collapsed_(collapsed),
- button_length(0), button_top_y(0), button_bottom_y(0),
- label("Label"), autocollapse(true),
- widthCollapsed(0), oldWidth(0), need_update(FULL)
-
+ button_length(0), button_top_y(0), button_bottom_y(0),
+ need_update(NONE), label("Label"),
+#if 0
+ autocollapse(false),
+#endif
+ oldWidth(0), in_update(false)
{
inset.setOwner(this);
inset.setAutoBreakRows(true);
}
+InsetCollapsable::InsetCollapsable(InsetCollapsable const & in, bool same_id)
+ : UpdatableInset(in, same_id), collapsed_(in.collapsed_),
+ framecolor(in.framecolor), labelfont(in.labelfont),
+ button_length(0), button_top_y(0), button_bottom_y(0),
+ need_update(NONE), label(in.label),
+#if 0
+ autocollapse(in.autocollapse),
+#endif
+ oldWidth(0), in_update(false)
+{
+ inset.init(&(in.inset), same_id);
+ inset.setOwner(this);
+}
+
+
bool InsetCollapsable::insertInset(BufferView * bv, Inset * in)
{
if (!insetAllowed(in->lyxCode())) {
void InsetCollapsable::read(Buffer const * buf, LyXLex & lex)
{
- if (lex.IsOK()) {
+ if (lex.isOK()) {
lex.next();
- string const token = lex.GetString();
+ string const token = lex.getString();
if (token == "collapsed") {
lex.next();
- collapsed_ = lex.GetBool();
+ collapsed_ = lex.getBool();
} else {
lyxerr << "InsetCollapsable::Read: Missing collapsed!"
<< endl;
+ // Take countermeasures
+ lex.pushToken(token);
}
}
inset.read(buf, lex);
}
-int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
+int InsetCollapsable::ascent_collapsed() const
{
int width = 0;
int ascent = 0;
int descent = 0;
- pain.buttonText(0, 0, label, labelfont, false,
- width, ascent, descent);
+ lyxfont::buttonText(label, labelfont, width, ascent, descent);
return ascent;
}
-int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
+int InsetCollapsable::descent_collapsed() const
{
int width = 0;
int ascent = 0;
int descent = 0;
- pain.buttonText(0, 0, label, labelfont, false,
- width, ascent, descent);
+ lyxfont::buttonText(label, labelfont, width, ascent, descent);
return descent;
}
-int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
+//int InsetCollapsable::width_collapsed(Painter & pain) const
+int InsetCollapsable::width_collapsed() const
{
int width;
int ascent;
int descent;
- pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
- width, ascent, descent);
+ lyxfont::buttonText(label, labelfont, width, ascent, descent);
return width + (2*TEXT_TO_INSET_OFFSET);
}
-int InsetCollapsable::ascent(BufferView * bv, LyXFont const & font) const
+int InsetCollapsable::ascent(BufferView * /*bv*/, LyXFont const &) const
{
- return ascent_collapsed(bv->painter(), font);
+ return ascent_collapsed();
}
int InsetCollapsable::descent(BufferView * bv, LyXFont const & font) const
{
if (collapsed_)
- return descent_collapsed(bv->painter(), font);
+ return descent_collapsed();
- return descent_collapsed(bv->painter(), font)
+ return descent_collapsed()
+ inset.descent(bv, font)
+ inset.ascent(bv, font)
+ TEXT_TO_BOTTOM_OFFSET;
int InsetCollapsable::width(BufferView * bv, LyXFont const & font) const
{
- if (!widthCollapsed)
- widthCollapsed = width_collapsed(bv->painter(), font);
-
if (collapsed_)
- return widthCollapsed;
+ return width_collapsed();
+
+ int widthCollapsed = width_collapsed();
return (inset.width(bv, font) > widthCollapsed) ?
