using std::ostream;
+InsetCollapsable::CollapseStatus InsetCollapsable::status() const
+{
+ return (autoOpen_ && status_ != Inlined) ? Open : status_;
+}
+
+
InsetCollapsable::InsetCollapsable
(BufferParams const & bp, CollapseStatus status)
- : InsetText(bp), label("Label"), status_(status), openinlined_(false)
+ : InsetText(bp), label("Label"), status_(status),
+ openinlined_(false), autoOpen_(false)
{
setAutoBreakRows(true);
setDrawFrame(true);
void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
{
+ autoOpen_ = mi.base.bv->cursor().isInside(this);
mi.base.textwidth -= 2 * TEXT_TO_INSET_OFFSET;
- if (status_ == Inlined) {
+
+ if (status() == Inlined) {
InsetText::metrics(mi, dim);
} else {
dim = dimensionCollapsed();
- if (status_ == Open) {
+ if (status() == Open) {
InsetText::metrics(mi, textdim_);
+ bool oldopeninlined = openinlined_;
openinlined_ = (textdim_.wid + dim.wid <= mi.base.textwidth);
+ if (openinlined_ != oldopeninlined)
+ InsetText::metrics(mi, textdim_);
if (openinlined_) {
dim.wid += textdim_.wid;
dim.des = max(dim.des - textdim_.asc + dim.asc, textdim_.des);
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
const int xx = x + TEXT_TO_INSET_OFFSET;
- if (status_ == Inlined) {
+ if (status() == Inlined) {
InsetText::draw(pi, xx, y);
} else {
Dimension dimc = dimensionCollapsed();
button_dim.y2 = top + dimc.height();
pi.pain.buttonText(xx, top + dimc.asc, label, labelfont_);
- if (status_ == Open) {
+ if (status() == Open) {
int textx, texty;
if (openinlined_) {
textx = xx + dimc.width();
void InsetCollapsable::drawSelection(PainterInfo & pi, int x, int y) const
{
x += TEXT_TO_INSET_OFFSET;
- if (status_ == Open) {
+ if (status() == Open) {
if (openinlined_)
x += dimensionCollapsed().wid;
else
y += dimensionCollapsed().des + textdim_.asc;
}
- if (status_ != Collapsed)
+ if (status() != Collapsed)
InsetText::drawSelection(pi, x, y);
}
void InsetCollapsable::cursorPos
(CursorSlice const & sl, bool boundary, int & x, int & y) const
{
- if (status_ == Collapsed) {
- x = xo();
- y = yo();
- } else {
- InsetText::cursorPos(sl, boundary, x, y);
- if (status_ == Open) {
- if (openinlined_)
- x += dimensionCollapsed().wid;
- else
- y += dimensionCollapsed().height() - ascent()
- + TEXT_TO_INSET_OFFSET + textdim_.asc;
- }
- x += TEXT_TO_INSET_OFFSET;
+ BOOST_ASSERT(status() != Collapsed);
+
+ InsetText::cursorPos(sl, boundary, x, y);
+
+ if (status() == Open) {
+ if (openinlined_)
+ x += dimensionCollapsed().wid;
+ else
+ y += dimensionCollapsed().height() - ascent()
+ + TEXT_TO_INSET_OFFSET + textdim_.asc;
}
+ x += TEXT_TO_INSET_OFFSET;
}
InsetBase::EDITABLE InsetCollapsable::editable() const
{
- return status_ != Collapsed ? HIGHLY_EDITABLE : IS_EDITABLE;
+ return status() != Collapsed ? HIGHLY_EDITABLE : IS_EDITABLE;
}
bool InsetCollapsable::descendable() const
{
- return status_ != Collapsed;
+ return status() != Collapsed;
}
InsetBase * InsetCollapsable::editXY(LCursor & cur, int x, int y)
{
//lyxerr << "InsetCollapsable: edit xy" << endl;
- if (status_ == Collapsed)
+ if (status() == Collapsed)
return this;
cur.push(*this);
return InsetText::editXY(cur, x, y);
switch (cmd.action) {
case LFUN_MOUSE_PRESS:
- if (status_ == Inlined)
+ if (status() == Inlined)
InsetText::doDispatch(cur, cmd);
- else if (status_ == Open && !hitButton(cmd))
+ else if (status() == Open && !hitButton(cmd))
InsetText::doDispatch(cur, cmd);
else
cur.noUpdate();
case LFUN_MOUSE_TRIPLE:
if (status_ == Inlined)
InsetText::doDispatch(cur, cmd);
- else if (status_ == Open && !hitButton(cmd))
+ else if (status() && !hitButton(cmd))
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
}
- switch (status_) {
+ switch (status()) {
case Collapsed:
//lyxerr << "InsetCollapsable::lfunMouseRelease 1" << endl;
setStatus(cur, Open);
else if (cmd.argument == "close")
setStatus(cur, Collapsed);
- else if (cmd.argument == "toggle" || cmd.argument.empty())
- setStatus(cur, isOpen() ? Collapsed : Open);
+ else if (cmd.argument == "toggle" || cmd.argument.empty())
+ if (isOpen()) {
+ setStatus(cur, Collapsed);
+ cur.forwardPosNoDescend();
+ }
+ else
+ setStatus(cur, Open);
else // if assign or anything else
cur.undispatched();
cur.dispatched();
}
-int InsetCollapsable::scroll(bool recursive) const
-{
- int sx = UpdatableInset::scroll(false);
-
- if (recursive)
- sx += InsetText::scroll(false);
-
- return sx;
-}
-
-
void InsetCollapsable::setLabel(string const & l)
{
label = l;