virtual bool editing(BufferView * bv) const;
///
virtual bool showInsetDialog(BufferView *) const { return false; }
+
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers