]> git.lyx.org Git - lyx.git/blobdiff - src/insets/insetcollapsable.C
Switch from SigC signals to boost::signals
[lyx.git] / src / insets / insetcollapsable.C
index a999b83d47ae137ffb0e4c4fe6c10a03e327f97a..00b3e869ec6c3ce989ecb5b63d41ecf05bcfa110 100644 (file)
@@ -1,8 +1,8 @@
 /* This file is part of
  * ======================================================
- * 
+ *
  *           LyX, The Document Processor
- *      
+ *
  *          Copyright 1998-2001 The LyX Team.
  *
  * ======================================================
 #include "gettext.h"
 #include "lyxfont.h"
 #include "BufferView.h"
-#include "Painter.h"
-#include "insets/insettext.h"
-#include "support/LOstream.h"
-#include "support/lstrings.h"
+#include "frontends/Painter.h"
 #include "debug.h"
 #include "lyxtext.h"
+#include "frontends/font_metrics.h"
+#include "lyxlex.h"
 
-class LyXText;
+#include "insets/insettext.h"
 
+#include "support/LOstream.h"
+#include "support/lstrings.h"
+
+using std::vector;
 using std::ostream;
 using std::endl;
 using std::max;
 
-InsetCollapsable::InsetCollapsable()
-       : UpdatableInset()
+
+class LyXText;
+
+
+InsetCollapsable::InsetCollapsable(BufferParams const & bp, bool collapsed)
+       : UpdatableInset(), collapsed_(collapsed), inset(bp),
+         button_length(0), button_top_y(0), button_bottom_y(0),
+         need_update(NONE), label("Label"),
+#if 0
+       autocollapse(false),
+#endif
+         oldWidth(0), in_update(false), first_after_edit(false)
 {
        inset.setOwner(this);
-       collapsed = false;
-       label = "Label";
-       autocollapse = true;
-       inset.SetAutoBreakRows(true);
-       inset.SetDrawFrame(0, InsetText::ALWAYS);
-       inset.SetFrameColor(0, LColor::footnoteframe);
-       button_length = button_top_y = button_bottom_y = 0;
+       inset.setAutoBreakRows(true);
+       inset.setDrawFrame(0, InsetText::ALWAYS);
+       inset.setFrameColor(0, LColor::collapsableframe);
        setInsetName("Collapsable");
-       widthCollapsed = oldWidth = 0;
-       need_update = FULL;
 }
 
 
-Inset * InsetCollapsable::Clone(Buffer const &) const
+InsetCollapsable::InsetCollapsable(InsetCollapsable const & in, bool same_id)
+       : UpdatableInset(in, same_id), collapsed_(in.collapsed_),
+         framecolor(in.framecolor), labelfont(in.labelfont), inset(in.inset),
+         button_length(0), button_top_y(0), button_bottom_y(0),
+         need_update(NONE), label(in.label),
+#if 0
+         autocollapse(in.autocollapse),
+#endif
+         oldWidth(0), in_update(false), first_after_edit(false)
 {
-       InsetCollapsable * result = new InsetCollapsable();
-       result->inset.init(&inset);
-       result->inset.setOwner(result);
-
-       result->collapsed = collapsed;
-       return result;
+       inset.init(&(in.inset), same_id);
+       inset.setOwner(this);
 }
 
 
-bool InsetCollapsable::InsertInset(BufferView * bv, Inset * in)
+bool InsetCollapsable::insertInset(BufferView * bv, Inset * in)
 {
-       if (!InsertInsetAllowed(in)) {
+       if (!insetAllowed(in->lyxCode())) {
                lyxerr << "InsetCollapsable::InsertInset: "
                        "Unable to insert inset." << endl;
                return false;
        }
-       return inset.InsertInset(bv, in);
+       return inset.insertInset(bv, in);
 }
 
 
-void InsetCollapsable::Write(Buffer const * buf, ostream & os) const
+void InsetCollapsable::write(Buffer const * buf, ostream & os) const
 {
-       os << "collapsed " << tostr(collapsed) << "\n";
-       inset.WriteParagraphData(buf, os);
+       os << "collapsed " << tostr(collapsed_) << "\n";
+       inset.writeParagraphData(buf, os);
 }
 
