#ifndef INSETBASE_H
#define INSETBASE_H
-#include <boost/assert.hpp>
+#include "changes.h"
+#include "dimension.h"
+
+#include "support/docstream.h"
-#include <string>
-#include <typeinfo>
-#include <vector>
#include <memory>
+#include <vector>
+
+namespace lyx {
class Buffer;
+class BufferParams;
class BufferView;
class CursorSlice;
-class DispatchResult;
class FuncRequest;
class FuncStatus;
+class InsetMath;
+class InsetText;
class LaTeXFeatures;
+class LColor_color;
class LCursor;
class LyXLex;
class LyXText;
-class MathInset;
class MetricsInfo;
class Dimension;
class PainterInfo;
class OutputParams;
-class UpdatableInset;
+class TocList;
-namespace lyx { namespace graphics { class PreviewLoader; } }
+namespace graphics { class PreviewLoader; }
/// Common base class to all insets
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
- std::auto_ptr<InsetBase> clone() const
- {
- std::auto_ptr<InsetBase> b = doClone();
- BOOST_ASSERT(typeid(*b) == typeid(*this));
- return b;
- }
-
+ std::auto_ptr<InsetBase> clone() const;
/// identification as math inset
- virtual MathInset * asMathInset() { return 0; }
- /// identification as non-math inset
- virtual UpdatableInset * asUpdatableInset() { return 0; }
+ virtual InsetMath * asInsetMath() { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
- // the real dispatcher
+ /// the real dispatcher
void dispatch(LCursor & cur, FuncRequest & cmd);
- /// do we want to handle this event?
+ /**
+ * \returns true if this function made a definitive decision on
+ * whether the inset wants to handle the request \p cmd or not.
+ * The result of this decision is put into \p status.
+ *
+ * Every request that is enabled in this method needs to be handled
+ * in doDispatch(). Normally we have a 1:1 relationship between the
+ * requests handled in getStatus() and doDispatch(), but there are
+ * some exceptions:
+ * - A request that is disabled in getStatus() does not need to
+ * appear in doDispatch(). It is guaranteed that doDispatch()
+ * is never called with this request.
+ * - A few requests are en- or disabled in InsetBase::getStatus().
+ * These need to be handled in the doDispatch() methods of the
+ * derived insets, since InsetBase::doDispatch() has not enough
+ * information to handle them.
+ * - LFUN_MOUSE_* need not to be handled in getStatus(), because these
+ * are dispatched directly
+ */
virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(LCursor & cur, bool left);
/// cursor enters
- virtual InsetBase * editXY(LCursor & cur, int x, int y) const;
+ virtual InsetBase * editXY(LCursor & cur, int x, int y);
/// compute the size of the object returned in dim
- virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
+ /// \retval true if metrics changed.
+ virtual bool metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
///
virtual bool editing(BufferView * bv) const;
+ ///
+ virtual bool showInsetDialog(BufferView *) const { return false; }
+
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// last drawn position for 'important' insets
- int xo() const;
+ int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
- int yo() const;
+ int yo(BufferView const & bv) const;
/// set x/y drawing position cache if available
virtual void setPosCache(PainterInfo const &, int, int) const {}
/// do we cover screen position x/y?
- virtual bool covers(int x, int y) const;
+ virtual bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in cursor.C)
- virtual void getCursorPos(LCursor const & cur, int & x, int & y) const;
+ virtual void cursorPos(BufferView const & bv,
+ CursorSlice const & sl, bool boundary, int & x, int & y) const;
/// is this an inset that can be moved into?
virtual bool isActive() const { return nargs() > 0; }
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(LCursor & cur, bool up) const;
- /// Where should we go when we press the up or down cursor key?
- virtual bool idxUpDown2(LCursor & cur, bool up) const;
/// Move one cell to the left
virtual bool idxLeft(LCursor &) const { return false; }
/// Move one cell to the right
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
- // returns list of cell indices that are "between" from and to for
- // selection purposes
+ /// returns list of cell indices that are "between" from and to for
+ /// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// is called when the cursor leaves this inset
- virtual void notifyCursorLeaves(LCursor &) {}
+ // returns true if cursor is now invalid.
