#ifndef INSETBASE_H
#define INSETBASE_H
-#include "LString.h"
-
+#include <string>
#include <vector>
#include <memory>
+class Buffer;
class BufferView;
+class CursorSlice;
+class DispatchResult;
class FuncRequest;
+class FuncStatus;
+class LaTeXFeatures;
+class LCursor;
+class LyXLex;
+class LyXText;
+class MathInset;
class MetricsInfo;
class Dimension;
class PainterInfo;
-class LaTeXFeatures;
+class OutputParams;
+class UpdatableInset;
+
+namespace lyx { namespace graphics { class PreviewLoader; } }
-/** Dispatch result codes
- DISPATCHED = the inset catched the action
- DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
- the inset.
- FINISHED_UP = FINISHED, but put the cursor UP of
- the inset.
- FINISHED_DOWN = FINISHED, but put the cursor DOWN of
- the inset.
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
-*/
-enum dispatch_result {
- UNDISPATCHED = 0,
- DISPATCHED,
- DISPATCHED_NOUPDATE,
- FINISHED,
- FINISHED_RIGHT,
- FINISHED_UP,
- FINISHED_DOWN,
- DISPATCHED_POP
-};
/// Common base class to all insets
+
+// Do not add _any_ (non-static) data members as this would inflate
+// everything storing large quantities of insets. Mathed e.g. would
+// suffer.
+
class InsetBase {
public:
///
- typedef int difference_type;
+ typedef ptrdiff_t difference_type;
/// short of anything else reasonable
- typedef size_t size_type;
+ typedef size_t size_type;
/// type for cell indices
- typedef size_t idx_type;
+ typedef size_t idx_type;
/// type for cursor positions
- typedef size_t pos_type;
+ typedef ptrdiff_t pos_type;
/// type for row numbers
- typedef size_t row_type;
+ typedef size_t row_type;
/// type for column numbers
- typedef size_t col_type;
+ typedef size_t col_type;
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
virtual std::auto_ptr<InsetBase> clone() const = 0;
+ /// identification as math inset
+ virtual MathInset * asMathInset() { return 0; }
+ /// identification as non-math inset
+ virtual UpdatableInset * asUpdatableInset() { return 0; }
+ /// true for 'math' math inset, but not for e.g. mbox
+ virtual bool inMathed() const { return false; }
+
// the real dispatcher
- virtual dispatch_result dispatch
- (FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+ void dispatch(LCursor & cur, FuncRequest & cmd);
+ /// do we want to handle this event?
+ virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
+ FuncStatus & status) const;
+
+ /// cursor enters
+ virtual void edit(LCursor & cur, bool left);
+ /// cursor enters
+ virtual InsetBase * editXY(LCursor & cur, int x, int y);
- /// small wrapper for the time being
- virtual dispatch_result localDispatch(FuncRequest const & cmd);
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
-
- /// Methods to cache and retrieve a cached BufferView.
- virtual void cache(BufferView *) const {}
+ /// draw inset selection if necessary
+ virtual void drawSelection(PainterInfo &, int, int) const {}
///
- virtual BufferView * view() const { return 0; }
+ virtual bool editing(BufferView * bv) const;
+ /// draw four angular markers
+ void drawMarkers(PainterInfo & pi, int x, int y) const;
+ /// draw two angular markers
+ void drawMarkers2(PainterInfo & pi, int x, int y) const;
+ /// add space for markers
+ void metricsMarkers(Dimension & dim, int framesize = 1) const;
+ /// add space for markers
+ void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+ /// last drawn position for 'important' insets
+ virtual int xo() const { return 0; }
+ /// last drawn position for 'important' insets
+ virtual int yo() const { return 0; }
+ /// set x/y drawing position cache if available
+ virtual void setPosCache(PainterInfo const &, int, int) const {}
+ /// do we cover screen position x/y?
+ virtual bool covers(int x, int y) const;
+ /// get the screen positions of the cursor (see note in cursor.C)
+ virtual void getCursorPos(CursorSlice const & cur, int & x, int & y) const;
+
+ /// is this an inset that can be moved into?
+ virtual bool isActive() const { return nargs() > 0; }
+ /// Where should we go when we press the up or down cursor key?
+ virtual bool idxUpDown(LCursor & cur, bool up) const;
+ /// Where should we go when we press the up or down cursor key?