 
 
-void InsetCollapsable::Read(Buffer const * buf, LyXLex & lex)
+void InsetCollapsable::read(Buffer const * buf, LyXLex & lex)
 {
-       if (lex.IsOK()) {
+       if (lex.isOK()) {
                lex.next();
-               string const token = lex.GetString();
+               string const token = lex.getString();
                if (token == "collapsed") {
                        lex.next();
-                       collapsed = lex.GetBool();
+                       collapsed_ = lex.getBool();
                } else {
                        lyxerr << "InsetCollapsable::Read: Missing collapsed!"
-                                  << endl;
+                              << endl;
+                       // Take countermeasures
+                       lex.pushToken(token);
                }
        }
-       inset.Read(buf, lex);
+       inset.read(buf, lex);
 }
 
 
-int InsetCollapsable::ascent_collapsed(Painter & pain, LyXFont const &) const
+int InsetCollapsable::ascent_collapsed() const
 {
        int width = 0;
        int ascent = 0;
        int descent = 0;
-       pain.buttonText(0, 0, label, labelfont, false, 
-                                       width, ascent, descent);
+       font_metrics::buttonText(label, labelfont, width, ascent, descent);
        return ascent;
 }
 
 
-int InsetCollapsable::descent_collapsed(Painter & pain, LyXFont const &) const
+int InsetCollapsable::descent_collapsed() const
 {
        int width = 0;
        int ascent = 0;
        int descent = 0;
-       pain.buttonText(0, 0, label, labelfont, false, 
-                                       width, ascent, descent);
+       font_metrics::buttonText(label, labelfont, width, ascent, descent);
        return descent;
 }
 
 
-int InsetCollapsable::width_collapsed(Painter & pain, LyXFont const &) const
+//int InsetCollapsable::width_collapsed(Painter & pain) const
+int InsetCollapsable::width_collapsed() const
 {
        int width;
        int ascent;
        int descent;
-       pain.buttonText(TEXT_TO_INSET_OFFSET, 0, label, labelfont, false,
-                                       width, ascent, descent);
+       font_metrics::buttonText(label, labelfont, width, ascent, descent);
        return width + (2*TEXT_TO_INSET_OFFSET);
 }
 
 
-int InsetCollapsable::ascent(BufferView * bv, LyXFont const & font) const
+int InsetCollapsable::ascent(BufferView * /*bv*/, LyXFont const &) const
 {
-       return ascent_collapsed(bv->painter(), font);
+       return ascent_collapsed();
 }
 
 
 int InsetCollapsable::descent(BufferView * bv, LyXFont const & font) const
 {
-       if (collapsed
-               return descent_collapsed(bv->painter(), font);
+       if (collapsed_)
+               return descent_collapsed();
 
-       return descent_collapsed(bv->painter(), font) + inset.descent(bv, font) +
-               inset.ascent(bv, font) + TEXT_TO_BOTTOM_OFFSET;
+       return descent_collapsed()
+               + inset.descent(bv, font)
+               + inset.ascent(bv, font)
+               + TEXT_TO_BOTTOM_OFFSET;
 }
 
 
 int InsetCollapsable::width(BufferView * bv, LyXFont const & font) const
 {
-       if (collapsed) 
-               return widthCollapsed;
+       if (collapsed_)
+               return width_collapsed();
+
+       int widthCollapsed = width_collapsed();
 
        return (inset.width(bv, font) > widthCollapsed) ?
                inset.width(bv, font) : widthCollapsed;
 }
 
 
-void InsetCollapsable::draw_collapsed(Painter & pain, LyXFont const &,
-                                                                         int baseline, float & x) const
+void InsetCollapsable::draw_collapsed(Painter & pain,
+                                     int baseline, float & x) const
 {
-       int width = 0;
        pain.buttonText(int(x) + TEXT_TO_INSET_OFFSET,
-                                       baseline, label, labelfont, true, width);
-       x += width + TEXT_TO_INSET_OFFSET;
+                       baseline, label, labelfont);
+       x += width_collapsed();
 }
 
 
-void InsetCollapsable::draw(BufferView * bv, LyXFont const & f, 
-                                                       int baseline, float & x, bool cleared) const
+void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
+                           int baseline, float & x, bool cleared) const
 {
+       if (need_update != NONE) {
+               const_cast<InsetText *>(&inset)->update(bv, f, true);
+               bv->text->status(bv, LyXText::CHANGED_IN_DRAW);
+               need_update = NONE;
+               return;
+       }
+       if (nodraw())
+               return;
+
        Painter & pain = bv->painter();
 
-       button_length = widthCollapsed;
+       button_length = width_collapsed();
        button_top_y = -ascent(bv, f);
-       button_bottom_y = -ascent(bv, f) + ascent_collapsed(pain,f) +
-       descent_collapsed(pain, f);
-       if (collapsed) {
-               draw_collapsed(pain, f, baseline, x);
-               x += TEXT_TO_INSET_OFFSET;
+       button_bottom_y = -ascent(bv, f) + ascent_collapsed() +
+               descent_collapsed();
+
+       if (!isOpen()) {
+               draw_collapsed(pain, baseline, x);
                return;
        }
 
-       if (!cleared && ((inset.need_update == InsetText::FULL) ||
-                                        (inset.need_update == InsetText::INIT) ||
-                                        (top_x != int(x)) || (top_baseline != baseline))) {
-               int w =  owner() ? width(bv, f) : pain.paperWidth();
-               int h = ascent(bv, f) + descent(bv, f);
-               int tx = (needFullRow() && !owner()) ? 0 : int(x);
-               int ty = max(0, baseline - ascent(bv, f));
-               
-               if ((ty + h) > pain.paperHeight())
-                       h = pain.paperHeight();
-               if ((top_x + w) > pain.paperWidth())
-                       w = pain.paperWidth();
-               if (baseline < 0)
-                       h += (baseline - ascent(bv, f));
-               pain.fillRectangle(tx, ty - 1, w, h + 2);
-               cleared = true;
+       float old_x = x;
+
+       if (!owner())
+               x += static_cast<float>(scroll());
+
+       if (!cleared && (inset.need_update == InsetText::FULL ||
+                        inset.need_update == InsetText::INIT ||
+                        top_x != int(x) ||
+                        top_baseline != baseline))
+       {
+               // we don't need anymore to clear here we just have to tell
+               // the underlying LyXText that it should do the RowClear!
+               inset.setUpdateStatus(bv, InsetText::FULL);
+               bv->text->status(bv, LyXText::CHANGED_IN_DRAW);
+               return;
        }
 
        top_x = int(x);
+       topx_set = true;
        top_baseline = baseline;
 
-       float dummy = x;
-       int bl = baseline - ascent(bv, f) + ascent_collapsed(pain, f);
+       int const bl = baseline - ascent(bv, f) + ascent_collapsed();
 
-       draw_collapsed(pain, f, bl, dummy);
-       inset.draw(bv, f, 
-                          bl + descent_collapsed(pain, f) + inset.ascent(bv, f),
+       draw_collapsed(pain, bl, old_x);
+       inset.draw(bv, f,
+                          bl + descent_collapsed() + inset.ascent(bv, f),
                           x, cleared);
-       need_update = NONE;
+       if (x < (top_x + button_length + TEXT_TO_INSET_OFFSET))
+               x = top_x + button_length + TEXT_TO_INSET_OFFSET;
 }
 
 
-void InsetCollapsable::Edit(BufferView * bv, int xp, int yp, unsigned int button)
+void InsetCollapsable::edit(BufferView * bv, int xp, int yp,
+                            mouse_button::state button)
 {
-       UpdatableInset::Edit(bv, xp, yp, button);
+       UpdatableInset::edit(bv, xp, yp, button);
 
-       if (collapsed && autocollapse) {
-               collapsed = false;
+       if (collapsed_) {
+               collapsed_ = false;
+               // set this only here as it should be recollapsed only if
+               // it was already collapsed!
+               first_after_edit = true;
                if (!bv->lockInset(this))
                        return;
                bv->updateInset(this, false);
-               inset.Edit(bv, 0, 0, button);
-       } else if (!collapsed) {
+               inset.edit(bv);
+       } else {
                if (!bv->lockInset(this))
                        return;
-               inset.Edit(bv, xp, yp+(top_baseline - inset.y()), button);
+               if (yp <= button_bottom_y) {
+                       inset.edit(bv, xp, 0, button);
+               } else {
+                       LyXFont font(LyXFont::ALL_SANE);
+                       int yy = ascent(bv, font) + yp -
+                               (ascent_collapsed() +
+                                descent_collapsed() +
+                                inset.ascent(bv, font));
+                       inset.edit(bv, xp, yy, button);
+               }
        }
 }
 
 
-Inset::EDITABLE InsetCollapsable::Editable() const
+void InsetCollapsable::edit(BufferView * bv, bool front)
 {
-       if (collapsed)
+       UpdatableInset::edit(bv, front);
+
+       if (collapsed_) {
+               collapsed_ = false;
+               if (!bv->lockInset(this))
+                       return;
+               inset.setUpdateStatus(bv, InsetText::FULL);
+               bv->updateInset(this, false);
+               inset.edit(bv, front);
+               first_after_edit = true;
+       } else {
+               if (!bv->lockInset(this))
+                       return;
+               inset.edit(bv, front);
+       }
+}
+
+
+Inset::EDITABLE InsetCollapsable::editable() const
+{
+       if (collapsed_)
                return IS_EDITABLE;
        return HIGHLY_EDITABLE;
 }
 
 
-void InsetCollapsable::InsetUnlock(BufferView * bv)
+void InsetCollapsable::insetUnlock(BufferView * bv)
 {
+#if 0
        if (autocollapse) {
-               collapsed = true;
+               if (change_label_with_text) {
+                       draw_label = get_new_label();
+               } else {
+                       draw_label = label;
+               }
+               collapsed_ = true;
        }
-       inset.InsetUnlock(bv);
+#endif
+       inset.insetUnlock(bv);
+       if (scroll())
+               scroll(bv, 0.0F);
        bv->updateInset(this, false);
 }
 
 
-void InsetCollapsable::InsetButtonPress(BufferView * bv,int x,int y,int button)
+void InsetCollapsable::insetButtonPress(BufferView * bv,
+       int x, int y, mouse_button::state button)
 {
-       if (!collapsed && (y > button_bottom_y)) {
-               inset.InsetButtonPress(bv, x, y+(top_baseline - inset.y()), button);
+       if (!collapsed_ && (y > button_bottom_y)) {
+               LyXFont font(LyXFont::ALL_SANE);
+               int yy = ascent(bv, font) + y -
+                   (ascent_collapsed() +
+                    descent_collapsed() +
+                    inset.ascent(bv, font));
+               inset.insetButtonPress(bv, x, yy, button);
        }
 }
 
 
-void InsetCollapsable::InsetButtonRelease(BufferView * bv,
-                                         int x, int y, int button)
+bool InsetCollapsable::insetButtonRelease(BufferView * bv,
+       int x, int y, mouse_button::state button)
 {
-       if ((x >= 0)  && (x < button_length) &&
-               (y >= button_top_y) &&  (y <= button_bottom_y)) {
-               if (collapsed) {
-                       collapsed = false;
-                       inset.InsetButtonRelease(bv, 0, 0, button);
+       bool ret = false;
+       if ((button != mouse_button::button3) && (x < button_length) &&
+           (y >= button_top_y) &&  (y <= button_bottom_y))
+       {
+               if (collapsed_) {
+                       collapsed_ = false;
+// should not be called on inset open!
+//                     inset.insetButtonRelease(bv, 0, 0, button);
+                       inset.setUpdateStatus(bv, InsetText::FULL);
                        bv->updateInset(this, false);
                } else {
-                       collapsed = true;
+                       collapsed_ = true;
                        bv->unlockInset(this);
                        bv->updateInset(this, false);
                }
-       } else if (!collapsed && (y > button_top_y)) {
-               inset.InsetButtonRelease(bv, x, y+(top_baseline-inset.y()), button);
+       } else if (!collapsed_ && (y > button_bottom_y)) {
+               LyXFont font(LyXFont::ALL_SANE);
+               int yy = ascent(bv, font) + y -
+                   (ascent_collapsed() +
+                    descent_collapsed() +
+                    inset.ascent(bv, font));
+               ret = inset.insetButtonRelease(bv, x, yy, button);
        }
+       if ((button == mouse_button::button3) && !ret) {
+               return showInsetDialog(bv);
+       }
+       return ret;
 }
 