inset.width(bv, font) : widthCollapsed;
}
-void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
+void InsetCollapsable::draw_collapsed(Painter & pain,
int baseline, float & x) const
{
- int width = 0;
pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
- baseline, label, labelfont, true, width);
- x += width + TEXT_TO_INSET_OFFSET;
+ baseline, label, labelfont);
+ x += width_collapsed();
}
void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
- int baseline, float & x, bool cleared) const
+ int baseline, float & x, bool cleared) const
{
+ if (need_update != NONE) {
+ const_cast<InsetText *>(&inset)->update(bv, f, true);
+ bv->text->status(bv, LyXText::CHANGED_IN_DRAW);
+ need_update = NONE;
+ return;
+ }
if (nodraw())
return;
Painter & pain = bv->painter();
- if (!widthCollapsed)
- widthCollapsed = width_collapsed(pain, f);
-
- button_length = widthCollapsed;
+ button_length = width_collapsed();
button_top_y = -ascent(bv, f);
- button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
- descent_collapsed(pain, f);
+ button_bottom_y = -ascent(bv, f) + ascent_collapsed() +
+ descent_collapsed();
- if (collapsed_) {
- draw_collapsed(pain, f, baseline, x);
- x += TEXT_TO_INSET_OFFSET;
+ if (!isOpen()) {
+ draw_collapsed(pain, baseline, x);
return;
}
float old_x = x;
-#if 0
- UpdatableInset::draw(bv, f, baseline, x, cleared);
-#else
if (!owner())
x += static_cast<float>(scroll());
-#endif
+
if (!cleared && (inset.need_update == InsetText::FULL ||
- inset.need_update == InsetText::INIT ||
- top_x != int(x) ||
- top_baseline != baseline))
+ inset.need_update == InsetText::INIT ||
+ top_x != int(x) ||
+ top_baseline != baseline))
{
-#if 1
// we don't need anymore to clear here we just have to tell
// the underlying LyXText that it should do the RowClear!
inset.setUpdateStatus(bv, InsetText::FULL);
bv->text->status(bv, LyXText::CHANGED_IN_DRAW);
return;
-#else
- int w = owner() ? width(bv, f) : pain.paperWidth();
- int h = ascent(bv, f) + descent(bv, f);
- int const tx = (needFullRow() && !owner()) ? 0 : int(x);
- int const ty = max(0, baseline - ascent(bv, f));
-
- if ((ty + h) > pain.paperHeight())
- h = pain.paperHeight();
- if ((top_x + w) > pain.paperWidth())
- w = pain.paperWidth();
- if (baseline < 0)
- h += (baseline - ascent(bv, f));
- pain.fillRectangle(tx, ty - 1, w, h + 2);
- cleared = true;
-#endif
}
top_x = int(x);
+ topx_set = true;
top_baseline = baseline;
- int const bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
-
- draw_collapsed(pain, f, bl, old_x);
+ int const bl = baseline - ascent(bv, f) + ascent_collapsed();
+
+ draw_collapsed(pain, bl, old_x);
inset.draw(bv, f,
- bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
- x, cleared);
- need_update = NONE;
+ bl + descent_collapsed() + inset.ascent(bv, f),
+ x, cleared);
+ if (x < (top_x + button_length + TEXT_TO_INSET_OFFSET))
+ x = top_x + button_length + TEXT_TO_INSET_OFFSET;
}
if (collapsed_) {
collapsed_ = false;
+ // set this only here as it should be recollapsed only if
+ // it was already collapsed!