+ virtual bool notifyCursorLeaves(LCursor &) { return false; }
+ /// is called when the mouse enter or leave this inset
+ /// return true if this inset needs repaint
+ virtual bool setMouseHover(bool) { return false; }
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Appends \c list with all labels found within this inset.
virtual void getLabelList(Buffer const &,
- std::vector<std::string> & /* list */) const {}
+ std::vector<docstring> & /* list */) const {}
/// describe content if cursor inside
- virtual void infoize(std::ostream &) const {}
+ virtual void infoize(odocstream &) const {}
/// describe content if cursor behind
- virtual void infoize2(std::ostream &) const {}
-
- /// plain ascii output
- virtual int plaintext(Buffer const &, std::ostream & os,
- OutputParams const &) const;
- /// linuxdoc output
- virtual int linuxdoc(Buffer const &, std::ostream & os,
- OutputParams const &) const;
- /// docbook output
- virtual int docbook(Buffer const &, std::ostream & os,
- OutputParams const &) const;
+ virtual void infoize2(odocstream &) const {}
- ///
+ enum {
+ PLAINTEXT_NEWLINE = 10000
+ };
+
+ /// plain text output in ucs4 encoding
+ /// return the number of characters; in case of multiple lines of
+ /// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
+ virtual int plaintext(Buffer const &, odocstream &,
+ OutputParams const &) const = 0;
+ /// docbook output
+ virtual int docbook(Buffer const &, odocstream & os,
+ OutputParams const &) const;
+ /// the string that is passed to the TOC
+ virtual void textString(Buffer const &, odocstream &) const {}
+
+ /** This enum indicates by which means the inset can be modified:
+ - NOT_EDITABLE: the inset's content cannot be modified at all
+ (e.g. printindex, insetspecialchar)
+ - IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, url)
+ - HIGHLY_EDITABLE: content can be edited on screen (normally means that
+ insettext is contained, e.g. collapsables, tabular) */
+ // FIXME: This has not yet been fully implemented to math insets
enum EDITABLE {
///
NOT_EDITABLE = 0,
HIGHLY_EDITABLE
};
/// what appears in the minibuffer when opening
- virtual std::string const editMessage() const;
+ virtual docstring const editMessage() const;
///
virtual EDITABLE editable() const;
/// can we go further down on mouse click?
virtual bool descendable() const { return false; }
- ///
- virtual bool isTextInset() const { return false; }
+ /// does this contain text that can be change track marked in DVI?
+ virtual bool canTrackChanges() const { return false; }
+ /// is this inset based on the TextInset class?
+ virtual InsetText const * asTextInset() const { return 0; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
- its own enum code. Actually the notion of an InsetOld::Code
+ its own enum code. Actually the notion of an InsetBase::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
MATHMACRO_CODE, // 30
///
- ERROR_CODE,
- ///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
VSPACE_CODE,
///
- MATHMACROARG_CODE
+ MATHMACROARG_CODE,
+ ///
+ NOMENCL_CODE, // 45
+ ///
+ NOMENCL_PRINT_CODE,
+ ///
+ PAGEBREAK_CODE
};
/** returns the Code corresponding to the \c name.
*/
static Code translate(std::string const & name);
- /// returns true the inset can hold an inset of given type
+ /// returns true if the inset can hold an inset of given type
virtual bool insetAllowed(Code) const { return false; }
- // if this inset has paragraphs should they be output all as default
- // paragraphs with "Standard" layout?
- virtual bool forceDefaultParagraphs(InsetBase const *) const { return false; }
+ /// if this inset has paragraphs should they be output all as default
+ /// paragraphs with the default layout of the text class?
+ virtual bool forceDefaultParagraphs(idx_type) const { return false; }
+ /// Is the width forced to some value?
+ virtual bool hasFixedWidth() const { return false; }
+
///
- virtual std::string const & getInsetName() const;
+ virtual docstring const & getInsetName() const;
/// used to toggle insets
- // is the inset open?
- virtual bool isOpen() const { return false; }
- /// open the inset
- virtual void open() {}
- /// close the inset
- virtual void close() {}
- // should this inset be handled like a normal charater
+ /// is the inset open?
+ /// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
- // is this equivalent to a letter?