 
-void InsetCollapsable::InsetMotionNotify(BufferView * bv,
-                                        int x, int y, int state)
+void InsetCollapsable::insetMotionNotify(BufferView * bv,
+       int x, int y, mouse_button::state state)
 {
-       if (x > button_bottom_y) {
-               inset.InsetMotionNotify(bv, x, y+(top_baseline - inset.y()), state);
+       if (y > button_bottom_y) {
+               LyXFont font(LyXFont::ALL_SANE);
+               int yy = ascent(bv, font) + y -
+                   (ascent_collapsed() +
+                    descent_collapsed() +
+                    inset.ascent(bv, font));
+               inset.insetMotionNotify(bv, x, yy, state);
        }
 }
 
 
-void InsetCollapsable::InsetKeyPress(XKeyEvent * xke)
+int InsetCollapsable::latex(Buffer const * buf, ostream & os,
+                           bool fragile, bool free_spc) const
+{
+       return inset.latex(buf, os, fragile, free_spc);
+}
+
+
+int InsetCollapsable::ascii(Buffer const * buf, ostream & os, int ll) const
 {
-       inset.InsetKeyPress(xke);
+       return inset.ascii(buf, os, ll);
 }
 
 
-int InsetCollapsable::Latex(Buffer const * buf, ostream & os,
-                               bool fragile, bool free_spc) const
+int InsetCollapsable::linuxdoc(Buffer const * buf, ostream & os) const
 {
-       return inset.Latex(buf, os, fragile, free_spc);
+       return inset.linuxdoc(buf, os);
 }
 
 
+int InsetCollapsable::docbook(Buffer const * buf, ostream & os) const
+{
+       return inset.docbook(buf, os);
+}
+
+#if 0
 int InsetCollapsable::getMaxWidth(BufferView * bv,
-                                 UpdatableInset const * inset) const
+                                 UpdatableInset const * in) const
 {
-       int const w = UpdatableInset::getMaxWidth(bv, inset);
+#if 0
+       int const w = UpdatableInset::getMaxWidth(bv, in);
 
        if (w < 0) {
                // What does a negative max width signify? (Lgb)
@@ -308,124 +410,128 @@ int InsetCollapsable::getMaxWidth(BufferView * bv,
                return w;
        }
        // should be at least 30 pixels !!!
-       return max(30, w - widthCollapsed);
+       return max(30, w - width_collapsed());
+#else
+       return UpdatableInset::getMaxWidth(bv, in);
+#endif
 }
+#endif
 
 
 void InsetCollapsable::update(BufferView * bv, LyXFont const & font,
-                                 bool reinit)
+                             bool reinit)
 {
-       if (reinit) {
-               need_update = FULL;
-               if (owner())
+       if (in_update) {
+               if (reinit && owner()) {
                        owner()->update(bv, font, true);
-               return;
-       }
-       if (!widthCollapsed) {
-               widthCollapsed = width_collapsed(bv->painter(), font);
-               inset.resizeLyXText(bv);
-               need_update = FULL;
-               if (owner()) {
-                       owner()->update(bv, font);
-                       return;
                }
+               return;
        }
-       if (oldWidth != width(bv, font)) {
-               oldWidth = width(bv, font);
-               inset.resizeLyXText(bv);
-               need_update = FULL;
-               if (owner()) {
-                       owner()->update(bv, font);
-                       return;
-               }
+       in_update = true;
+       inset.update(bv, font, reinit);
+       if (reinit && owner()) {
+               owner()->update(bv, font, true);
        }
-       inset.update(bv, font);
+       in_update = false;
 }
 
