#ifndef INSETBASE_H
#define INSETBASE_H
-#include <string>
-#include <vector>
+#include "changes.h"
+#include "dimension.h"
+
+#include "support/docstream.h"
+
#include <memory>
+#include <vector>
+
+namespace lyx {
class Buffer;
+class BufferParams;
class BufferView;
+class CursorSlice;
class FuncRequest;
+class FuncStatus;
+class InsetMath;
+class InsetText;
+class LaTeXFeatures;
+class LColor_color;
+class LCursor;
+class LyXLex;
+class LyXText;
class MetricsInfo;
class Dimension;
class PainterInfo;
-class LaTeXFeatures;
+class OutputParams;
+class TocList;
-/** Dispatch result codes
- DISPATCHED = the inset catched the action
- DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
- the inset.
- FINISHED_UP = FINISHED, but put the cursor UP of
- the inset.
- FINISHED_DOWN = FINISHED, but put the cursor DOWN of
- the inset.
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
-*/
-enum dispatch_result {
- UNDISPATCHED = 0,
- DISPATCHED,
- DISPATCHED_NOUPDATE,
- FINISHED,
- FINISHED_RIGHT,
- FINISHED_UP,
- FINISHED_DOWN,
- DISPATCHED_POP
-};
-
-/** \c DispatchResult is a wrapper for dispatch_result.
- * It can be forward-declared and passed as a function argument without
- * having to expose insetbase.h.
- */
-class DispatchResult {
- dispatch_result val_;
-public:
- DispatchResult(dispatch_result val) : val_(val) {}
- operator dispatch_result() const{ return val_; }
-};
+namespace graphics { class PreviewLoader; }
/// Common base class to all insets
+
+// Do not add _any_ (non-static) data members as this would inflate
+// everything storing large quantities of insets. Mathed e.g. would
+// suffer.
+
class InsetBase {
public:
///
- typedef int difference_type;
+ typedef ptrdiff_t difference_type;
/// short of anything else reasonable
- typedef size_t size_type;
+ typedef size_t size_type;
/// type for cell indices
- typedef size_t idx_type;
+ typedef size_t idx_type;
/// type for cursor positions
- typedef size_t pos_type;
+ typedef ptrdiff_t pos_type;
/// type for row numbers
- typedef size_t row_type;
+ typedef size_t row_type;
/// type for column numbers
- typedef size_t col_type;
+ typedef size_t col_type;
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
- virtual std::auto_ptr<InsetBase> clone() const = 0;
+ std::auto_ptr<InsetBase> clone() const;
+
+ /// identification as math inset
+ virtual InsetMath * asInsetMath() { return 0; }
+ /// true for 'math' math inset, but not for e.g. mbox
+ virtual bool inMathed() const { return false; }
- // the real dispatcher
- virtual dispatch_result dispatch
- (FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+ /// the real dispatcher
+ void dispatch(LCursor & cur, FuncRequest & cmd);
+ /**
+ * \returns true if this function made a definitive decision on
+ * whether the inset wants to handle the request \p cmd or not.
+ * The result of this decision is put into \p status.
+ *
+ * Every request that is enabled in this method needs to be handled
+ * in doDispatch(). Normally we have a 1:1 relationship between the
+ * requests handled in getStatus() and doDispatch(), but there are
+ * some exceptions:
+ * - A request that is disabled in getStatus() does not need to
+ * appear in doDispatch(). It is guaranteed that doDispatch()
+ * is never called with this request.
+ * - A few requests are en- or disabled in InsetBase::getStatus().
+ * These need to be handled in the doDispatch() methods of the
+ * derived insets, since InsetBase::doDispatch() has not enough
+ * information to handle them.
+ * - LFUN_MOUSE_* need not to be handled in getStatus(), because these
+ * are dispatched directly
+ */
+ virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
+ FuncStatus & status) const;
+
+ /// cursor enters
+ virtual void edit(LCursor & cur, bool left);
+ /// cursor enters
+ virtual InsetBase * editXY(LCursor & cur, int x, int y);
- /// small wrapper for the time being
- virtual dispatch_result localDispatch(FuncRequest const & cmd);
/// compute the size of the object returned in dim
- virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
+ /// \retval true if metrics changed.
+ virtual bool metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
-
- /// Methods to cache and retrieve a cached BufferView.
- virtual void cache(BufferView *) const {}
+ /// draw inset selection if necessary
+ virtual void drawSelection(PainterInfo &, int, int) const {}
///
- virtual BufferView * view() const { return 0; }
+ virtual bool editing(BufferView * bv) const;
+ ///
+ virtual bool showInsetDialog(BufferView *) const { return false; }
+
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
+ /// draw four angular markers
+ void drawMarkers(PainterInfo & pi, int x, int y) const;
+ /// draw two angular markers
+ void drawMarkers2(PainterInfo & pi, int x, int y) const;
+ /// add space for markers
+ void metricsMarkers(Dimension & dim, int framesize = 1) const;
+ /// add space for markers
+ void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+ /// last drawn position for 'important' insets
+ int xo(BufferView const & bv) const;
+ /// last drawn position for 'important' insets
+ int yo(BufferView const & bv) const;
+ /// set x/y drawing position cache if available
+ virtual void setPosCache(PainterInfo const &, int, int) const {}
+ /// do we cover screen position x/y?
+ virtual bool covers(BufferView const & bv, int x, int y) const;
+ /// get the screen positions of the cursor (see note in cursor.C)
+ virtual void cursorPos(BufferView const & bv,
+ CursorSlice const & sl, bool boundary, int & x, int & y) const;
+
+ /// is this an inset that can be moved into?
+ virtual bool isActive() const { return nargs() > 0; }
+ /// Where should we go when we press the up or down cursor key?
+ virtual bool idxUpDown(LCursor & cur, bool up) const;
+ /// Move one cell to the left
+ virtual bool idxLeft(LCursor &) const { return false; }
+ /// Move one cell to the right
+ virtual bool idxRight(LCursor &) const { return false; }
+
+ /// Move one physical cell up
+ virtual bool idxNext(LCursor &) const { return false; }
+ /// Move one physical cell down
+ virtual bool idxPrev(LCursor &) const { return false; }
+
+ /// Target pos when we enter the inset from the left by pressing "Right"
+ virtual bool idxFirst(LCursor &) const { return false; }
+ /// Target pos when we enter the inset from the right by pressing "Left"
+ virtual bool idxLast(LCursor &) const { return false; }
+
+ /// Delete a cell and move cursor
+ virtual bool idxDelete(idx_type &) { return false; }
+ /// pulls cell after pressing erase
+ virtual void idxGlue(idx_type) {}
+ /// returns list of cell indices that are "between" from and to for
+ /// selection purposes
+ virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
+
+ /// to which column belongs a cell with a given index?
+ virtual col_type col(idx_type) const { return 0; }
+ /// to which row belongs a cell with a given index?
+ virtual row_type row(idx_type) const { return 0; }
+ /// cell idex corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
+ /// any additional x-offset when drawing a cell?
+ virtual int cellXOffset(idx_type) const { return 0; }
+ /// any additional y-offset when drawing a cell?
+ virtual int cellYOffset(idx_type) const { return 0; }
+ /// number of embedded cells
+ virtual size_t nargs() const { return 0; }
+ /// number of rows in gridlike structures
+ virtual size_t nrows() const { return 0; }
+ /// number of columns in gridlike structures
+ virtual size_t ncols() const { return 0; }
+ /// is called when the cursor leaves this inset
+ // returns true if cursor is now invalid.
+ virtual bool notifyCursorLeaves(LCursor &) { return false; }
+ /// is called when the mouse enter or leave this inset
+ /// return true if this inset needs repaint
+ virtual bool setMouseHover(bool) { return false; }
+
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Appends \c list with all labels found within this inset.
virtual void getLabelList(Buffer const &,
- std::vector<std::string> & /* list */) const {}
+ std::vector<docstring> & /* list */) const {}
+
+ /// describe content if cursor inside
+ virtual void infoize(odocstream &) const {}
+ /// describe content if cursor behind
+ virtual void infoize2(odocstream &) const {}
+
+ enum {
+ PLAINTEXT_NEWLINE = 10000
+ };
+
+ /// plain text output in ucs4 encoding
+ /// return the number of characters; in case of multiple lines of
+ /// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
+ virtual int plaintext(Buffer const &, odocstream &,
+ OutputParams const &) const = 0;
+ /// docbook output
+ virtual int docbook(Buffer const &, odocstream & os,
+ OutputParams const &) const;
+ /// the string that is passed to the TOC
+ virtual void textString(Buffer const &, odocstream &) const {}
+
+ /** This enum indicates by which means the inset can be modified:
+ - NOT_EDITABLE: the inset's content cannot be modified at all
+ (e.g. printindex, insetspecialchar)
+ - IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, url)
+ - HIGHLY_EDITABLE: content can be edited on screen (normally means that
+ insettext is contained, e.g. collapsables, tabular) */
+ // FIXME: This has not yet been fully implemented to math insets
+ enum EDITABLE {
+ ///
+ NOT_EDITABLE = 0,
+ ///
+ IS_EDITABLE,
+ ///
+ HIGHLY_EDITABLE
+ };
+ /// what appears in the minibuffer when opening
+ virtual docstring const editMessage() const;
+ ///
+ virtual EDITABLE editable() const;
+ /// can we go further down on mouse click?