+ first_after_edit = true;
if (!bv->lockInset(this))
return;
bv->updateInset(this, false);
- inset.edit(bv, 0, 0, button);
+ inset.edit(bv);
} else {
if (!bv->lockInset(this))
return;
- LyXFont font(LyXFont::ALL_SANE);
- int yy = ascent(bv, font) + yp -
- (ascent_collapsed(bv->painter(), font) +
- descent_collapsed(bv->painter(), font) +
- inset.ascent(bv, font));
- inset.edit(bv, xp, yy, button);
+ if (yp <= button_bottom_y) {
+ inset.edit(bv);
+ } else {
+ LyXFont font(LyXFont::ALL_SANE);
+ int yy = ascent(bv, font) + yp -
+ (ascent_collapsed() +
+ descent_collapsed() +
+ inset.ascent(bv, font));
+ inset.edit(bv, xp, yy, button);
+ }
}
}
collapsed_ = false;
if (!bv->lockInset(this))
return;
+ inset.setUpdateStatus(bv, InsetText::FULL);
bv->updateInset(this, false);
inset.edit(bv, front);
} else {
return;
inset.edit(bv, front);
}
+ first_after_edit = true;
}
void InsetCollapsable::insetUnlock(BufferView * bv)
{
+#if 0
if (autocollapse) {
+ if (change_label_with_text) {
+ draw_label = get_new_label();
+ } else {
+ draw_label = label;
+ }
collapsed_ = true;
}
+#endif
inset.insetUnlock(bv);
if (scroll())
scroll(bv, 0.0F);
}
-void InsetCollapsable::insetButtonPress(BufferView * bv, int x, int y,
- int button)
+void InsetCollapsable::insetButtonPress(BufferView * bv,
+ int x, int y, int button)
{
if (!collapsed_ && (y > button_bottom_y)) {
LyXFont font(LyXFont::ALL_SANE);
int yy = ascent(bv, font) + y -
- (ascent_collapsed(bv->painter(), font) +
- descent_collapsed(bv->painter(), font) +
+ (ascent_collapsed() +
+ descent_collapsed() +
inset.ascent(bv, font));
inset.insetButtonPress(bv, x, yy, button);
}
}
-void InsetCollapsable::insetButtonRelease(BufferView * bv,
- int x, int y, int button)
+bool InsetCollapsable::insetButtonRelease(BufferView * bv,
+ int x, int y, int button)
{
- if ((x >= 0) && (x < button_length) &&
- (y >= button_top_y) && (y <= button_bottom_y)) {
+ bool ret = false;
+ if ((button != 3) && (x >= 0) && (x < button_length) &&
+ (y >= button_top_y) && (y <= button_bottom_y))
+ {
if (collapsed_) {
collapsed_ = false;
- inset.insetButtonRelease(bv, 0, 0, button);
+// should not be called on inset open!
+// inset.insetButtonRelease(bv, 0, 0, button);
+ inset.setUpdateStatus(bv, InsetText::FULL);
bv->updateInset(this, false);
} else {
collapsed_ = true;
bv->unlockInset(this);
bv->updateInset(this, false);
}
- } else if (!collapsed_ && (y > button_top_y)) {
+ } else if (!collapsed_ && (y > button_bottom_y)) {
LyXFont font(LyXFont::ALL_SANE);
int yy = ascent(bv, font) + y -
- (ascent_collapsed(bv->painter(), font) +
- descent_collapsed(bv->painter(), font) +
+ (ascent_collapsed() +
+ descent_collapsed() +
inset.ascent(bv, font));
- inset.insetButtonRelease(bv, x, yy, button);
+ ret = inset.insetButtonRelease(bv, x, yy, button);
}
+ if ((button == 3) && !ret) {
+ return showInsetDialog(bv);
+ }
+ return false;
}
void InsetCollapsable::insetMotionNotify(BufferView * bv,
- int x, int y, int state)
+ int x, int y, int state)
{
- if (x > button_bottom_y) {
+ if (y > button_bottom_y) {
LyXFont font(LyXFont::ALL_SANE);
int yy = ascent(bv, font) + y -
- (ascent_collapsed(bv->painter(), font) +
- descent_collapsed(bv->painter(), font) +
+ (ascent_collapsed() +
+ descent_collapsed() +
inset.ascent(bv, font));
inset.insetMotionNotify(bv, x, yy, state);
}
int InsetCollapsable::latex(Buffer const * buf, ostream & os,
- bool fragile, bool free_spc) const
+ bool fragile, bool free_spc) const
{
return inset.latex(buf, os, fragile, free_spc);
}
+int InsetCollapsable::ascii(Buffer const * buf, ostream & os, int ll) const
+{
+ return inset.ascii(buf, os, ll);
+}
+
+
+int InsetCollapsable::linuxdoc(Buffer const * buf, ostream & os) const
+{
+ return inset.linuxdoc(buf, os);
+}
+
+
+int InsetCollapsable::docbook(Buffer const * buf, ostream & os) const
+{
+ return inset.docbook(buf, os);
+}
+
+#if 0
int InsetCollapsable::getMaxWidth(BufferView * bv,
- UpdatableInset const * inset) const
+ UpdatableInset const * in) const
{
- int const w = UpdatableInset::getMaxWidth(bv, inset);
+#if 0
+ int const w = UpdatableInset::getMaxWidth(bv, in);
if (w < 0) {
// What does a negative max width signify? (Lgb)
return w;
}
// should be at least 30 pixels !!!