+ /// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
- // is this equivalent to a space (which is BTW different from
- // a line separator)?
+ /// is this equivalent to a space (which is BTW different from
+ /// a line separator)?
virtual bool isSpace() const { return false; }
- // should we have a non-filled line before this inset?
+ /// should we have a non-filled line before this inset?
virtual bool display() const { return false; }
- // should we break lines after this inset?
+ /// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
+ /// should paragraph indendation be ommitted in any case?
+ virtual bool neverIndent(Buffer const &) const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
- ///
+ /// write inset in .lyx format
virtual void write(Buffer const &, std::ostream &) const {}
- ///
+ /// read inset in .lyx format
virtual void read(Buffer const &, LyXLex &) {}
- /// returns the number of rows (\n's) of generated tex code.
- virtual int latex(Buffer const &, std::ostream &,
+ /** Export the inset to LaTeX.
+ * Don't use a temporary stringstream if the final output is
+ * supposed to go to a file.
+ * \sa Buffer::writeLaTeXSource for the reason.
+ * \return the number of rows (\n's) of generated LaTeX code.
+ */
+ virtual int latex(Buffer const &, odocstream &,
OutputParams const &) const { return 0; }
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
- virtual void addPreview(lyx::graphics::PreviewLoader &) const {}
+ virtual void addPreview(graphics::PreviewLoader &) const {}
+ /// Add an entry to the TocList
+ virtual void addToToc(TocList &, Buffer const &) const {}
+
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Code lyxCode() const { return NO_CODE; }
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// returns whether this inset is allowed in other insets of given mode
virtual bool allowedIn(mode_type) const { return true; }
-
- /// is this inset allowed within a font change?
+ /**
+ * Is this inset allowed within a font change?
+ *
+ * FIXME: noFontChange means currently that the font change is closed
+ * in LaTeX before the inset, and that the contents of the inset
+ * will be in default font. This should be changed so that the inset
+ * changes the font again.
+ */
virtual bool noFontChange() const { return false; }
+ /// set the change for the entire inset
+ virtual void setChange(Change const &) {}
+ /// accept the changes within the inset
+ virtual void acceptChanges(BufferParams const &) {};
+ /// reject the changes within the inset
+ virtual void rejectChanges(BufferParams const &) {};
+
+ /// inset width.
+ int width() const { return dim_.wid; }
+ /// inset ascent.
+ int ascent() const { return dim_.asc; }
+ /// inset descent.
+ int descent() const { return dim_.des; }
///
- virtual void markErased();
- /// pretty arbitrary
- virtual int width() const { return 10; }
- /// pretty arbitrary
- virtual int ascent() const { return 10; }
- /// pretty arbitrary
- virtual int descent() const { return 10; }
+ int scroll() const { return 0; }
+ ///
+ void setBackgroundColor(LColor_color);
+ ///
+ LColor_color backgroundColor() const;
+ ///
+ enum CollapseStatus {
+ Collapsed,
+ Inlined,
+ Open
+ };
+ ///
+ virtual void setStatus(LCursor &, CollapseStatus) {}
protected:
InsetBase();
- InsetBase(InsetBase const &);
- // the real dispatcher
+ InsetBase(InsetBase const & i);
+ /** The real dispatcher.
+ * Gets normally called from LCursor::dispatch(). LCursor::dispatch()
+ * assumes the common case of 'LFUN handled, need update'.
+ * This has to be overriden by calling LCursor::undispatched() or
+ * LCursor::noUpdate() if appropriate.
+ * If you need to call the dispatch method of some inset directly
+ * you may have to explicitly request an update at that place. Don't
+ * do it in doDispatch(), since that causes nested updates when
+ * called from LCursor::dispatch(), and these can lead to crashes.
+ * \sa getStatus
+ */
virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+
+ /// Cached dimensions of the inset.
+ mutable Dimension dim_;
private:
virtual std::auto_ptr<InsetBase> doClone() const = 0;
+ /** We store the LColor::color value as an int to get LColor.h out
+ * of the header file.
+ */
+ int background_color_;
};
*/
bool isHighlyEditableInset(InsetBase const * inset);
+} // namespace lyx
+
#endif