 
 UpdatableInset::RESULT
-InsetCollapsable::LocalDispatch(BufferView * bv, kb_action action,
+InsetCollapsable::localDispatch(BufferView * bv, kb_action action,
                                string const & arg)
 {
-       UpdatableInset::RESULT result = inset.LocalDispatch(bv, action, arg);
-       if (result == FINISHED)
+       UpdatableInset::RESULT result = inset.localDispatch(bv, action, arg);
+       if (result >= FINISHED)
                bv->unlockInset(this);
+       first_after_edit = false;
        return result;
 }
 
 
-bool InsetCollapsable::LockInsetInInset(BufferView * bv, UpdatableInset * in)
+bool InsetCollapsable::lockInsetInInset(BufferView * bv, UpdatableInset * in)
 {
        if (&inset == in)
                return true;
-       return inset.LockInsetInInset(bv, in);
+       return inset.lockInsetInInset(bv, in);
 }
 
 
-bool InsetCollapsable::UnlockInsetInInset(BufferView * bv, UpdatableInset * in,
+bool InsetCollapsable::unlockInsetInInset(BufferView * bv, UpdatableInset * in,
                                          bool lr)
 {
        if (&inset == in) {
                bv->unlockInset(this);
                return true;
        }
-       return inset.UnlockInsetInInset(bv, in, lr);
+       return inset.unlockInsetInInset(bv, in, lr);
 }
 
 
-bool InsetCollapsable::UpdateInsetInInset(BufferView * bv, Inset *in)
+bool InsetCollapsable::updateInsetInInset(BufferView * bv, Inset *in)
 {
-       if (&inset == in)
+       if (in == this)
                return true;
-       return inset.UpdateInsetInInset(bv, in);
+       return inset.updateInsetInInset(bv, in);
 }
 
 
-unsigned int InsetCollapsable::InsetInInsetY()
+int InsetCollapsable::insetInInsetY() const
 {
-       return inset.InsetInInsetY() - (top_baseline - inset.y());
+       return inset.insetInInsetY() - (top_baseline - inset.y());
 }
 
 
-void InsetCollapsable::Validate(LaTeXFeatures & features) const
+void InsetCollapsable::validate(LaTeXFeatures & features) const
 {
-       inset.Validate(features);
+       inset.validate(features);
 }
 
 
-void InsetCollapsable::GetCursorPos(BufferView * bv, int & x, int & y) const
+void InsetCollapsable::getCursorPos(BufferView * bv, int & x, int & y) const
 {
-       inset.GetCursorPos(bv, x , y);
+       inset.getCursorPos(bv, x , y);
 }
 
 
-void InsetCollapsable::ToggleInsetCursor(BufferView * bv)
+void InsetCollapsable::toggleInsetCursor(BufferView * bv)
 {
-       inset.ToggleInsetCursor(bv);
+       inset.toggleInsetCursor(bv);
 }
 
 
-UpdatableInset * InsetCollapsable::GetLockingInset()
+void InsetCollapsable::showInsetCursor(BufferView * bv, bool show)
 {
-       UpdatableInset * in = inset.GetLockingInset();
-       if (&inset == in)
-               return this;
+       inset.showInsetCursor(bv, show);
+}
+
+
+void InsetCollapsable::hideInsetCursor(BufferView * bv)
+{
+       inset.hideInsetCursor(bv);
+}
+
+
+UpdatableInset * InsetCollapsable::getLockingInset() const
+{
+       UpdatableInset * in = inset.getLockingInset();
+       if (const_cast<InsetText *>(&inset) == in)
+               return const_cast<InsetCollapsable *>(this);
        return in;
 }
 
 
-UpdatableInset * InsetCollapsable::GetFirstLockingInsetOfType(Inset::Code c)
+UpdatableInset * InsetCollapsable::getFirstLockingInsetOfType(Inset::Code c)
 {
-       if (c == LyxCode())
+       if (c == lyxCode())
                return this;
-       return inset.GetFirstLockingInsetOfType(c);
+       return inset.getFirstLockingInsetOfType(c);
 }
 
