#include "insetcollapsable.h"
#include "buffer.h"
+#include "bufferparams.h"
#include "BufferView.h"
#include "cursor.h"
#include "debug.h"
#include "dispatchresult.h"
+#include "FloatList.h"
+#include "FuncStatus.h"
+#include "gettext.h"
#include "LColor.h"
#include "lyxlex.h"
#include "funcrequest.h"
#include "metricsinfo.h"
#include "paragraph.h"
-#include "frontends/font_metrics.h"
+#include "frontends/FontMetrics.h"
#include "frontends/Painter.h"
-#include "frontends/LyXView.h"
-using lyx::graphics::PreviewLoader;
+namespace lyx {
+
+using graphics::PreviewLoader;
using std::endl;
using std::string;
using std::ostream;
-void leaveInset(LCursor & cur, InsetBase const & in)
+InsetCollapsable::CollapseStatus InsetCollapsable::status() const
{
- for (unsigned int i = 0; i != cur.size(); ++i) {
- if (&cur[i].inset() == &in) {
- cur.resize(i);
- return;
- }
- }
+ return (autoOpen_ && status_ != Inlined) ? Open : status_;
}
-InsetCollapsable::InsetCollapsable(BufferParams const & bp,
- CollapseStatus status)
- : InsetText(bp), label("Label"), status_(status), openinlined_(false)
+InsetCollapsable::InsetCollapsable
+ (BufferParams const & bp, CollapseStatus status)
+ : InsetText(bp), label(from_ascii("Label")), status_(status),
+ openinlined_(false), autoOpen_(false), mouse_hover_(false)
{
setAutoBreakRows(true);
- setDrawFrame(InsetText::ALWAYS);
+ setDrawFrame(true);
setFrameColor(LColor::collapsableframe);
- setInsetName("Collapsable");
+ setInsetName(from_ascii("Collapsable"));
setButtonLabel();
}
+InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs):
+ InsetText(rhs),
+ labelfont_(rhs.labelfont_),
+ button_dim(rhs.button_dim),
+ topx(rhs.topx),
+ topbaseline(rhs.topbaseline),
+ label(rhs.label),
+ status_(rhs.status_),
+ openinlined_(rhs.openinlined_),
+ autoOpen_(rhs.autoOpen_),
+ textdim_(rhs.textdim_),
+ // the sole purpose of this copy constructor
+ mouse_hover_(false)
+{
+}
+
+
void InsetCollapsable::write(Buffer const & buf, ostream & os) const
{
os << "status ";
}
-void InsetCollapsable::dimension_collapsed(Dimension & dim) const
+Dimension InsetCollapsable::dimensionCollapsed() const
{
- font_metrics::buttonText(label, labelfont_, dim.wid, dim.asc, dim.des);
+ Dimension dim;
+ theFontMetrics(labelfont_).buttonText(
+ label, dim.wid, dim.asc, dim.des);
+ return dim;
}
-void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
+bool InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
{
+ autoOpen_ = mi.base.bv->cursor().isInside(this);
mi.base.textwidth -= 2 * TEXT_TO_INSET_OFFSET;
- if (status_ == Inlined) {
+
+ if (status() == Inlined) {
InsetText::metrics(mi, dim);
} else {
- dimension_collapsed(dim);
- if (status_ == Open) {
+ dim = dimensionCollapsed();
+ if (status() == Open) {
InsetText::metrics(mi, textdim_);
- openinlined_ = (textdim_.wid + dim.wid <= mi.base.textwidth);
+ // This expression should not contain mi.base.texwidth
+ openinlined_ = !hasFixedWidth()
+ && textdim_.wid < 0.5 * mi.base.bv->workWidth();
if (openinlined_) {
+ // Correct for button width, and re-fit
+ mi.base.textwidth -= dim.wid;
+ InsetText::metrics(mi, textdim_);
dim.wid += textdim_.wid;
- dim.des = max(dim.des, textdim_.des);
- dim.asc = max(dim.asc, textdim_.asc);
+ dim.des = max(dim.des - textdim_.asc + dim.asc, textdim_.des);
+ dim.asc = textdim_.asc;
} else {
dim.des += textdim_.height() + TEXT_TO_BOTTOM_OFFSET;
dim.wid = max(dim.wid, textdim_.wid);
dim.des += TEXT_TO_INSET_OFFSET;
dim.wid += 2 * TEXT_TO_INSET_OFFSET;
mi.base.textwidth += 2 * TEXT_TO_INSET_OFFSET;
+ bool const changed = dim_ != dim;
dim_ = dim;
+ return changed;
}
-void InsetCollapsable::draw_collapsed(PainterInfo & pi, int x, int y) const
+bool InsetCollapsable::setMouseHover(bool mouse_hover)
{
- pi.pain.buttonText(x, y, label, labelfont_);
+ mouse_hover_ = mouse_hover;
+ return true;
}
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
- x += TEXT_TO_INSET_OFFSET;
- y += TEXT_TO_INSET_OFFSET;
-
- if (status_ == Inlined) {
- InsetText::draw(pi, x, y);
+ const int xx = x + TEXT_TO_INSET_OFFSET;
+ if (status() == Inlined) {
+ InsetText::draw(pi, xx, y);
} else {
- Dimension dimc;
- dimension_collapsed(dimc);
- int const aa = ascent();
- button_dim.x1 = x + 0;
- button_dim.x2 = x + dimc.width();
- button_dim.y1 = y - aa + pi.base.bv->top_y();
- button_dim.y2 = y - aa + pi.base.bv->top_y() + dimc.height();
-
- draw_collapsed(pi, x, y - aa + dimc.asc);
- if (status_ == Open) {
- if (openinlined_)
- InsetText::draw(pi, x + dimc.width(),
- y - aa + textdim_.asc);
- else
- InsetText::draw(pi, x, dimc.height()
- + y - aa + textdim_.asc);
+ Dimension dimc = dimensionCollapsed();
+ int const top = y - ascent() + TEXT_TO_INSET_OFFSET;
+ button_dim.x1 = xx + 0;
+ button_dim.x2 = xx + dimc.width();
+ button_dim.y1 = top;
+ button_dim.y2 = top + dimc.height();
+
+ pi.pain.buttonText(xx, top + dimc.asc, label, labelfont_, mouse_hover_);
+
+ if (status() == Open) {
+ int textx, texty;
+ if (openinlined_) {
+ textx = xx + dimc.width();
+ texty = top + textdim_.asc;
+ } else {
+ textx = xx;
+ texty = top + dimc.height() + textdim_.asc;
+ }
+ InsetText::draw(pi, textx, texty);
}
}
setPosCache(pi, x, y);
}
-InsetOld::EDITABLE InsetCollapsable::editable() const
+void InsetCollapsable::drawSelection(PainterInfo & pi, int x, int y) const
+{
+ x += TEXT_TO_INSET_OFFSET;
+ if (status() == Open) {
+ if (openinlined_)
+ x += dimensionCollapsed().wid;
+ else
+ y += dimensionCollapsed().des + textdim_.asc;
+ }
+ if (status() != Collapsed)
+ InsetText::drawSelection(pi, x, y);
+}
+
+
+void InsetCollapsable::cursorPos(BufferView const & bv,
+ CursorSlice const & sl, bool boundary, int & x, int & y) const
+{
+ BOOST_ASSERT(status() != Collapsed);
+
+ InsetText::cursorPos(bv, sl, boundary, x, y);
+
+ if (status() == Open) {
+ if (openinlined_)
+ x += dimensionCollapsed().wid;
+ else
+ y += dimensionCollapsed().height() - ascent()
+ + TEXT_TO_INSET_OFFSET + textdim_.asc;
+ }
+ x += TEXT_TO_INSET_OFFSET;
+}
+
+
+InsetBase::EDITABLE InsetCollapsable::editable() const
{
- return status_ != Collapsed ? HIGHLY_EDITABLE : IS_EDITABLE;
+ return status() != Collapsed ? HIGHLY_EDITABLE : IS_EDITABLE;
}
bool InsetCollapsable::descendable() const
{
- return status_ != Collapsed;
+ return status() != Collapsed;
}
-bool InsetCollapsable::hitButton(FuncRequest & cmd) const
+bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
{
return button_dim.contains(cmd.x, cmd.y);
}
-string const InsetCollapsable::getNewLabel(string const & l) const
+docstring const InsetCollapsable::getNewLabel(docstring const & l) const
{
- string label;
+ docstring label;
pos_type const max_length = 15;
pos_type const p_siz = paragraphs().begin()->size();
pos_type const n = min(max_length, p_siz);
pos_type i = 0;
pos_type j = 0;
- for( ; i < n && j < p_siz; ++j) {
+ for (; i < n && j < p_siz; ++j) {
if (paragraphs().begin()->isInset(j))
continue;
label += paragraphs().begin()->getChar(j);
//lyxerr << "InsetCollapsable: edit left/right" << endl;
cur.push(*this);
InsetText::edit(cur, left);
- open();
}
InsetBase * InsetCollapsable::editXY(LCursor & cur, int x, int y)
{
- cur.push(*this);
//lyxerr << "InsetCollapsable: edit xy" << endl;
- if (status_ == Collapsed) {
- setStatus(Open);
- // We are not calling editXY() because the row cache of the
- // inset might be invalid. 'Entering from the left' should be
- // ok, though.
- InsetText::edit(cur, true);
+ if (status() == Collapsed || button_dim.contains(x, y))
return this;
- }
+ cur.push(*this);
return InsetText::editXY(cur, x, y);
}
-void InsetCollapsable::priv_dispatch(LCursor & cur, FuncRequest & cmd)
+void InsetCollapsable::doDispatch(LCursor & cur, FuncRequest & cmd)
{
- //lyxerr << "\nInsetCollapsable::priv_dispatch (begin): cmd: " << cmd
- // << " button y: " << button_dim.y2 << endl;
+ //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
+ // << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
+
switch (cmd.action) {
case LFUN_MOUSE_PRESS:
- if (status_ == Inlined)
- InsetText::priv_dispatch(cur, cmd);
- else if (status_ == Open && !hitButton(cmd))
- InsetText::priv_dispatch(cur, cmd);
+ if (cmd.button() == mouse_button::button1 && hitButton(cmd)) {
+ // reset selection if necessary (see bug 3060)
+ if (cur.selection())
+ cur.bv().cursor().clearSelection();
+ else
+ cur.noUpdate();
+ cur.dispatched();
+ break;
+ }
+ if (status() == Inlined)
+ InsetText::doDispatch(cur, cmd);
+ else if (status() == Open && !hitButton(cmd))
+ InsetText::doDispatch(cur, cmd);
+ else
+ cur.undispatched();
break;
case LFUN_MOUSE_MOTION:
+ case LFUN_MOUSE_DOUBLE:
+ case LFUN_MOUSE_TRIPLE:
if (status_ == Inlined)
- InsetText::priv_dispatch(cur, cmd);
- else if (status_ == Open && !hitButton(cmd))
- InsetText::priv_dispatch(cur, cmd);
+ InsetText::doDispatch(cur, cmd);
+ else if (status() && !hitButton(cmd))
+ InsetText::doDispatch(cur, cmd);
+ else
+ cur.undispatched();
break;
case LFUN_MOUSE_RELEASE:
if (cmd.button() == mouse_button::button3) {
+ // Open the Inset configuration dialog
showInsetDialog(&cur.bv());
break;
}
- switch (status_) {
-
- case Collapsed:
- lyxerr << "InsetCollapsable::lfunMouseRelease 1" << endl;
- setStatus(Open);
- edit(cur, true);
+ if (status() == Inlined) {
+ // The mouse click has to be within the inset!
+ InsetText::doDispatch(cur, cmd);
break;
+ }
- case Open: {
- FuncRequest cmd1 = cmd;
- if (hitButton(cmd1)) {
- lyxerr << "InsetCollapsable::lfunMouseRelease 2" << endl;
- setStatus(Collapsed);
- cur.undispatched();
- cmd = FuncRequest(LFUN_FINISHED_RIGHT);
- } else {
- lyxerr << "InsetCollapsable::lfunMouseRelease 3" << endl;
- InsetText::priv_dispatch(cur, cmd);
+ if (cmd.button() == mouse_button::button1 && hitButton(cmd)) {
+ // if we are selecting, we do not want to
+ // toggle the inset.
+ if (cur.selection())
+ break;
+ // Left button is clicked, the user asks to
+ // toggle the inset visual state.
+ cur.dispatched();
+ cur.updateFlags(Update::Force | Update::FitCursor);
+ if (status() == Collapsed) {
+ setStatus(cur, Open);
+ edit(cur, true);
+ }
+ else {
+ setStatus(cur, Collapsed);
}
+ cur.bv().cursor() = cur;
break;
}
- case Inlined:
- lyxerr << "InsetCollapsable::lfunMouseRelease 4" << endl;
- InsetText::priv_dispatch(cur, cmd);
- break;
- }
+ // The mouse click is within the opened inset.
+ if (status() == Open)
+ InsetText::doDispatch(cur, cmd);
break;
case LFUN_INSET_TOGGLE:
- if (cmd.argument == "open")
- setStatus(Open);
- else if (cmd.argument == "close") {
- setStatus(Collapsed);
- leaveInset(cur, *this);
- } else if (cmd.argument == "toggle"
- || cmd.argument.empty()) {
+ if (cmd.argument() == "open")
+ setStatus(cur, Open);
+ else if (cmd.argument() == "close")
+ setStatus(cur, Collapsed);
+ else if (cmd.argument() == "toggle" || cmd.argument().empty())
if (isOpen()) {
- setStatus(Collapsed);
- leaveInset(cur, *this);
- } else
- setStatus(Open);
- }
+ setStatus(cur, Collapsed);
+ cur.forwardPosNoDescend();
+ }
+ else
+ setStatus(cur, Open);
+ else // if assign or anything else
+ cur.undispatched();
cur.dispatched();
break;
default:
- InsetText::priv_dispatch(cur, cmd);
+ InsetText::doDispatch(cur, cmd);
break;
}
}
-int InsetCollapsable::scroll(bool recursive) const
+bool InsetCollapsable::getStatus(LCursor & cur, FuncRequest const & cmd,
+ FuncStatus & flag) const
{
- int sx = UpdatableInset::scroll(false);
-
- if (recursive)
- sx += InsetText::scroll(false);
-
- return sx;
-}
-
-
-void InsetCollapsable::open()
-{
- if (status_ == Collapsed) // ...but not inlined
- setStatus(Open);
-}
+ switch (cmd.action) {
+ case LFUN_INSET_TOGGLE:
+ if (cmd.argument() == "open" || cmd.argument() == "close" ||
+ cmd.argument() == "toggle")
+ flag.enabled(true);
+ else
+ flag.enabled(false);
+ return true;
-void InsetCollapsable::close()
-{
- setStatus(Collapsed);
+ default:
+ return InsetText::getStatus(cur, cmd, flag);
+ }
}
-void InsetCollapsable::setLabel(string const & l)
+void InsetCollapsable::setLabel(docstring const & l)
{
label = l;
}
-void InsetCollapsable::setStatus(CollapseStatus st)
+void InsetCollapsable::setStatus(LCursor & cur, CollapseStatus status)
{
- status_ = st;
+ status_ = status;
setButtonLabel();
+ if (status_ == Collapsed)
+ cur.leaveInset(*this);
}
labelfont_ = font;
}
-
-void InsetCollapsable::scroll(BufferView & bv, float sx) const
+docstring InsetCollapsable::floatName(string const & type, BufferParams const & bp)
{
- UpdatableInset::scroll(bv, sx);
+ FloatList const & floats = bp.getLyXTextClass().floats();
+ FloatList::const_iterator it = floats[type];
+ // FIXME UNICODE
+ return (it == floats.end()) ? from_ascii(type) : _(it->second.name());
}
-void InsetCollapsable::scroll(BufferView & bv, int offset) const
-{
- UpdatableInset::scroll(bv, offset);
-}
-
-
-Box const & InsetCollapsable::buttonDim() const
-{
- return button_dim;
-}
+} // namespace lyx