+ virtual bool descendable() const { return false; }
+ /// does this contain text that can be change track marked in DVI?
+ virtual bool canTrackChanges() const { return false; }
+ /// is this inset based on the TextInset class?
+ virtual InsetText const * asTextInset() const { return 0; }
+ /// return true if the inset should be removed automatically
+ virtual bool autoDelete() const;
+
+ /** This is not quite the correct place for this enum. I think
+ the correct would be to let each subclass of Inset declare
+ its own enum code. Actually the notion of an InsetBase::Code
+ should be avoided, but I am not sure how this could be done
+ in a cleaner way. */
+ enum Code {
+ ///
+ NO_CODE, // 0
+ ///
+ TOC_CODE, // do these insets really need a code? (ale)
+ ///
+ QUOTE_CODE,
+ ///
+ MARK_CODE,
+ ///
+ REF_CODE,
+ ///
+ URL_CODE, // 5
+ ///
+ HTMLURL_CODE,
+ ///
+ SEPARATOR_CODE,
+ ///
+ ENDING_CODE,
+ ///
+ LABEL_CODE,
+ ///
+ NOTE_CODE, // 10
+ ///
+ ACCENT_CODE,
+ ///
+ MATH_CODE,
+ ///
+ INDEX_CODE,
+ ///
+ INCLUDE_CODE,
+ ///
+ GRAPHICS_CODE, // 15
+ ///
+ BIBITEM_CODE,
+ ///
+ BIBTEX_CODE,
+ ///
+ TEXT_CODE,
+ ///
+ ERT_CODE,
+ ///
+ FOOT_CODE, // 20
+ ///
+ MARGIN_CODE,
+ ///
+ FLOAT_CODE,
+ ///
+ WRAP_CODE,
+ ///
+ SPACE_CODE, // 25
+ ///
+ SPECIALCHAR_CODE,
+ ///
+ TABULAR_CODE,
+ ///
+ EXTERNAL_CODE,
+#if 0
+ ///
+ THEOREM_CODE,
+#endif
+ ///
+ CAPTION_CODE,
+ ///
+ MATHMACRO_CODE, // 30
+ ///
+ CITE_CODE,
+ ///
+ FLOAT_LIST_CODE,
+ ///
+ INDEX_PRINT_CODE,
+ ///
+ OPTARG_CODE, // 35
+ ///
+ ENVIRONMENT_CODE,
+ ///
+ HFILL_CODE,
+ ///
+ NEWLINE_CODE,
+ ///
+ LINE_CODE,
+ ///
+ BRANCH_CODE, // 40
+ ///
+ BOX_CODE,
+ ///
+ CHARSTYLE_CODE,
+ ///
+ VSPACE_CODE,
+ ///
+ MATHMACROARG_CODE,
+ ///
+ NOMENCL_CODE, // 45
+ ///
+ NOMENCL_PRINT_CODE,
+ ///
+ PAGEBREAK_CODE
+ };
+
+ /** returns the Code corresponding to the \c name.
+ * Eg, translate("branch") == BRANCH_CODE
+ */
+ static Code translate(std::string const & name);
+
+ /// returns true if the inset can hold an inset of given type
+ virtual bool insetAllowed(Code) const { return false; }
+ /// if this inset has paragraphs should they be output all as default
+ /// paragraphs with the default layout of the text class?
+ virtual bool forceDefaultParagraphs(idx_type) const { return false; }
+ /// Is the width forced to some value?
+ virtual bool hasFixedWidth() const { return false; }
+
+ ///
+ virtual docstring const & getInsetName() const;
+ /// used to toggle insets
+ /// is the inset open?
+ /// should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ /// is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ /// is this equivalent to a space (which is BTW different from
+ /// a line separator)?
+ virtual bool isSpace() const { return false; }
+ /// should we have a non-filled line before this inset?