- return max(30, w - widthCollapsed);
+ return max(30, w - width_collapsed());
+#else
+ return UpdatableInset::getMaxWidth(bv, in);
+#endif
}
+#endif
void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
- bool reinit)
+ bool reinit)
{
-#if 0
- if (reinit) {
- need_update = FULL;
- if (owner())
+ if (in_update) {
+ if (reinit && owner()) {
owner()->update(bv, font, true);
- return;
- }
- if (!widthCollapsed) {
- widthCollapsed = width_collapsed(bv->painter(), font);
- inset.resizeLyXText(bv);
- need_update = FULL;
- if (owner()) {
- owner()->update(bv, font);
- return;
- }
- }
- if (oldWidth != width(bv, font)) {
- oldWidth = width(bv, font);
- inset.resizeLyXText(bv);
- need_update = FULL;
- if (owner()) {
- owner()->update(bv, font);
- return;
}
+ return;
}
-#else
- if (!widthCollapsed)
- widthCollapsed = width_collapsed(bv->painter(), font);
+ in_update = true;
inset.update(bv, font, reinit);
-#endif
+ if (reinit && owner()) {
+ owner()->update(bv, font, true);
+ }
+ in_update = false;
}
UpdatableInset::RESULT
InsetCollapsable::localDispatch(BufferView * bv, kb_action action,
- string const & arg)
+ string const & arg)
{
UpdatableInset::RESULT result = inset.localDispatch(bv, action, arg);
- if (result == FINISHED)
+ if (result >= FINISHED)
bv->unlockInset(this);
+ first_after_edit = false;
return result;
}
bool InsetCollapsable::unlockInsetInInset(BufferView * bv, UpdatableInset * in,
- bool lr)
+ bool lr)
{
if (&inset == in) {
bv->unlockInset(this);
bool InsetCollapsable::updateInsetInInset(BufferView * bv, Inset *in)
{
- if (&inset == in)
+ if (in == this)
return true;
return inset.updateInsetInInset(bv, in);
}
}
-std::vector<string> const InsetCollapsable::getLabelList() const
+vector<string> const InsetCollapsable::getLabelList() const
{
return inset.getLabelList();
}
Paragraph * InsetCollapsable::getParFromID(int id) const
{
+ lyxerr[Debug::INFO] << "Looking for paragraph " << id << endl;
return inset.getParFromID(id);
}
}
+Paragraph * InsetCollapsable::getFirstParagraph(int i) const
+{
+ return inset.getFirstParagraph(i);
+}
+
+
LyXCursor const & InsetCollapsable::cursor(BufferView * bv) const
{
return inset.cursor(bv);
return inset.getInsetFromID(id_arg);
}
-void InsetCollapsable::open(BufferView * bv, bool flag)
+
+void InsetCollapsable::open(BufferView * bv)
{
- if (flag == !collapsed_)
- return;
- collapsed_ = !flag;
+ if (!collapsed_) return;
+
+ collapsed_ = false;
bv->updateInset(this, false);
}
+
+
+void InsetCollapsable::close(BufferView * bv) const
+{
+ if (collapsed_)
+ return;
+
+ collapsed_ = true;
+ bv->updateInset(const_cast<InsetCollapsable *>(this), false);
+}
+
+
+void InsetCollapsable::setLabel(string const & l) const
+{
+ label = l;
+}
+
+
+bool InsetCollapsable::searchForward(BufferView * bv, string const & str,
+ bool cs, bool mw)
+{
+ bool found = inset.searchForward(bv, str, cs, mw);
+ if (first_after_edit && !found)
+ close(bv);
+ first_after_edit = false;
+ return found;
+}
+
+
+bool InsetCollapsable::searchBackward(BufferView * bv, string const & str,
+ bool cs, bool mw)
+{
+ bool found = inset.searchBackward(bv, str, cs, mw);
+ if (first_after_edit && !found)
+ close(bv);
+ first_after_edit = false;
+ return found;
+}
+
+
+string const InsetCollapsable::selectNextWordToSpellcheck(BufferView * bv,
+ float & value) const
+{
+ string const str = inset.selectNextWordToSpellcheck(bv, value);
+ if (first_after_edit && str.empty())
+ close(bv);
+ first_after_edit = false;
+ return str;
+}