+ virtual bool idxUpDown2(LCursor & cur, bool up) const;
+ /// Move one cell to the left
+ virtual bool idxLeft(LCursor &) const { return false; }
+ /// Move one cell to the right
+ virtual bool idxRight(LCursor &) const { return false; }
+
+ /// Move one physical cell up
+ virtual bool idxNext(LCursor &) const { return false; }
+ /// Move one physical cell down
+ virtual bool idxPrev(LCursor &) const { return false; }
+
+ /// Target pos when we enter the inset from the left by pressing "Right"
+ virtual bool idxFirst(LCursor &) const { return false; }
+ /// Target pos when we enter the inset from the right by pressing "Left"
+ virtual bool idxLast(LCursor &) const { return false; }
+
+ /// Delete a cell and move cursor
+ virtual bool idxDelete(idx_type &) { return false; }
+ /// pulls cell after pressing erase
+ virtual void idxGlue(idx_type) {}
+ // returns list of cell indices that are "between" from and to for
+ // selection purposes
+ virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
+
+ /// to which column belongs a cell with a given index?
+ virtual col_type col(idx_type) const { return 0; }
+ /// to which row belongs a cell with a given index?
+ virtual row_type row(idx_type) const { return 0; }
+ /// cell idex corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
+ /// any additional x-offset when drawing a cell?
+ virtual int cellXOffset(idx_type) const { return 0; }
+ /// any additional y-offset when drawing a cell?
+ virtual int cellYOffset(idx_type) const { return 0; }
+ /// number of embedded cells
+ virtual size_t nargs() const { return 0; }
+ /// number of rows in gridlike structures
+ virtual size_t nrows() const { return 0; }
+ /// number of columns in gridlike structures
+ virtual size_t ncols() const { return 0; }
+ /// is called when the cursor leaves this inset
+ virtual void notifyCursorLeaves(LCursor &) {}
+
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
- /// fill in all labels in the inset
- virtual void getLabelList(std::vector<string> &) const {}
+ /// Appends \c list with all labels found within this inset.
+ virtual void getLabelList(Buffer const &,
+ std::vector<std::string> & /* list */) const {}
+
+ /// describe content if cursor inside
+ virtual void infoize(std::ostream &) const {}
+ /// describe content if cursor behind
+ virtual void infoize2(std::ostream &) const {}
+
+ /// plain ascii output
+ virtual int plaintext(Buffer const &, std::ostream & os,
+ OutputParams const &) const;
+ /// linuxdoc output
+ virtual int linuxdoc(Buffer const &, std::ostream & os,
+ OutputParams const &) const;
+ /// docbook output
+ virtual int docbook(Buffer const &, std::ostream & os,
+ OutputParams const &) const;
+
+ ///
+ enum EDITABLE {
+ ///
+ NOT_EDITABLE = 0,
+ ///
+ IS_EDITABLE,
+ ///
+ HIGHLY_EDITABLE
+ };
+ /// what appears in the minibuffer when opening
+ virtual std::string const editMessage() const;
+ ///
+ virtual EDITABLE editable() const;
+ /// can we go further down on mouse click?
+ virtual bool descendable() const { return false; }
+ ///
+ virtual bool isTextInset() const { return false; }
+ /// return true if the inset should be removed automatically
+ virtual bool autoDelete() const;
+
+ /** This is not quite the correct place for this enum. I think
+ the correct would be to let each subclass of Inset declare
+ its own enum code. Actually the notion of an InsetOld::Code
+ should be avoided, but I am not sure how this could be done
+ in a cleaner way. */
+ enum Code {
+ ///
+ NO_CODE, // 0
+ ///
+ TOC_CODE, // do these insets really need a code? (ale)
+ ///
+ QUOTE_CODE,
+ ///
+ MARK_CODE,
+ ///
+ REF_CODE,
+ ///
+ URL_CODE, // 5
+ ///
+ HTMLURL_CODE,
+ ///
+ SEPARATOR_CODE,
+ ///
+ ENDING_CODE,
+ ///
+ LABEL_CODE,
+ ///
+ NOTE_CODE, // 10
+ ///
+ ACCENT_CODE,
+ ///
+ MATH_CODE,
+ ///
+ INDEX_CODE,
+ ///
+ INCLUDE_CODE,
+ ///
+ GRAPHICS_CODE, // 15
+ ///