+ virtual bool display() const { return false; }
+ /// should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ /// should paragraph indendation be ommitted in any case?
+ virtual bool neverIndent(Buffer const &) const { return false; }
+ /// dumps content to lyxerr
+ virtual void dump() const;
+ /// write inset in .lyx format
+ virtual void write(Buffer const &, std::ostream &) const {}
+ /// read inset in .lyx format
+ virtual void read(Buffer const &, LyXLex &) {}
+ /** Export the inset to LaTeX.
+ * Don't use a temporary stringstream if the final output is
+ * supposed to go to a file.
+ * \sa Buffer::writeLaTeXSource for the reason.
+ * \return the number of rows (\n's) of generated LaTeX code.
+ */
+ virtual int latex(Buffer const &, odocstream &,
+ OutputParams const &) const { return 0; }
+ /// returns true to override begin and end inset in file
+ virtual bool directWrite() const;
+ ///
+ virtual bool allowSpellCheck() const { return false; }
+
+ /// if this insets owns text cells (e.g. InsetText) return cell num
+ virtual LyXText * getText(int /*num*/) const { return 0; }
+
+ /** Adds a LaTeX snippet to the Preview Loader for transformation
+ * into a bitmap image. Does not start the laoding process.
+ *
+ * Most insets have no interest in this capability, so the method
+ * defaults to empty.
+ */
+ virtual void addPreview(graphics::PreviewLoader &) const {}
+ /// Add an entry to the TocList
+ virtual void addToToc(TocList &, Buffer const &) const {}
+
+public:
+ /// returns LyX code associated with the inset. Used for TOC, ...)
+ virtual Code lyxCode() const { return NO_CODE; }
+
+ /// -1: text mode, 1: math mode, 0 undecided
+ enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
+ /// return text or mathmode if that is possible to determine
+ virtual mode_type currentMode() const { return UNDECIDED_MODE; }
+ /// returns whether this inset is allowed in other insets of given mode
+ virtual bool allowedIn(mode_type) const { return true; }
+ /**
+ * Is this inset allowed within a font change?
+ *
+ * FIXME: noFontChange means currently that the font change is closed
+ * in LaTeX before the inset, and that the contents of the inset
+ * will be in default font. This should be changed so that the inset
+ * changes the font again.
+ */
+ virtual bool noFontChange() const { return false; }
+
+ /// set the change for the entire inset
+ virtual void setChange(Change const &) {}
+ /// accept the changes within the inset
+ virtual void acceptChanges(BufferParams const &) {};
+ /// reject the changes within the inset
+ virtual void rejectChanges(BufferParams const &) {};
+
+ /// inset width.
+ int width() const { return dim_.wid; }
+ /// inset ascent.
+ int ascent() const { return dim_.asc; }
+ /// inset descent.
+ int descent() const { return dim_.des; }
+ ///
+ int scroll() const { return 0; }
+ ///
+ void setBackgroundColor(LColor_color);
+ ///
+ LColor_color backgroundColor() const;
+ ///
+ enum CollapseStatus {
+ Collapsed,
+ Inlined,
+ Open
+ };
+ ///
+ virtual void setStatus(LCursor &, CollapseStatus) {}
+protected:
+ InsetBase();
+ InsetBase(InsetBase const & i);
+ /** The real dispatcher.
+ * Gets normally called from LCursor::dispatch(). LCursor::dispatch()
+ * assumes the common case of 'LFUN handled, need update'.
+ * This has to be overriden by calling LCursor::undispatched() or
+ * LCursor::noUpdate() if appropriate.
+ * If you need to call the dispatch method of some inset directly
+ * you may have to explicitly request an update at that place. Don't
+ * do it in doDispatch(), since that causes nested updates when
+ * called from LCursor::dispatch(), and these can lead to crashes.
+ * \sa getStatus
+ */
+ virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+
+ /// Cached dimensions of the inset.
+ mutable Dimension dim_;
+private:
+ virtual std::auto_ptr<InsetBase> doClone() const = 0;
+ /** We store the LColor::color value as an int to get LColor.h out
+ * of the header file.
+ */
+ int background_color_;
};
+
+/**
+ * returns true if pointer argument is valid
+ * and points to an editable inset
+ */
+bool isEditableInset(InsetBase const * inset);
+
+
+/**
+ * returns true if pointer argument is valid
+ * and points to a highly editable inset
+ */
+bool isHighlyEditableInset(InsetBase const * inset);
+
+} // namespace lyx
+
#endif