#endif
/// close the inset
virtual void close(BufferView *) {}
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont & font) { return true; }
protected:
///
virtual bool nodraw() const {
return block_drawing_;
}
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont & font) { return true; }
///
// needed for spellchecking text
///