+ BIBITEM_CODE,
+ ///
+ BIBTEX_CODE,
+ ///
+ TEXT_CODE,
+ ///
+ ERT_CODE,
+ ///
+ FOOT_CODE, // 20
+ ///
+ MARGIN_CODE,
+ ///
+ FLOAT_CODE,
+ ///
+ WRAP_CODE,
+ ///
+ SPACE_CODE, // 25
+ ///
+ SPECIALCHAR_CODE,
+ ///
+ TABULAR_CODE,
+ ///
+ EXTERNAL_CODE,
+#if 0
+ ///
+ THEOREM_CODE,
+#endif
+ ///
+ CAPTION_CODE,
+ ///
+ MATHMACRO_CODE, // 30
+ ///
+ ERROR_CODE,
+ ///
+ CITE_CODE,
+ ///
+ FLOAT_LIST_CODE,
+ ///
+ INDEX_PRINT_CODE,
+ ///
+ OPTARG_CODE, // 35
+ ///
+ ENVIRONMENT_CODE,
+ ///
+ HFILL_CODE,
+ ///
+ NEWLINE_CODE,
+ ///
+ LINE_CODE,
+ ///
+ BRANCH_CODE, // 40
+ ///
+ BOX_CODE,
+ ///
+ CHARSTYLE_CODE,
+ ///
+ VSPACE_CODE,
+ ///
+ MATHGRID_CODE,
+ ///
+ MATHHULL_CODE
+ };
+
+ /** returns the Code corresponding to the \c name.
+ * Eg, translate("branch") == BRANCH_CODE
+ */
+ static Code translate(std::string const & name);
+
+ /// returns true the inset can hold an inset of given type
+ virtual bool insetAllowed(Code) const { return false; }
+ // if this inset has paragraphs should they be output all as default
+ // paragraphs with "Standard" layout?
+ virtual bool forceDefaultParagraphs(InsetBase const *) const { return false; }
+ ///
+ virtual std::string const & getInsetName() const;
+ /// used to toggle insets
+ // is the inset open?
+ virtual bool isOpen() const { return false; }
+ /// open the inset
+ virtual void open() {}
+ /// close the inset
+ virtual void close() {}
+ // should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ // is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ // is this equivalent to a space (which is BTW different from
+ // a line separator)?
+ virtual bool isSpace() const { return false; }
+ // should we have a non-filled line before this inset?
+ virtual bool display() const { return false; }
+ // should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ /// dumps content to lyxerr
+ virtual void dump() const;
+ ///
+ virtual void write(Buffer const &, std::ostream &) const {}
+ ///
+ virtual void read(Buffer const &, LyXLex &) {}
+ /// returns the number of rows (\n's) of generated tex code.
+ virtual int latex(Buffer const &, std::ostream &,
+ OutputParams const &) const { return 0; }
+ /// returns true to override begin and end inset in file
+ virtual bool directWrite() const;
+ ///
+ virtual bool allowSpellCheck() const { return false; }
+
+ /// if this insets owns text cells (e.g. InsetText) return cell num
+ virtual LyXText * getText(int /*num*/) const { return 0; }
+
+ /** Adds a LaTeX snippet to the Preview Loader for transformation
+ * into a bitmap image. Does not start the laoding process.
+ *
+ * Most insets have no interest in this capability, so the method
+ * defaults to empty.
+ */
+ virtual void addPreview(lyx::graphics::PreviewLoader &) const {}
+protected:
+ // the real dispatcher
+ virtual void priv_dispatch(LCursor & cur, FuncRequest & cmd);
+public:
+ /// returns LyX code associated with the inset. Used for TOC, ...)
+ virtual Code lyxCode() const { return NO_CODE; }
+
+ /// -1: text mode, 1: math mode, 0 undecided
+ enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
+ /// return text or mathmode if that is possible to determine
+ virtual mode_type currentMode() const { return UNDECIDED_MODE; }
+
+ /// is this inset allowed within a font change?
+ virtual bool noFontChange() const { return false; }
+
+ ///
+ virtual void markErased();
+ /// pretty arbitrary
+ virtual int width() const { return 10; }
+ /// pretty arbitrary
+ virtual int ascent() const { return 10; }
+ /// pretty arbitrary
+ virtual int descent() const { return 10; }
};
+
+/**
+ * returns true if pointer argument is valid
+ * and points to an editable inset
+ */
+bool isEditableInset(InsetBase const * inset);
+
+
+/**
+ * returns true if pointer argument is valid
+ * and points to a highly editable inset
+ */
+bool isHighlyEditableInset(InsetBase const * inset);
+
#endif