 
-void InsetCollapsable::SetFont(BufferView * bv,
-                                                          LyXFont const & font, bool toggleall)
+void InsetCollapsable::setFont(BufferView * bv, LyXFont const & font,
+                              bool toggleall, bool selectall)
 {
-       inset.SetFont(bv, font, toggleall);
+       inset.setFont(bv, font, toggleall, selectall);
 }
 
 
@@ -436,7 +542,7 @@ bool InsetCollapsable::doClearArea() const
 
 
 LyXText * InsetCollapsable::getLyXText(BufferView const * bv,
-                                          bool const recursive) const
+                                      bool const recursive) const
 {
        return inset.getLyXText(bv, recursive);
 }
@@ -448,9 +554,123 @@ void InsetCollapsable::deleteLyXText(BufferView * bv, bool recursive) const
 }
 
 
-void InsetCollapsable::resizeLyXText(BufferView * bv) const
+void InsetCollapsable::resizeLyXText(BufferView * bv, bool force) const
 {
-       inset.resizeLyXText(bv);
+       inset.resizeLyXText(bv, force);
        LyXFont font(LyXFont::ALL_SANE);
        oldWidth = width(bv, font);
 }
+
+
+vector<string> const InsetCollapsable::getLabelList() const
+{
+       return inset.getLabelList();
+}
+
+
+bool InsetCollapsable::nodraw() const
+{
+       return inset.nodraw();
+}
+
+
+int InsetCollapsable::scroll(bool recursive) const
+{
+       int sx = UpdatableInset::scroll(false);
+
+       if (recursive)
+               sx += inset.scroll(recursive);
+
+       return sx;
+}
+
+
+Paragraph * InsetCollapsable::getParFromID(int id) const
+{
+       lyxerr[Debug::INFO] << "Looking for paragraph " << id << endl;
+       return inset.getParFromID(id);
+}
+
+
+Paragraph * InsetCollapsable::firstParagraph() const
+{
+       return inset.firstParagraph();
+}
+
+
+Paragraph * InsetCollapsable::getFirstParagraph(int i) const
+{
+       return inset.getFirstParagraph(i);
+}
+
+
+LyXCursor const & InsetCollapsable::cursor(BufferView * bv) const
+{
+       return inset.cursor(bv);
+}
+
+
+Inset * InsetCollapsable::getInsetFromID(int id_arg) const
+{
+       if (id_arg == id())
+               return const_cast<InsetCollapsable *>(this);
+       return inset.getInsetFromID(id_arg);
+}
+
+
+void InsetCollapsable::open(BufferView * bv)
+{
+       if (!collapsed_) return;
+
+       collapsed_ = false;
+       bv->updateInset(this, false);
+}
+
+
+void InsetCollapsable::close(BufferView * bv) const
+{
+       if (collapsed_)
+               return;
+
+       collapsed_ = true;
+       bv->updateInset(const_cast<InsetCollapsable *>(this), false);
+}
+
+
+void InsetCollapsable::setLabel(string const & l) const
+{
+       label = l;
+}
+
+
+bool InsetCollapsable::searchForward(BufferView * bv, string const & str,
+                                    bool cs, bool mw)
+{
+       bool found = inset.searchForward(bv, str, cs, mw);
+       if (first_after_edit && !found)
+               close(bv);
+       first_after_edit = false;
+       return found;
+}
+
+
+bool InsetCollapsable::searchBackward(BufferView * bv, string const & str,
+                                     bool cs, bool mw)
+{
+       bool found = inset.searchBackward(bv, str, cs, mw);
+       if (first_after_edit && !found)
+               close(bv);
+       first_after_edit = false;
+       return found;
+}
+
+
+string const InsetCollapsable::selectNextWordToSpellcheck(BufferView * bv,
+                                             float & value) const
+{
+       string const str = inset.selectNextWordToSpellcheck(bv, value);
+       if (first_after_edit && str.empty())
+               close(bv);
+       first_after_edit = false;
+       return str;
+}